socketimpl.h

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//
// SocketImpl.h
//
// $Id: //poco/1.3/Net/include/Poco/Net/SocketImpl.h#4 $
//
// Library: Net
// Package: Sockets
// Module:  SocketImpl
//
// Definition of the SocketImpl class.
//
// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
// 
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//


#ifndef Net_SocketImpl_INCLUDED
#define Net_SocketImpl_INCLUDED


#include "Poco/Net/Net.h"
#include "Poco/Net/SocketDefs.h"
#include "Poco/Net/SocketAddress.h"
#include "Poco/RefCountedObject.h"
#include "Poco/Timespan.h"


namespace Poco {
namespace Net {


class Net_API SocketImpl: public Poco::RefCountedObject
	/// This class encapsulates the Berkeley sockets API.
	/// 
	/// Subclasses implement specific socket types like
	/// stream or datagram sockets.
	///
	/// You should not create any instances of this class.
{
public:
	enum SelectMode
	{
		SELECT_READ  = 1,
		SELECT_WRITE = 2,
		SELECT_ERROR = 4
	};

	virtual SocketImpl* acceptConnection(SocketAddress& clientAddr);
		/// Get the next completed connection from the
		/// socket's completed connection queue.
		///
		/// If the queue is empty, waits until a connection
		/// request completes.
		///
		/// Returns a new TCP socket for the connection
		/// with the client.
		///
		/// The client socket's address is returned in clientAddr.
	
	virtual void connect(const SocketAddress& address);
		/// Initializes the socket and establishes a connection to 
		/// the TCP server at the given address.
		///
		/// Can also be used for UDP sockets. In this case, no
		/// connection is established. Instead, incoming and outgoing
		/// packets are restricted to the specified address.

	virtual void connect(const SocketAddress& address, const Poco::Timespan& timeout);
		/// Initializes the socket, sets the socket timeout and 
		/// establishes a connection to the TCP server at the given address.

	virtual void connectNB(const SocketAddress& address);
		/// Initializes the socket and establishes a connection to 
		/// the TCP server at the given address. Prior to opening the
		/// connection the socket is set to nonblocking mode.
	
	virtual void bind(const SocketAddress& address, bool reuseAddress = false);
		/// Bind a local address to the socket.
		///
		/// This is usually only done when establishing a server
		/// socket. TCP clients should not bind a socket to a
		/// specific address.
		///
		/// If reuseAddress is true, sets the SO_REUSEADDR
		/// socket option.
		
	virtual void listen(int backlog = 64);
		/// Puts the socket into listening state.
		///
		/// The socket becomes a passive socket that
		/// can accept incoming connection requests.
		///
		/// The backlog argument specifies the maximum
		/// number of connections that can be queued
		/// for this socket.

	virtual void close();
		/// Close the socket.

	virtual void shutdownReceive();
		/// Shuts down the receiving part of the socket connection.
		
	virtual void shutdownSend();
		/// Shuts down the sending part of the socket connection.
		
	virtual void shutdown();
		/// Shuts down both the receiving and the sending part
		/// of the socket connection.
	
	virtual int sendBytes(const void* buffer, int length, int flags = 0);
		/// Sends the contents of the given buffer through
		/// the socket.
		///
		/// Returns the number of bytes sent, which may be
		/// less than the number of bytes specified.
	
	virtual int receiveBytes(void* buffer, int length, int flags = 0);
		/// Receives data from the socket and stores it
		/// in buffer. Up to length bytes are received.
		///
		/// Returns the number of bytes received.
	
	virtual int sendTo(const void* buffer, int length, const SocketAddress& address, int flags = 0);
		/// Sends the contents of the given buffer through
		/// the socket to the given address.
		///
		/// Returns the number of bytes sent, which may be
		/// less than the number of bytes specified.
	
	virtual int receiveFrom(void* buffer, int length, SocketAddress& address, int flags = 0);
		/// Receives data from the socket and stores it
		/// in buffer. Up to length bytes are received.
		/// Stores the address of the sender in address.
		///
		/// Returns the number of bytes received.
	
	virtual void sendUrgent(unsigned char data);
		/// Sends one byte of urgent data through
		/// the socket.
		///
		/// The data is sent with the MSG_OOB flag.
		///
		/// The preferred way for a socket to receive urgent data
		/// is by enabling the SO_OOBINLINE option.
	
	virtual int available();
		/// Returns the number of bytes available that can be read
		/// without causing the socket to block.
		
	virtual bool poll(const Poco::Timespan& timeout, int mode);
		/// Determines the status of the socket, using a 
		/// call to select().
		/// 
		/// The mode argument is constructed by combining the values
		/// of the SelectMode enumeration.
		///
		/// Returns true if the next operation corresponding to
		/// mode will not block, false otherwise.
		
	virtual void setSendBufferSize(int size);
		/// Sets the size of the send buffer.
		
	virtual int getSendBufferSize();
		/// Returns the size of the send buffer.
		///
		/// The returned value may be different than the
		/// value previously set with setSendBufferSize(),
		/// as the system is free to adjust the value.

	virtual void setReceiveBufferSize(int size);
		/// Sets the size of the receive buffer.
		
	virtual int getReceiveBufferSize();
		/// Returns the size of the receive buffer.
		///
		/// The returned value may be different than the
		/// value previously set with setReceiveBufferSize(),
		/// as the system is free to adjust the value.

	virtual void setSendTimeout(const Poco::Timespan& timeout);
		/// Sets the send timeout for the socket.
	
	virtual Poco::Timespan getSendTimeout();
		/// Returns the send timeout for the socket.
		///
		/// The returned timeout may be different than the
		/// timeout previously set with setSendTimeout(),
		/// as the system is free to adjust the value.

	virtual void setReceiveTimeout(const Poco::Timespan& timeout);
		/// Sets the send timeout for the socket.
		///
		/// On systems that do not support SO_RCVTIMEO, a
		/// workaround using poll() is provided.
	
	virtual Poco::Timespan getReceiveTimeout();
		/// Returns the receive timeout for the socket.
		///
		/// The returned timeout may be different than the
		/// timeout previously set with setReceiveTimeout(),
		/// as the system is free to adjust the value.
	
	virtual SocketAddress address();
		/// Returns the IP address and port number of the socket.
		
	virtual SocketAddress peerAddress();
		/// Returns the IP address and port number of the peer socket.
	
	void setOption(int level, int option, int value);
		/// Sets the socket option specified by level and option
		/// to the given integer value.

	void setOption(int level, int option, unsigned value);
		/// Sets the socket option specified by level and option
		/// to the given integer value.

	void setOption(int level, int option, unsigned char value);
		/// Sets the socket option specified by level and option
		/// to the given integer value.
		
	void setOption(int level, int option, const Poco::Timespan& value);
		/// Sets the socket option specified by level and option
		/// to the given time value.
		
	void setOption(int level, int option, const IPAddress& value);
		/// Sets the socket option specified by level and option
		/// to the given time value.
		
	virtual void setRawOption(int level, int option, const void* value, poco_socklen_t length);
		/// Sets the socket option specified by level and option
		/// to the given time value.
		
	void getOption(int level, int option, int& value);
		/// Returns the value of the socket option 
		/// specified by level and option.

	void getOption(int level, int option, unsigned& value);
		/// Returns the value of the socket option 
		/// specified by level and option.

	void getOption(int level, int option, unsigned char& value);
		/// Returns the value of the socket option 
		/// specified by level and option.

	void getOption(int level, int option, Poco::Timespan& value);
		/// Returns the value of the socket option 
		/// specified by level and option.
	
	void getOption(int level, int option, IPAddress& value);
		/// Returns the value of the socket option 
		/// specified by level and option.

	virtual void getRawOption(int level, int option, void* value, poco_socklen_t& length);
		/// Returns the value of the socket option 
		/// specified by level and option.	
	
	void setLinger(bool on, int seconds);
		/// Sets the value of the SO_LINGER socket option.
		
	void getLinger(bool& on, int& seconds);
		/// Returns the value of the SO_LINGER socket option.
	
	void setNoDelay(bool flag);
		/// Sets the value of the TCP_NODELAY socket option.
		
	bool getNoDelay();
		/// Returns the value of the TCP_NODELAY socket option.
	
	void setKeepAlive(bool flag);
		/// Sets the value of the SO_KEEPALIVE socket option.
		
	bool getKeepAlive();
		/// Returns the value of the SO_KEEPALIVE socket option.
	
	void setReuseAddress(bool flag);
		/// Sets the value of the SO_REUSEADDR socket option.
	
	bool getReuseAddress();
		/// Returns the value of the SO_REUSEADDR socket option.

	void setReusePort(bool flag);
		/// Sets the value of the SO_REUSEPORT socket option.
		/// Does nothing if the socket implementation does not
		/// support SO_REUSEPORT.
	
	bool getReusePort();
		/// Returns the value of the SO_REUSEPORT socket option.
		///
		/// Returns false if the socket implementation does not
		/// support SO_REUSEPORT.
		
	void setOOBInline(bool flag);
		/// Sets the value of the SO_OOBINLINE socket option.
	
	bool getOOBInline();
		/// Returns the value of the SO_OOBINLINE socket option.
	
	void setBroadcast(bool flag);
		/// Sets the value of the SO_BROADCAST socket option.
		
	bool getBroadcast();
		/// Returns the value of the SO_BROADCAST socket option.

	virtual void setBlocking(bool flag);
		/// Sets the socket in blocking mode if flag is true,
		/// disables blocking mode if flag is false.

	virtual bool getBlocking() const;
		/// Returns the blocking mode of the socket.
		/// This method will only work if the blocking modes of 
		/// the socket are changed via the setBlocking method!

	int socketError();
		/// Returns the value of the SO_ERROR socket option.
	
	poco_socket_t sockfd();
		/// Returns the socket descriptor for the 
		/// underlying native socket.
	
	void ioctl(int request, int& arg);
		/// A wrapper for the ioctl system call.

	void ioctl(int request, void* arg);
		/// A wrapper for the ioctl system call.
	
	bool initialized() const;
		/// Returns true iff the underlying socket is initialized.
	
protected:
	SocketImpl();
		/// Creates a SocketImpl.
		
	SocketImpl(poco_socket_t sockfd);
		/// Creates a SocketImpl using the given native socket.

	virtual ~SocketImpl();
		/// Destroys the SocketImpl.
		/// Closes the socket if it is still open.

	virtual void init(int af);
		/// Creates the underlying native socket.
		///
		/// Subclasses must implement this method so
		/// that it calls initSocket() with the
		/// appropriate arguments.
		///
		/// The default implementation creates a
		/// stream socket.

	void initSocket(int af, int type, int proto = 0);
		/// Creates the underlying native socket.
		///
		/// The first argument, af, specifies the address family
		/// used by the socket, which should be either AF_INET or
		/// AF_INET6.
		///
		/// The second argument, type, specifies the type of the
		/// socket, which can be one of SOCK_STREAM, SOCK_DGRAM
		/// or SOCK_RAW.
		///
		/// The third argument, proto, is normally set to 0,
		/// except for raw sockets.

	void setSockfd(poco_socket_t aSocket);
		/// Allows subclasses to set the socket manually, iff no valid socket is set yet!
	
	void invalidate();
	/// Sets a socket to POCO_INVALID_SOCKET. It is assumed that the socket was closed 
	/// via a prior operation.

	static int lastError();
		/// Returns the last error code.

	static void error();
		/// Throws an appropriate exception for the last error.

	static void error(const std::string& arg);
		/// Throws an appropriate exception for the last error.

	static void error(int code);
		/// Throws an appropriate exception for the given error code.
		
	static void error(int code, const std::string& arg);
		/// Throws an appropriate exception for the given error code.

private:
	SocketImpl(const SocketImpl&);
	SocketImpl& operator = (const SocketImpl&);
	
	poco_socket_t _sockfd;
#if defined(POCO_BROKEN_TIMEOUTS)
	Poco::Timespan _recvTimeout;
	Poco::Timespan _sndTimeout;
#endif
	bool          _blocking;
	
	friend class Socket;
	friend class SecureSocketImpl;
};


//
// inlines
//
inline poco_socket_t SocketImpl::sockfd()
{
	return _sockfd;
}


inline bool SocketImpl::initialized() const
{
	return _sockfd != POCO_INVALID_SOCKET;
}


inline int SocketImpl::lastError()
{
#if defined(_WIN32)
	return WSAGetLastError();
#else
	return errno;
#endif
}


inline void SocketImpl::invalidate()
{
	_sockfd = POCO_INVALID_SOCKET;
}


inline bool SocketImpl::getBlocking() const
{
	return _blocking;
}


} } // namespace Poco::Net


#endif // Net_SocketImpl_INCLUDED

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