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📄 d3dtypes.h

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    D3DVALUE    dvScaleX;       /* Scale homogeneous to screen */    D3DVALUE    dvScaleY;       /* Scale homogeneous to screen */    D3DVALUE    dvMaxX;         /* Min/max homogeneous x coord */    D3DVALUE    dvMaxY;         /* Min/max homogeneous y coord */    D3DVALUE    dvMinZ;    D3DVALUE    dvMaxZ;         /* Min/max homogeneous z coord */} D3DVIEWPORT, *LPD3DVIEWPORT;/* * Values for clip fields. */#define D3DCLIP_LEFT                            0x00000001L#define D3DCLIP_RIGHT                           0x00000002L#define D3DCLIP_TOP                             0x00000004L#define D3DCLIP_BOTTOM                          0x00000008L#define D3DCLIP_FRONT                           0x00000010L#define D3DCLIP_BACK                            0x00000020L#define D3DCLIP_GEN0                            0x00000040L#define D3DCLIP_GEN1                            0x00000080L#define D3DCLIP_GEN2                            0x00000100L#define D3DCLIP_GEN3                            0x00000200L#define D3DCLIP_GEN4                            0x00000400L#define D3DCLIP_GEN5                            0x00000800L/* * Values for d3d status. */#define D3DSTATUS_CLIPUNIONLEFT                 D3DCLIP_LEFT#define D3DSTATUS_CLIPUNIONRIGHT                D3DCLIP_RIGHT#define D3DSTATUS_CLIPUNIONTOP                  D3DCLIP_TOP#define D3DSTATUS_CLIPUNIONBOTTOM               D3DCLIP_BOTTOM#define D3DSTATUS_CLIPUNIONFRONT                D3DCLIP_FRONT#define D3DSTATUS_CLIPUNIONBACK                 D3DCLIP_BACK#define D3DSTATUS_CLIPUNIONGEN0                 D3DCLIP_GEN0#define D3DSTATUS_CLIPUNIONGEN1                 D3DCLIP_GEN1#define D3DSTATUS_CLIPUNIONGEN2                 D3DCLIP_GEN2#define D3DSTATUS_CLIPUNIONGEN3                 D3DCLIP_GEN3#define D3DSTATUS_CLIPUNIONGEN4                 D3DCLIP_GEN4#define D3DSTATUS_CLIPUNIONGEN5                 D3DCLIP_GEN5#define D3DSTATUS_CLIPINTERSECTIONLEFT          0x00001000L#define D3DSTATUS_CLIPINTERSECTIONRIGHT         0x00002000L#define D3DSTATUS_CLIPINTERSECTIONTOP           0x00004000L#define D3DSTATUS_CLIPINTERSECTIONBOTTOM        0x00008000L#define D3DSTATUS_CLIPINTERSECTIONFRONT         0x00010000L#define D3DSTATUS_CLIPINTERSECTIONBACK          0x00020000L#define D3DSTATUS_CLIPINTERSECTIONGEN0          0x00040000L#define D3DSTATUS_CLIPINTERSECTIONGEN1          0x00080000L#define D3DSTATUS_CLIPINTERSECTIONGEN2          0x00100000L#define D3DSTATUS_CLIPINTERSECTIONGEN3          0x00200000L#define D3DSTATUS_CLIPINTERSECTIONGEN4          0x00400000L#define D3DSTATUS_CLIPINTERSECTIONGEN5          0x00800000L#define D3DSTATUS_ZNOTVISIBLE                   0x01000000L#define D3DSTATUS_CLIPUNIONALL  (               \            D3DSTATUS_CLIPUNIONLEFT     |       \            D3DSTATUS_CLIPUNIONRIGHT    |       \            D3DSTATUS_CLIPUNIONTOP      |       \            D3DSTATUS_CLIPUNIONBOTTOM   |       \            D3DSTATUS_CLIPUNIONFRONT    |       \            D3DSTATUS_CLIPUNIONBACK     |       \            D3DSTATUS_CLIPUNIONGEN0     |       \            D3DSTATUS_CLIPUNIONGEN1     |       \            D3DSTATUS_CLIPUNIONGEN2     |       \            D3DSTATUS_CLIPUNIONGEN3     |       \            D3DSTATUS_CLIPUNIONGEN4     |       \            D3DSTATUS_CLIPUNIONGEN5             \            )#define D3DSTATUS_CLIPINTERSECTIONALL   (               \            D3DSTATUS_CLIPINTERSECTIONLEFT      |       \            D3DSTATUS_CLIPINTERSECTIONRIGHT     |       \            D3DSTATUS_CLIPINTERSECTIONTOP       |       \            D3DSTATUS_CLIPINTERSECTIONBOTTOM    |       \            D3DSTATUS_CLIPINTERSECTIONFRONT     |       \            D3DSTATUS_CLIPINTERSECTIONBACK      |       \            D3DSTATUS_CLIPINTERSECTIONGEN0      |       \            D3DSTATUS_CLIPINTERSECTIONGEN1      |       \            D3DSTATUS_CLIPINTERSECTIONGEN2      |       \            D3DSTATUS_CLIPINTERSECTIONGEN3      |       \            D3DSTATUS_CLIPINTERSECTIONGEN4      |       \            D3DSTATUS_CLIPINTERSECTIONGEN5              \            )#define D3DSTATUS_DEFAULT       (                       \            D3DSTATUS_CLIPINTERSECTIONALL       |       \            D3DSTATUS_ZNOTVISIBLE)/* * Options for direct transform calls */#define D3DTRANSFORM_CLIPPED       0x00000001l#define D3DTRANSFORM_UNCLIPPED     0x00000002ltypedef struct _D3DTRANSFORMDATA {    DWORD           dwSize;    LPVOID          lpIn;           /* Input vertices */    DWORD           dwInSize;       /* Stride of input vertices */    LPVOID          lpOut;          /* Output vertices */    DWORD           dwOutSize;      /* Stride of output vertices */    LPD3DHVERTEX    lpHOut;         /* Output homogeneous vertices */    DWORD           dwClip;         /* Clipping hint */    DWORD           dwClipIntersection;    DWORD           dwClipUnion;    /* Union of all clip flags */    D3DRECT         drExtent;       /* Extent of transformed vertices */} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;/* * Structure defining position and direction properties for lighting. */typedef struct _D3DLIGHTINGELEMENT {    D3DVECTOR dvPosition;           /* Lightable point in model space */    D3DVECTOR dvNormal;             /* Normalised unit vector */} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;/* * Structure defining material properties for lighting. */typedef struct _D3DMATERIAL {    DWORD               dwSize;    union {        D3DCOLORVALUE   diffuse;        /* Diffuse color RGBA */        D3DCOLORVALUE   dcvDiffuse;    };    union {        D3DCOLORVALUE   ambient;        /* Ambient color RGB */        D3DCOLORVALUE   dcvAmbient;    };    union {        D3DCOLORVALUE   specular;       /* Specular 'shininess' */        D3DCOLORVALUE   dcvSpecular;    };    union {        D3DCOLORVALUE   emissive;       /* Emissive color RGB */        D3DCOLORVALUE   dcvEmissive;    };    union {        D3DVALUE        power;          /* Sharpness if specular highlight */        D3DVALUE        dvPower;    };    D3DTEXTUREHANDLE    hTexture;       /* Handle to texture map */    DWORD               dwRampSize;} D3DMATERIAL, *LPD3DMATERIAL;typedef enum _D3DLIGHTTYPE {    D3DLIGHT_POINT          = 1,    D3DLIGHT_SPOT           = 2,    D3DLIGHT_DIRECTIONAL    = 3,    D3DLIGHT_PARALLELPOINT  = 4,    D3DLIGHT_GLSPOT         = 5,} D3DLIGHTTYPE;/* * Structure defining a light source and its properties. */typedef struct _D3DLIGHT {    DWORD           dwSize;    D3DLIGHTTYPE    dltType;            /* Type of light source */    D3DCOLORVALUE   dcvColor;           /* Color of light */    D3DVECTOR       dvPosition;         /* Position in world space */    D3DVECTOR       dvDirection;        /* Direction in world space */    D3DVALUE        dvRange;            /* Cutoff range */    D3DVALUE        dvFalloff;          /* Falloff */    D3DVALUE        dvAttenuation0;     /* Constant attenuation */    D3DVALUE        dvAttenuation1;     /* Linear attenuation */    D3DVALUE        dvAttenuation2;     /* Quadratic attenuation */    D3DVALUE        dvTheta;            /* Inner angle of spotlight cone */    D3DVALUE        dvPhi;              /* Outer angle of spotlight cone */} D3DLIGHT, *LPD3DLIGHT;typedef struct _D3DLIGHTDATA {    DWORD                dwSize;    LPD3DLIGHTINGELEMENT lpIn;          /* Input positions and normals */    DWORD                dwInSize;      /* Stride of input elements */    LPD3DTLVERTEX        lpOut;         /* Output colors */    DWORD                dwOutSize;     /* Stride of output colors */} D3DLIGHTDATA, *LPD3DLIGHTDATA;typedef enum _D3DCOLORMODEL {    D3DCOLOR_MONO           = 1,    D3DCOLOR_RGB            = 2,} D3DCOLORMODEL;/* * Options for clearing */#define D3DCLEAR_TARGET            0x00000001l /* Clear target surface */#define D3DCLEAR_ZBUFFER           0x00000002l /* Clear target z buffer *//* * Execute buffers are allocated via Direct3D.  These buffers may then * be filled by the application with instructions to execute along with * vertex data. *//* * Supported op codes for execute instructions. */typedef enum _D3DOPCODE {    D3DOP_POINT                 = 1,    D3DOP_LINE                  = 2,    D3DOP_TRIANGLE              = 3,    D3DOP_MATRIXLOAD            = 4,    D3DOP_MATRIXMULTIPLY        = 5,    D3DOP_STATETRANSFORM        = 6,    D3DOP_STATELIGHT            = 7,    D3DOP_STATERENDER           = 8,    D3DOP_PROCESSVERTICES       = 9,    D3DOP_TEXTURELOAD           = 10,    D3DOP_EXIT                  = 11,    D3DOP_BRANCHFORWARD         = 12,    D3DOP_SPAN                  = 13,    D3DOP_SETSTATUS             = 14,} D3DOPCODE;typedef struct _D3DINSTRUCTION {    BYTE bOpcode;   /* Instruction opcode */    BYTE bSize;     /* Size of each instruction data unit */    WORD wCount;    /* Count of instruction data units to follow */} D3DINSTRUCTION, *LPD3DINSTRUCTION;/* * Structure for texture loads */typedef struct _D3DTEXTURELOAD {    D3DTEXTUREHANDLE hDestTexture;    D3DTEXTUREHANDLE hSrcTexture;} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;/* * Structure for picking */typedef struct _D3DPICKRECORD {    BYTE     bOpcode;    BYTE     bPad;    DWORD    dwOffset;    D3DVALUE dvZ;} D3DPICKRECORD, *LPD3DPICKRECORD;/* * The following defines the rendering states which can be set in the * execute buffer. */typedef enum _D3DSHADEMODE {    D3DSHADE_FLAT              = 1,    D3DSHADE_GOURAUD           = 2,    D3DSHADE_PHONG             = 3,} D3DSHADEMODE;typedef enum _D3DFILLMODE {    D3DFILL_POINT              = 1,    D3DFILL_WIREFRAME          = 2,    D3DFILL_SOLID              = 3,} D3DFILLMODE;typedef struct _D3DLINEPATTERN {    WORD        wRepeatFactor;    WORD        wLinePattern;} D3DLINEPATTERN;typedef enum _D3DTEXTUREFILTER {    D3DFILTER_NEAREST          = 1,    D3DFILTER_LINEAR           = 2,    D3DFILTER_MIPNEAREST       = 3,    D3DFILTER_MIPLINEAR        = 4,    D3DFILTER_LINEARMIPNEAREST = 5,    D3DFILTER_LINEARMIPLINEAR  = 6,} D3DTEXTUREFILTER;typedef enum _D3DBLEND {    D3DBLEND_ZERO              = 1,    D3DBLEND_ONE               = 2,    D3DBLEND_SRCCOLOR          = 3,    D3DBLEND_INVSRCCOLOR       = 4,    D3DBLEND_SRCALPHA          = 5,    D3DBLEND_INVSRCALPHA       = 6,    D3DBLEND_DESTALPHA         = 7,    D3DBLEND_INVDESTALPHA      = 8,    D3DBLEND_DESTCOLOR         = 9,    D3DBLEND_INVDESTCOLOR      = 10,    D3DBLEND_SRCALPHASAT       = 11,    D3DBLEND_BOTHSRCALPHA      = 12,    D3DBLEND_BOTHINVSRCALPHA   = 13,} D3DBLEND;typedef enum _D3DTEXTUREBLEND {    D3DTBLEND_DECAL            = 1,    D3DTBLEND_MODULATE         = 2,    D3DTBLEND_DECALALPHA       = 3,    D3DTBLEND_MODULATEALPHA    = 4,    D3DTBLEND_DECALMASK        = 5,    D3DTBLEND_MODULATEMASK     = 6,    D3DTBLEND_COPY             = 7,} D3DTEXTUREBLEND;typedef enum _D3DTEXTUREADDRESS {    D3DTADDRESS_WRAP           = 1,    D3DTADDRESS_MIRROR         = 2,    D3DTADDRESS_CLAMP          = 3,} D3DTEXTUREADDRESS;typedef enum _D3DCULL {    D3DCULL_NONE               = 1,    D3DCULL_CW                 = 2,    D3DCULL_CCW                = 3,} D3DCULL;typedef enum _D3DCMPFUNC {    D3DCMP_NEVER               = 1,    D3DCMP_LESS                = 2,    D3DCMP_EQUAL               = 3,    D3DCMP_LESSEQUAL           = 4,    D3DCMP_GREATER             = 5,    D3DCMP_NOTEQUAL            = 6,    D3DCMP_GREATEREQUAL        = 7,    D3DCMP_ALWAYS              = 8,} D3DCMPFUNC;

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