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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"><!--NewPage--><html><head><!-- Generated by javadoc on Tue Nov 03 15:31:36 EST 1998 --><title>  Index of all Fields and Methods</title></head><body><a name="_top_"></a><pre><a href="packages.html">All Packages</a>  <a href="tree.html">Class Hierarchy</a></pre><hr><a href="#Thumb-A">A</a><a href="#Thumb-B">B</a><a href="#Thumb-C">C</a><a href="#Thumb-D">D</a><a href="#Thumb-E">E</a><a href="#Thumb-F">F</a><a href="#Thumb-G">G</a><a href="#Thumb-H">H</a><a href="#Thumb-I">I</a><a href="#Thumb-J">J</a><a href="#Thumb-K">K</a><a href="#Thumb-L">L</a><a href="#Thumb-M">M</a><a href="#Thumb-N">N</a><a href="#Thumb-O">O</a><a href="#Thumb-P">P</a><a href="#Thumb-Q">Q</a><a href="#Thumb-R">R</a><a href="#Thumb-S">S</a><a href="#Thumb-T">T</a><a href="#Thumb-U">U</a><a href="#Thumb-V">V</a><a href="#Thumb-W">W</a><a href="#Thumb-X">X</a><a href="#Thumb-Y">Y</a><a href="#Thumb-Z">Z</a><hr><h1>  Index of all Fields and Methods</h1><a name="Thumb-A"></a><h2><a name="Thumb-A"><b> A </b></a></h2><dl>  <dt> 	<a href="AlgAnimApp.html#action(java.awt.Event, java.lang.Object)"><b>action</b></a>(Event, Object).Method in class <a href="AlgAnimApp.html#_top_">AlgAnimApp</a>  <dd>  The <code>start_button</code> action handling method, which is automatically invoked when the button is pressed.  <dt> 	<a href="AlgAnimFrame.html#action(java.awt.Event, java.lang.Object)"><b>action</b></a>(Event, Object).Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a>  <dd>  Action handler for the buttons and choice buttons in the control panel.  <dt> 	<a href="ControlPanel.html#action(java.awt.Event, java.lang.Object)"><b>action</b></a>(Event, Object).Method in class <a href="ControlPanel.html#_top_">ControlPanel</a>  <dd>  Action handler for the buttons and choice buttons in the control panel.  <dt> 	<a href="DrawingPanel.html#addCom(ComBox)"><b>addCom</b></a>(ComBox).Method in class <a href="DrawingPanel.html#_top_">DrawingPanel</a>  <dd>  Adds a commentary box to the drawing panel.  <dt> 	<a href="DrawingPanel.html#addDrawingObj(DrawingObj)"><b>addDrawingObj</b></a>(DrawingObj).Method in class <a href="DrawingPanel.html#_top_">DrawingPanel</a>  <dd>  Adds a drawing object to the canvas.  <dt> 	<a href="TableCanvas.html#addTableEntry(java.lang.Object, int)"><b>addTableEntry</b></a>(Object, int).Method in class <a href="TableCanvas.html#_top_">TableCanvas</a>  <dd>  Add an entry to the table and push the existing entries after this newly added object one position down.  <dt> 	<a href="TablePanel.html#addTableEntry(java.lang.Object, int)"><b>addTableEntry</b></a>(Object, int).Method in class <a href="TablePanel.html#_top_">TablePanel</a>  <dd>  Pass the method call to the corresponding <code>TableCanvas</code>, which add an entry to the table and push the existing entries after this newly added object one position down.  <dt> 	<a href="AlgAnimApp.html#AlgAnimApp()"><b>AlgAnimApp</b></a>().Constructor for class <a href="AlgAnimApp.html#_top_">AlgAnimApp</a>  <dd>  This constructor is not to be manually called.  <dt> 	<a href="AlgAnimFrame.html#AlgAnimFrame(AlgAnimApp, java.net.URL)"><b>AlgAnimFrame</b></a>(AlgAnimApp, URL).Constructor for class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a>  <dd>  Creates and shows the frame consists of a drawing panel, commentary panel and control panel.  <dt> 	<a href="AlgThread.html#AlgThread(AlgAnimFrame)"><b>AlgThread</b></a>(AlgAnimFrame).Constructor for class <a href="AlgThread.html#_top_">AlgThread</a>  <dd>  Creates a new thread using the frame passed in as the parameter.  <dt> 	<a href="DrawingPanel.html#animate(DrawingObj, java.util.Vector)"><b>animate</b></a>(DrawingObj, Vector).Method in class <a href="DrawingPanel.html#_top_">DrawingPanel</a>  <dd>  Animate a single drawing object through a sequence of points specified by the <code>Vector</code> construction.  <dt> 	<a href="DrawingPanel.html#animate(DrawingObj[], java.util.Vector[])"><b>animate</b></a>(DrawingObj[], Vector[]).Method in class <a href="DrawingPanel.html#_top_">DrawingPanel</a>  <dd>  Animate a list of drawing objects store in an array.</dl><a name="Thumb-B"></a><a name="Thumb-C"></a><hr><h2><a name="Thumb-C"><b> C </b></a></h2><dl>  <dt> 	<a href="ComBox.html#ComBox(int, int, java.lang.String, java.awt.Color, java.awt.Color, java.awt.Font)"><b>ComBox</b></a>(int, int, String, Color, Color, Font).Constructor for class <a href="ComBox.html#_top_">ComBox</a>  <dd>  Creates a commentary box with its topleft corner at (topLeftX, topLeftY) and the commentary text specified by the third <code>String</code> parameter, using the foreground and background colors indicated by the fourth and fifth parameters.  <dt> 	<a href="ComBox.html#ComBox(int, int, java.lang.String, java.awt.Font)"><b>ComBox</b></a>(int, int, String, Font).Constructor for class <a href="ComBox.html#_top_">ComBox</a>  <dd>  Creates a commentary box with its topleft corner at (topLeftX, topLeftY) and the commentary text specified by the third <code>String</code> parameter.  <dt> 	<a href="ComPanel.html#ComPanel(java.lang.String, int)"><b>ComPanel</b></a>(String, int).Constructor for class <a href="ComPanel.html#_top_">ComPanel</a>  <dd>  Creates a commentary panel based on the initial comment and number of text fields specified by the parameters.  <dt> 	<a href="TableCanvas.html#contains(java.lang.Object)"><b>contains</b></a>(Object).Method in class <a href="TableCanvas.html#_top_">TableCanvas</a>  <dd>  Check if the table contains a certain object specified by the parameter.  <dt> 	<a href="TablePanel.html#contains(java.lang.Object)"><b>contains</b></a>(Object).Method in class <a href="TablePanel.html#_top_">TablePanel</a>  <dd>  Pass the method call to the corresponding <code>TableCanvas</code>, which checks if the table contains a certain object specified by the parameter.  <dt> 	<a href="ControlPanel.html#ControlPanel(AlgAnimFrame, java.lang.String)"><b>ControlPanel</b></a>(AlgAnimFrame, String).Constructor for class <a href="ControlPanel.html#_top_">ControlPanel</a>  <dd>  Creates a panel to hold the control buttons of the animation tool.</dl><a name="Thumb-D"></a><hr><h2><a name="Thumb-D"><b> D </b></a></h2><dl>  <dt> 	<a href="AlgThread.html#dataSets"><b>dataSets</b></a>.Static variable in class <a href="AlgThread.html#_top_">AlgThread</a>  <dd>  Array of strings used to set the choices of the data choice button in data menu.  <dt> 	<a href="DrawingPanel.html#delay()"><b>delay</b></a>().Method in class <a href="DrawingPanel.html#_top_">DrawingPanel</a>  <dd>  Invoke a delay for a certain duration specified by  <code>setDelay(int)</code>.  <dt> 	<a href="TablePanel.html#delay()"><b>delay</b></a>().Method in class <a href="TablePanel.html#_top_">TablePanel</a>  <dd>  This method causes a delay of 200msec.  <dt> 	<a href="ComBox.html#draw(java.awt.Graphics)"><b>draw</b></a>(Graphics).Method in class <a href="ComBox.html#_top_">ComBox</a>  <dd>  This method is to be called from the <code>paint(Graphics g)</code> method of the drawing panel/canvas.  <dt> 	<a href="DrawingObj.html#draw(java.awt.Graphics)"><b>draw</b></a>(Graphics).Method in interface <a href="DrawingObj.html#_top_">DrawingObj</a>  <dd>  Paint method of the drawing object.  <dt> 	<a href="Histogram.html#draw(java.awt.Graphics)"><b>draw</b></a>(Graphics).Method in class <a href="Histogram.html#_top_">Histogram</a>  <dd>  Same as <code>paint()</code>.  <dt> 	<a href="IntMatrix.html#draw(java.awt.Graphics)"><b>draw</b></a>(Graphics).Method in class <a href="IntMatrix.html#_top_">IntMatrix</a>  <dd>  This method has to be defined to fully implement the DrawingObj interface.  <dt> 	<a href="Legend.html#draw(java.awt.Graphics)"><b>draw</b></a>(Graphics).Method in class <a href="Legend.html#_top_">Legend</a>  <dd>  This method draws the details of the legend object on the appropriate graphical context, normally the drawing panel.  <dt> 	<a href="Node.html#draw(java.awt.Graphics)"><b>draw</b></a>(Graphics).Method in class <a href="Node.html#_top_">Node</a>  <dd>  This method draws the node on the corresponding graphical context normally passed in from the drawing panel.  <dt> 	<a href="ShadowLabel.html#draw(java.awt.Graphics)"><b>draw</b></a>(Graphics).Method in class <a href="ShadowLabel.html#_top_">ShadowLabel</a>  <dd>  Draw the text string with a gray label.  <dt> 	<a href="TablePanel.html#draw(java.awt.Graphics)"><b>draw</b></a>(Graphics).Method in class <a href="TablePanel.html#_top_">TablePanel</a>  <dd>  Simply call the <code>repaint()</code> method of the table panel.  <dt> 	<a href="IntMatrix.html#drawBox(java.awt.Graphics, int, int, java.lang.String, java.awt.Color, java.awt.Color, java.awt.Font)"><b>drawBox</b></a>(Graphics, int, int, String, Color, Color, Font).Method in class <a href="IntMatrix.html#_top_">IntMatrix</a>  <dd>  This method is used to draw each element of the matrix.  <dt> 	<a href="TableCanvas.html#drawBox(java.awt.Graphics, int, int, java.lang.String, java.awt.Color, java.awt.Color, int)"><b>drawBox</b></a>(Graphics, int, int, String, Color, Color, int).Method in class <a href="TableCanvas.html#_top_">TableCanvas</a>  <dd>  This method is only called by the <code>paint()</code> method to draw each entry of the table as a box.  <dt> 	<a href="TableCanvas.html#drawClusters(java.awt.Graphics, int, int)"><b>drawClusters</b></a>(Graphics, int, int).Method in class <a href="TableCanvas.html#_top_">TableCanvas</a>  <dd>  Display a status summary of the table regarding the percentage of the table being occupied, the number of clusters in the table, and a rough idea of the location of the table being occupied.  <dt> 	<a href="TablePanel.html#drawClusters(java.awt.Graphics, int, int)"><b>drawClusters</b></a>(Graphics, int, int).Method in class <a href="TablePanel.html#_top_">TablePanel</a>  <dd>  Pass the method call to the corresponding <code>TableCanvas</code>.  <dt> 	<a href="AlgThread.html#drawingPanel"><b>drawingPanel</b></a>.Variable in class <a href="AlgThread.html#_top_">AlgThread</a>  <dd>  A reference to the drawing panel in order to update the animation during the execution of the algorithm.  <dt> 	<a href="DrawingPanel.html#DrawingPanel()"><b>DrawingPanel</b></a>().Constructor for class <a href="DrawingPanel.html#_top_">DrawingPanel</a>  <dd>  Creates a panel with white background and initializes the fonts to be used during the animation.  <dt> 	<a href="IntMatrix.html#drawMatrix(java.awt.Graphics, int, int, java.awt.Color, java.awt.Color)"><b>drawMatrix</b></a>(Graphics, int, int, Color, Color).Method in class <a href="IntMatrix.html#_top_">IntMatrix</a>  <dd>  This method is only called from the <code>draw</code> method which in turn is called from the drawing panel to draw the matrix based on the position and color previously set.</dl><a name="Thumb-E"></a><hr><h2><a name="Thumb-E"><b> E </b></a></h2><dl>  <dt> 	<a href="IntMatrix.html#elem(int, int)"><b>elem</b></a>(int, int).Method in class <a href="IntMatrix.html#_top_">IntMatrix</a>  <dd>  Get a particular element of the matrix specified by the position given in the parameters of the method.</dl><a name="Thumb-F"></a><hr><h2><a name="Thumb-F"><b> F </b></a></h2><dl>  <dt> 	<a href="AlgAnimFrame.html#finishAlg()"><b>finishAlg</b></a>().Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a>  <dd>  This method is invoked at the end of the animation or when the <b>stop</b> button is pressed.  <dt> 	<a href="AlgThread.html#frame"><b>frame</b></a>.Variable in class <a href="AlgThread.html#_top_">AlgThread</a>  <dd>  The initial caller of the constructor of this class.  <dt> 	<a href="TableCanvas.html#full()"><b>full</b></a>().Method in class <a href="TableCanvas.html#_top_">TableCanvas</a>  <dd>  Check if the table has been fully filled up.  <dt> 	<a href="TablePanel.html#full()"><b>full</b></a>().Method in class <a href="TablePanel.html#_top_">TablePanel</a>  <dd>  Pass the method call to the corresponding <code>TableCanvas</code>, which checks if the table has been fully filled up.</dl><a name="Thumb-G"></a><hr><h2><a name="Thumb-G"><b> G </b></a></h2><dl>  <dt> 	<a href="AlgThread.html#generateData()"><b>generateData</b></a>().Method in class <a href="AlgThread.html#_top_">AlgThread</a>  <dd>  Generate data based on the choice made on the menu.  <dt> 	<a href="AlgAnimFrame.html#getAlg()"><b>getAlg</b></a>().Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a>  <dd>  Returns the reference to the AlgThread which contains the details and execution sequences of the algorithm.  <dt> 	<a href="AlgAnimFrame.html#getApplet()"><b>getApplet</b></a>().Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a>  <dd>  Get the applet which contains a button to start up this window.  <dt> 	<a href="DrawingPanel.html#getBigFont()"><b>getBigFont</b></a>().Method in class <a href="DrawingPanel.html#_top_">DrawingPanel</a>  <dd>  Returns the font objects initialized during the class initialization,  which can be readily used during the animation.  <dt> 	<a href="AlgAnimFrame.html#getComPanel()"><b>getComPanel</b></a>().Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a>  <dd>  Get the commentary panel that displays messages of any type.  <dt> 	<a href="AlgAnimFrame.html#getDataChoice()"><b>getDataChoice</b></a>().Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a>  <dd>  Get the index of selected choice from the 'Select' pull menu.  <dt> 	<a href="AlgAnimFrame.html#getDelay()"><b>getDelay</b></a>().Method in class <a href="AlgAnimFrame.html#_top_">AlgAnimFrame</a>  <dd>  Get the delay for highlighting text.  <dt> 	<a href="Node.html#getDepth()"><b>getDepth</b></a>().

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