📄 tank.java
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import java.awt.*;
import java.awt.event.KeyEvent;
public class Tank {
int x, y;
boolean L = false, R = false, U = false, D = false;
int tankspeed = 5;
enum Direction {LEFT, RIGHT, UP, DOWN, LEFT_UP, RIGHT_UP, RIGHT_DOWN, LEFT_DOWN, STOP}
Direction dir = Direction.STOP;
Direction ptdir = Direction.DOWN;
TankClient tk;
public Tank(int x, int y, TankClient tk) {
this.x = x;
this.y = y;
this.tk = tk;
}
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.PINK);
g.fillOval(x, y, 30, 30);
g.setColor(Color.BLACK);
ptdraw(g);
move();
g.setColor(c);
}
public void ptdraw(Graphics g) {
if(dir != Direction.STOP) {ptdir = dir;}
switch(ptdir) {
case LEFT :
g.drawLine(x, y + 15,x + 15, y + 15);
break;
case LEFT_UP :
g.drawLine(x, y, x + 15, y + 15);
break;
case UP :
g.drawLine(x + 15, y, x + 15, y + 15);
break;
case RIGHT_UP :
g.drawLine(x +30, y,x + 15, y + 15);
break;
case RIGHT :
g.drawLine(x + 15, y + 15, x + 30, y + 15);
break;
case RIGHT_DOWN :
g.drawLine(x +30, y + 30,x + 15, y + 15);
break;
case DOWN :
g.drawLine(x + 15, y + 30,x + 15, y + 15);
break;
case LEFT_DOWN :
g.drawLine(x, y + 30,x + 15, y + 15);
break;
}
}
public Missile shoot() {
Missile m = new Missile(x, y, ptdir);
return m;
}
public void keyPressed(KeyEvent e) {
int i = e.getKeyCode();
if(i == KeyEvent.VK_UP) {U = true;}
if(i == KeyEvent.VK_DOWN) {D = true;}
if(i == KeyEvent.VK_LEFT) {L = true;}
if(i == KeyEvent.VK_RIGHT) {R = true;}
if(i == KeyEvent.VK_CONTROL) {tk.missiles.add(shoot());}
if(U && L && !D && !R) {dir = Direction.LEFT_UP;}
else if(U && !L && !D && R) {dir = Direction.RIGHT_UP;}
else if(!U && !L && D && R) {dir = Direction.RIGHT_DOWN;}
else if(!U && L && D && !R) {dir = Direction.LEFT_DOWN;}
else if(U && !L && !D && !R) {dir = Direction.UP;}
else if(!U && L && !D && !R) {dir = Direction.LEFT;}
else if(!U && !L && D && !R) {dir = Direction.DOWN;}
else if(!U && !L && !D && R) {dir = Direction.RIGHT;}
else if(!U && !L && !D && !R) {dir = Direction.STOP;}
}
public void move() {
switch(dir) {
case LEFT :
if(x>0) {x -= tankspeed;};
break;
case LEFT_UP :
if((x>0) && (y>30)) {x -= tankspeed; y -= tankspeed;};
break;
case UP :
if(y>30) {y -= tankspeed;};
break;
case RIGHT_UP :
if((x<770) && (y>30)) {x += tankspeed; y -= tankspeed;};
break;
case RIGHT :
if(x<770) {x += tankspeed;};
break;
case RIGHT_DOWN :
if((x<770) && (y<570)) {x += tankspeed; y += tankspeed;};
break;
case DOWN :
if(y<570) {y += tankspeed;};
break;
case LEFT_DOWN :
if((x>0) && (y<570)) {x -= tankspeed; y += tankspeed;};
break;
}
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
if(key == KeyEvent.VK_RIGHT) {R = false;}
if(key == KeyEvent.VK_LEFT) {L = false;}
if(key == KeyEvent.VK_UP) {U = false;}
if(key == KeyEvent.VK_DOWN) {D = false;}
if(U && L && !D && !R) {dir = Direction.LEFT_UP;}
else if(U && !L && !D && R) {dir = Direction.RIGHT_UP;}
else if(!U && !L && D && R) {dir = Direction.RIGHT_DOWN;}
else if(!U && L && D && !R) {dir = Direction.LEFT_DOWN;}
else if(U && !L && !D && !R) {dir = Direction.UP;}
else if(!U && L && !D && !R) {dir = Direction.LEFT;}
else if(!U && !L && D && !R) {dir = Direction.DOWN;}
else if(!U && !L && !D && R) {dir = Direction.RIGHT;}
else if(!U && !L && !D && !R) {dir = Direction.STOP;}
}
}
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