d3drmwin.h
来自「quake的sdl移植」· C头文件 代码 · 共 49 行
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49 行
/*==========================================================================; * * Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved. * * File: d3drm.h * Content: Direct3DRM include file * ***************************************************************************/#ifndef __D3DRMWIN_H__#define __D3DRMWIN_H__#ifndef WIN32#define WIN32#endif#include "d3drm.h"#include "ddraw.h"#include "d3d.h"/* * GUIDS used by Direct3DRM Windows interface */DEFINE_GUID(IID_IDirect3DRMWinDevice, 0xc5016cc0, 0xd273, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);WIN_TYPES(IDirect3DRMWinDevice, DIRECT3DRMWINDEVICE);#undef INTERFACE#define INTERFACE IDirect3DRMWinDeviceDECLARE_INTERFACE_(IDirect3DRMWinDevice, IDirect3DRMObject){ IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); /* * IDirect3DRMWinDevice methods */ /* Repaint the window with the last frame which was rendered. */ STDMETHOD(HandlePaint)(THIS_ HDC hdc) PURE; /* Respond to a WM_ACTIVATE message. */ STDMETHOD(HandleActivate)(THIS_ WORD wparam) PURE;};#endif
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