📄 dialogs.cpp
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// dialogs.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "dialogs.h"
#include "progress.h"
#include "extendlg.h"
#include "mainfrm.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// DApp
BEGIN_MESSAGE_MAP(DApp, CWinApp)
//{{AFX_MSG_MAP(DApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// DApp construction
DApp::DApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only DApp object
DApp theApp;
/////////////////////////////////////////////////////////////////////////////
// DApp initialization
BOOL DApp::InitInstance()
{
// Turn on support for 3-dimensional dialog box controls.
Enable3dControls();
// Set control text and control background colors.
SetDialogBkColor(RGB(192, 192, 192), RGB(0, 0, 0) );
// Step 1: Allocate C++ window object.
DMainFrame * pFrame;
pFrame = new DMainFrame();
// Step 2: Initialize window object.
pFrame->LoadFrame(IDR_MAINFRAME);
// Make window visible
pFrame->ShowWindow(m_nCmdShow);
// Assign frame as application's main window
m_pMainWnd = pFrame;
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// DApp commands
// App command to run the dialog
void DApp::OnAppAbout()
{
CDialog aboutDlg(IDD_ABOUTBOX);
aboutDlg.DoModal();
}
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