📄 d3d.h
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#define IDirect3DExecuteBuffer_SetExecuteData(p, a) (p)->lpVtbl->SetExecuteData(p, a)#define IDirect3DExecuteBuffer_Validate(p, a, b, c, d) (p)->lpVtbl->Validata(p, a, b, c, d)#endif/* * Flags for execute buffer calls */#define D3DNEXT_NEXT 0x00000001l#define D3DNEXT_HEAD 0x00000002l#define D3DNEXT_TAIL 0x00000004l/* * IDirect3DLight */#undef INTERFACE#define INTERFACE IDirect3DLightDECLARE_INTERFACE_(IDirect3DLight, IUnknown){ /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DLight methods ***/ STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE; STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE;};#if !defined(__cplusplus) || defined(CINTERFACE)#define IDirect3DLight_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)#define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p)#define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p)#define IDirect3DLight_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)#define IDirect3DLight_SetLight(p, a) (p)->lpVtbl->SetLight(p, a)#define IDirect3DLight_GetLight(p, a) (p)->lpVtbl->GetLight(p, a)#endif/* * IDirect3DMaterial */#undef INTERFACE#define INTERFACE IDirect3DMaterialDECLARE_INTERFACE_(IDirect3DMaterial, IUnknown){ /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DMaterial methods ***/ STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE; STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE; STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DMATERIALHANDLE) PURE; STDMETHOD_(HRESULT, Reserve) (THIS) PURE; STDMETHOD_(HRESULT, Unreserve) (THIS) PURE;};#if !defined(__cplusplus) || defined(CINTERFACE)#define IDirect3DMaterial_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p)#define IDirect3DMaterial_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)#define IDirect3DMaterial_SetMaterial(p, a) (p)->lpVtbl->SetLight(p, a)#define IDirect3DMaterial_GetMaterial(p, a) (p)->lpVtbl->GetLight(p, a)#define IDirect3DMaterial_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p)#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p)#endif/* * IDirect3DTexture */#undef INTERFACE#define INTERFACE IDirect3DTextureDECLARE_INTERFACE_(IDirect3DTexture, IUnknown){ /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DTexture methods ***/ STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPDIRECTDRAWSURFACE) PURE; STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DTEXTUREHANDLE) PURE; STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE; STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE) PURE; STDMETHOD_(HRESULT, Unload) (THIS) PURE;};#if !defined(__cplusplus) || defined(CINTERFACE)#define IDirect3DTexture_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)#define IDirect3DTexture_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b)#define IDirect3DTexture_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)#define IDirect3DTexture_PaletteChanged(p, a, b) (p)->lpVtbl->PaletteChanged(p, a, b)#define IDirect3DTexture_Load(p, a) (p)->lpVtbl->Load(p, a)#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)#endif/* * IDirect3DViewport */#undef INTERFACE#define INTERFACE IDirect3DViewportDECLARE_INTERFACE_(IDirect3DViewport, IUnknown){ /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DViewport methods ***/ STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE; STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE; STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE; STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE; STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE; STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE; STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE; STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE; STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE; STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE; STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE; STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE;};#if !defined(__cplusplus) || defined(CINTERFACE)#define IDirect3DViewport_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)#define IDirect3DViewport_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)#define IDirect3DViewport_GetViewport(p, a) (p)->lpVtbl->GetViewport(p, a)#define IDirect3DViewport_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a)#define IDirect3DViewport_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p, a, b, c, d)#define IDirect3DViewport_LightElements(p, a, b) (p)->lpVtbl->LightElements(p, a, b)#define IDirect3DViewport_SetBackground(p, a) (p)->lpVtbl->SetBackground(p, a)#define IDirect3DViewport_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p, a, b)#define IDirect3DViewport_Clear(p, a, b, c) (p)->lpVtbl->Clear(p, a, b, c)#define IDirect3DViewport_AddLight(p, a) (p)->lpVtbl->AddLight(p, a)#define IDirect3DViewport_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p, a)#define IDirect3DViewport_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p, a, b, c)#endif/* * Direct3D Errors * DirectDraw error codes are used when errors not specified here. */#define D3D_OK DD_OK#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)#ifdef __cplusplus};#endif#endif /* _D3D_H_ */
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