📄 aframe.cpp
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// AFRAME.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "AFRAME.h"
#include "mainfrm.h"
// #include "doc.h" // Remove Doc/View support [ply]
// #include "view.h" // Remove Doc/View support [ply]
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////
// DApp
BEGIN_MESSAGE_MAP(DApp, CWinApp)
//{{AFX_MSG_MAP(DApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - ClassWizard adds and remove mapping macros here.
// DO NOT EDIT these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
// ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
// ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////
// DApp construction
DApp::DApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////
// The one and only DApp object
DApp theApp;
/////////////////////////////////////////////////////////////////////
// DApp initialization
BOOL DApp::InitInstance()
{
/* // BEGIN: Remove Doc/View support
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(Doc),
RUNTIME_CLASS(DMainFrame), // main SDI frame window
RUNTIME_CLASS(View));
AddDocTemplate(pDocTemplate);
// create a new (empty) document
OnFileNew();
if (m_lpCmdLine[0] != '\0')
{
// TODO: add command line processing here
}
*/ // END: Remove Doc/View support
// Step 1: Allocate C++ window object.
DMainFrame * pFrame;
pFrame = new DMainFrame();
// Step 2: Initialize window object.
pFrame->LoadFrame(IDR_MAINFRAME);
// Make window visible
pFrame->ShowWindow(m_nCmdShow);
// Assign frame as application's main window
m_pMainWnd = pFrame;
return TRUE;
}
/////////////////////////////////////////////////////////////////////
// DAboutDlg dialog used for App About
class DAboutDlg : public CDialog
{
public:
DAboutDlg();
// Dialog Data
//{{AFX_DATA(DAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// Implementation
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//{{AFX_MSG(DAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
DAboutDlg::DAboutDlg() : CDialog(DAboutDlg::IDD)
{
//{{AFX_DATA_INIT(DAboutDlg)
//}}AFX_DATA_INIT
}
void DAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(DAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(DAboutDlg, CDialog)
//{{AFX_MSG_MAP(DAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void DApp::OnAppAbout()
{
DAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////
// DApp commands
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