📄 missile.java
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import java.awt.*;
import java.awt.event.*;
//import EnemyTank.Direction;
public class Missile {
int x,y;
Tank.Direction ptdir;
//EnemyTank.Direction eptdir;
int mspeed = 10;
boolean live = true;
public Missile(int x, int y, Tank.Direction dir) {
this.x = x + 10;
this.y = y + 10;
this.ptdir = dir;
}
/*public Missile(int x, int y, EnemyTank.Direction eptdir) {
this.x = x + 10;
this.y = y + 10;
this.eptdir = eptdir;
}*/
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.black);
g.fillOval(x, y, 10, 10);
g.setColor(c);
move();
}
public void move() {
switch(ptdir) {
case LEFT :
x -= mspeed;
break;
case LEFT_UP :
x -= mspeed;
y -= mspeed;
break;
case UP :
y -= mspeed;
break;
case RIGHT_UP :
x += mspeed;
y -= mspeed;
break;
case RIGHT :
x += mspeed;
break;
case RIGHT_DOWN :
x += mspeed;
y += mspeed;
break;
case DOWN :
y += mspeed;
break;
case LEFT_DOWN :
x -= mspeed;
y += mspeed;
break;
}
}
public Rectangle getRect() {
return new Rectangle(x, y, 10, 10);
}
public boolean bang(EnemyTank tank) {
if(this.getRect().intersects(tank.getRect()) && tank.live)
{
tank.live = false;
this.live = false;
return true;
}
return false;
}
}
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