socketimpl.h.svn-base
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//
// SocketImpl.h
//
// $Id: //poco/1.3/Net/include/Poco/Net/SocketImpl.h#4 $
//
// Library: Net
// Package: Sockets
// Module: SocketImpl
//
// Definition of the SocketImpl class.
//
// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#ifndef Net_SocketImpl_INCLUDED
#define Net_SocketImpl_INCLUDED
#include "Poco/Net/Net.h"
#include "Poco/Net/SocketDefs.h"
#include "Poco/Net/SocketAddress.h"
#include "Poco/RefCountedObject.h"
#include "Poco/Timespan.h"
namespace Poco {
namespace Net {
class Net_API SocketImpl: public Poco::RefCountedObject
/// This class encapsulates the Berkeley sockets API.
///
/// Subclasses implement specific socket types like
/// stream or datagram sockets.
///
/// You should not create any instances of this class.
{
public:
enum SelectMode
{
SELECT_READ = 1,
SELECT_WRITE = 2,
SELECT_ERROR = 4
};
virtual SocketImpl* acceptConnection(SocketAddress& clientAddr);
/// Get the next completed connection from the
/// socket's completed connection queue.
///
/// If the queue is empty, waits until a connection
/// request completes.
///
/// Returns a new TCP socket for the connection
/// with the client.
///
/// The client socket's address is returned in clientAddr.
virtual void connect(const SocketAddress& address);
/// Initializes the socket and establishes a connection to
/// the TCP server at the given address.
///
/// Can also be used for UDP sockets. In this case, no
/// connection is established. Instead, incoming and outgoing
/// packets are restricted to the specified address.
virtual void connect(const SocketAddress& address, const Poco::Timespan& timeout);
/// Initializes the socket, sets the socket timeout and
/// establishes a connection to the TCP server at the given address.
virtual void connectNB(const SocketAddress& address);
/// Initializes the socket and establishes a connection to
/// the TCP server at the given address. Prior to opening the
/// connection the socket is set to nonblocking mode.
virtual void bind(const SocketAddress& address, bool reuseAddress = false);
/// Bind a local address to the socket.
///
/// This is usually only done when establishing a server
/// socket. TCP clients should not bind a socket to a
/// specific address.
///
/// If reuseAddress is true, sets the SO_REUSEADDR
/// socket option.
virtual void listen(int backlog = 64);
/// Puts the socket into listening state.
///
/// The socket becomes a passive socket that
/// can accept incoming connection requests.
///
/// The backlog argument specifies the maximum
/// number of connections that can be queued
/// for this socket.
virtual void close();
/// Close the socket.
virtual void shutdownReceive();
/// Shuts down the receiving part of the socket connection.
virtual void shutdownSend();
/// Shuts down the sending part of the socket connection.
virtual void shutdown();
/// Shuts down both the receiving and the sending part
/// of the socket connection.
virtual int sendBytes(const void* buffer, int length, int flags = 0);
/// Sends the contents of the given buffer through
/// the socket.
///
/// Returns the number of bytes sent, which may be
/// less than the number of bytes specified.
virtual int receiveBytes(void* buffer, int length, int flags = 0);
/// Receives data from the socket and stores it
/// in buffer. Up to length bytes are received.
///
/// Returns the number of bytes received.
virtual int sendTo(const void* buffer, int length, const SocketAddress& address, int flags = 0);
/// Sends the contents of the given buffer through
/// the socket to the given address.
///
/// Returns the number of bytes sent, which may be
/// less than the number of bytes specified.
virtual int receiveFrom(void* buffer, int length, SocketAddress& address, int flags = 0);
/// Receives data from the socket and stores it
/// in buffer. Up to length bytes are received.
/// Stores the address of the sender in address.
///
/// Returns the number of bytes received.
virtual void sendUrgent(unsigned char data);
/// Sends one byte of urgent data through
/// the socket.
///
/// The data is sent with the MSG_OOB flag.
///
/// The preferred way for a socket to receive urgent data
/// is by enabling the SO_OOBINLINE option.
virtual int available();
/// Returns the number of bytes available that can be read
/// without causing the socket to block.
virtual bool poll(const Poco::Timespan& timeout, int mode);
/// Determines the status of the socket, using a
/// call to select().
///
/// The mode argument is constructed by combining the values
/// of the SelectMode enumeration.
///
/// Returns true if the next operation corresponding to
/// mode will not block, false otherwise.
virtual void setSendBufferSize(int size);
/// Sets the size of the send buffer.
virtual int getSendBufferSize();
/// Returns the size of the send buffer.
///
/// The returned value may be different than the
/// value previously set with setSendBufferSize(),
/// as the system is free to adjust the value.
virtual void setReceiveBufferSize(int size);
/// Sets the size of the receive buffer.
virtual int getReceiveBufferSize();
/// Returns the size of the receive buffer.
///
/// The returned value may be different than the
/// value previously set with setReceiveBufferSize(),
/// as the system is free to adjust the value.
virtual void setSendTimeout(const Poco::Timespan& timeout);
/// Sets the send timeout for the socket.
virtual Poco::Timespan getSendTimeout();
/// Returns the send timeout for the socket.
///
/// The returned timeout may be different than the
/// timeout previously set with setSendTimeout(),
/// as the system is free to adjust the value.
virtual void setReceiveTimeout(const Poco::Timespan& timeout);
/// Sets the send timeout for the socket.
///
/// On systems that do not support SO_RCVTIMEO, a
/// workaround using poll() is provided.
virtual Poco::Timespan getReceiveTimeout();
/// Returns the receive timeout for the socket.
///
/// The returned timeout may be different than the
/// timeout previously set with setReceiveTimeout(),
/// as the system is free to adjust the value.
virtual SocketAddress address();
/// Returns the IP address and port number of the socket.
virtual SocketAddress peerAddress();
/// Returns the IP address and port number of the peer socket.
void setOption(int level, int option, int value);
/// Sets the socket option specified by level and option
/// to the given integer value.
void setOption(int level, int option, unsigned value);
/// Sets the socket option specified by level and option
/// to the given integer value.
void setOption(int level, int option, unsigned char value);
/// Sets the socket option specified by level and option
/// to the given integer value.
void setOption(int level, int option, const Poco::Timespan& value);
/// Sets the socket option specified by level and option
/// to the given time value.
void setOption(int level, int option, const IPAddress& value);
/// Sets the socket option specified by level and option
/// to the given time value.
virtual void setRawOption(int level, int option, const void* value, poco_socklen_t length);
/// Sets the socket option specified by level and option
/// to the given time value.
void getOption(int level, int option, int& value);
/// Returns the value of the socket option
/// specified by level and option.
void getOption(int level, int option, unsigned& value);
/// Returns the value of the socket option
/// specified by level and option.
void getOption(int level, int option, unsigned char& value);
/// Returns the value of the socket option
/// specified by level and option.
void getOption(int level, int option, Poco::Timespan& value);
/// Returns the value of the socket option
/// specified by level and option.
void getOption(int level, int option, IPAddress& value);
/// Returns the value of the socket option
/// specified by level and option.
virtual void getRawOption(int level, int option, void* value, poco_socklen_t& length);
/// Returns the value of the socket option
/// specified by level and option.
void setLinger(bool on, int seconds);
/// Sets the value of the SO_LINGER socket option.
void getLinger(bool& on, int& seconds);
/// Returns the value of the SO_LINGER socket option.
void setNoDelay(bool flag);
/// Sets the value of the TCP_NODELAY socket option.
bool getNoDelay();
/// Returns the value of the TCP_NODELAY socket option.
void setKeepAlive(bool flag);
/// Sets the value of the SO_KEEPALIVE socket option.
bool getKeepAlive();
/// Returns the value of the SO_KEEPALIVE socket option.
void setReuseAddress(bool flag);
/// Sets the value of the SO_REUSEADDR socket option.
bool getReuseAddress();
/// Returns the value of the SO_REUSEADDR socket option.
void setReusePort(bool flag);
/// Sets the value of the SO_REUSEPORT socket option.
/// Does nothing if the socket implementation does not
/// support SO_REUSEPORT.
bool getReusePort();
/// Returns the value of the SO_REUSEPORT socket option.
///
/// Returns false if the socket implementation does not
/// support SO_REUSEPORT.
void setOOBInline(bool flag);
/// Sets the value of the SO_OOBINLINE socket option.
bool getOOBInline();
/// Returns the value of the SO_OOBINLINE socket option.
void setBroadcast(bool flag);
/// Sets the value of the SO_BROADCAST socket option.
bool getBroadcast();
/// Returns the value of the SO_BROADCAST socket option.
virtual void setBlocking(bool flag);
/// Sets the socket in blocking mode if flag is true,
/// disables blocking mode if flag is false.
virtual bool getBlocking() const;
/// Returns the blocking mode of the socket.
/// This method will only work if the blocking modes of
/// the socket are changed via the setBlocking method!
int socketError();
/// Returns the value of the SO_ERROR socket option.
poco_socket_t sockfd();
/// Returns the socket descriptor for the
/// underlying native socket.
void ioctl(int request, int& arg);
/// A wrapper for the ioctl system call.
void ioctl(int request, void* arg);
/// A wrapper for the ioctl system call.
bool initialized() const;
/// Returns true iff the underlying socket is initialized.
protected:
SocketImpl();
/// Creates a SocketImpl.
SocketImpl(poco_socket_t sockfd);
/// Creates a SocketImpl using the given native socket.
virtual ~SocketImpl();
/// Destroys the SocketImpl.
/// Closes the socket if it is still open.
virtual void init(int af);
/// Creates the underlying native socket.
///
/// Subclasses must implement this method so
/// that it calls initSocket() with the
/// appropriate arguments.
///
/// The default implementation creates a
/// stream socket.
void initSocket(int af, int type, int proto = 0);
/// Creates the underlying native socket.
///
/// The first argument, af, specifies the address family
/// used by the socket, which should be either AF_INET or
/// AF_INET6.
///
/// The second argument, type, specifies the type of the
/// socket, which can be one of SOCK_STREAM, SOCK_DGRAM
/// or SOCK_RAW.
///
/// The third argument, proto, is normally set to 0,
/// except for raw sockets.
void setSockfd(poco_socket_t aSocket);
/// Allows subclasses to set the socket manually, iff no valid socket is set yet!
void invalidate();
/// Sets a socket to POCO_INVALID_SOCKET. It is assumed that the socket was closed
/// via a prior operation.
static int lastError();
/// Returns the last error code.
static void error();
/// Throws an appropriate exception for the last error.
static void error(const std::string& arg);
/// Throws an appropriate exception for the last error.
static void error(int code);
/// Throws an appropriate exception for the given error code.
static void error(int code, const std::string& arg);
/// Throws an appropriate exception for the given error code.
private:
SocketImpl(const SocketImpl&);
SocketImpl& operator = (const SocketImpl&);
poco_socket_t _sockfd;
#if defined(POCO_BROKEN_TIMEOUTS)
Poco::Timespan _recvTimeout;
Poco::Timespan _sndTimeout;
#endif
bool _blocking;
friend class Socket;
friend class SecureSocketImpl;
};
//
// inlines
//
inline poco_socket_t SocketImpl::sockfd()
{
return _sockfd;
}
inline bool SocketImpl::initialized() const
{
return _sockfd != POCO_INVALID_SOCKET;
}
inline int SocketImpl::lastError()
{
#if defined(_WIN32)
return WSAGetLastError();
#else
return errno;
#endif
}
inline void SocketImpl::invalidate()
{
_sockfd = POCO_INVALID_SOCKET;
}
inline bool SocketImpl::getBlocking() const
{
return _blocking;
}
} } // namespace Poco::Net
#endif // Net_SocketImpl_INCLUDED
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