📄 d3drmobj.h
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STDMETHOD_(D3DRMPROJECTIONTYPE, GetProjection)(THIS) PURE; STDMETHOD(GetDirect3DViewport)(THIS_ LPDIRECT3DVIEWPORT *) PURE;};#undef INTERFACE#define INTERFACE IDirect3DRMFrameDECLARE_INTERFACE_(IDirect3DRMFrame, IDirect3DRMVisual){ IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); /* * IDirect3DRMFrame methods */ STDMETHOD(AddChild)(THIS_ LPDIRECT3DRMFRAME child) PURE; STDMETHOD(AddLight)(THIS_ LPDIRECT3DRMLIGHT) PURE; STDMETHOD(AddMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg) PURE; STDMETHOD(AddTransform)(THIS_ D3DRMCOMBINETYPE, D3DRMMATRIX4D) PURE; STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; STDMETHOD(AddVisual)(THIS_ LPDIRECT3DRMVISUAL) PURE; STDMETHOD(GetChildren)(THIS_ LPDIRECT3DRMFRAMEARRAY *children) PURE; STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE; STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE; STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME *) PURE; STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_position) PURE; STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE; STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME *) PURE; STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE; STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE; STDMETHOD(GetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_velocity, BOOL with_rotation) PURE; STDMETHOD(GetOrientation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR dir, LPD3DVECTOR up) PURE; STDMETHOD(GetVisuals)(THIS_ LPDIRECT3DRMVISUALARRAY *visuals) PURE; STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE; STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE; STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg)PURE; STDMETHOD(LookAt)(THIS_ LPDIRECT3DRMFRAME target, LPDIRECT3DRMFRAME reference, D3DRMFRAMECONSTRAINT) PURE; STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE; STDMETHOD(DeleteChild)(THIS_ LPDIRECT3DRMFRAME) PURE; STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DRMLIGHT) PURE; STDMETHOD(DeleteMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg) PURE; STDMETHOD(DeleteVisual)(THIS_ LPDIRECT3DRMVISUAL) PURE; STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE; STDMETHOD(GetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *) PURE; STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE; STDMETHOD_(BOOL, GetSceneFogEnable)(THIS) PURE; STDMETHOD_(D3DRMFOGMODE, GetSceneFogMode)(THIS) PURE; STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, D3DVALUE *return_density) PURE; STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE; STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetSceneFogEnable)(THIS_ BOOL) PURE; STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE; STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD_(D3DRMZBUFFERMODE, GetZbufferMode)(THIS) PURE; STDMETHOD(SetMaterialMode)(THIS_ D3DRMMATERIALMODE) PURE; STDMETHOD(SetOrientation) ( THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz ) PURE; STDMETHOD(SetPosition)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE; STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE; STDMETHOD(SetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE; STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE; STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;};#undef INTERFACE#define INTERFACE IDirect3DRMMeshDECLARE_INTERFACE_(IDirect3DRMMesh, IDirect3DRMVisual){ IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); /* * IDirect3DRMMesh methods */ STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE; STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE; STDMETHOD(AddGroup)(THIS_ unsigned vCount, unsigned fCount, unsigned vPerFace, unsigned *fData, D3DRMGROUPINDEX *returnId) PURE; STDMETHOD(SetVertices)(THIS_ D3DRMGROUPINDEX id, unsigned index, unsigned count, D3DRMVERTEX *values) PURE; STDMETHOD(SetGroupColor)(THIS_ D3DRMGROUPINDEX id, D3DCOLOR value) PURE; STDMETHOD(SetGroupColorRGB)(THIS_ D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetGroupMapping)(THIS_ D3DRMGROUPINDEX id, D3DRMMAPPING value) PURE; STDMETHOD(SetGroupQuality)(THIS_ D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value) PURE; STDMETHOD(SetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL value) PURE; STDMETHOD(SetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE value) PURE; STDMETHOD_(unsigned, GetGroupCount)(THIS) PURE; STDMETHOD(GetGroup)(THIS_ D3DRMGROUPINDEX id, unsigned *vCount, unsigned *fCount, unsigned *vPerFace, DWORD *fDataSize, unsigned *fData) PURE; STDMETHOD(GetVertices)(THIS_ D3DRMGROUPINDEX id, DWORD index, DWORD count, D3DRMVERTEX *returnPtr) PURE; STDMETHOD_(D3DCOLOR, GetGroupColor)(THIS_ D3DRMGROUPINDEX id) PURE; STDMETHOD_(D3DRMMAPPING, GetGroupMapping)(THIS_ D3DRMGROUPINDEX id) PURE; STDMETHOD_(D3DRMRENDERQUALITY, GetGroupQuality)(THIS_ D3DRMGROUPINDEX id) PURE; STDMETHOD(GetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL *returnPtr) PURE; STDMETHOD(GetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE *returnPtr) PURE;};#undef INTERFACE#define INTERFACE IDirect3DRMShadowDECLARE_INTERFACE_(IDirect3DRMShadow, IDirect3DRMVisual){ IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); /* * IDirect3DRMShadow methods */ STDMETHOD(Init) ( THIS_ LPDIRECT3DRMVISUAL visual, LPDIRECT3DRMLIGHT light, D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz ) PURE;};#undef INTERFACE#define INTERFACE IDirect3DRMFaceDECLARE_INTERFACE_(IDirect3DRMFace, IDirect3DRMObject){ IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); /* * IDirect3DRMFace methods */ STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE; STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE; STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE; STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE; STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals); STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE; STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE; STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE; STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL *) PURE; STDMETHOD_(int, GetVertexCount)(THIS) PURE; STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE; STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE; STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;};#undef INTERFACE#define INTERFACE IDirect3DRMMeshBuilderDECLARE_INTERFACE_(IDirect3DRMMeshBuilder, IDirect3DRMVisual){ IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); /* * IDirect3DRMMeshBuilder methods */ STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg) PURE; STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE; STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE; STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE; STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE; STDMETHOD(GenerateNormals)(THIS) PURE; STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE; STDMETHOD(AddMesh)(THIS_ LPDIRECT3DRMMESH) PURE; STDMETHOD(AddMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER) PURE; STDMETHOD(AddFrame)(THIS_ LPDIRECT3DRMFRAME) PURE; STDMETHOD(AddFace)(THIS_ LPDIRECT3DRMFACE) PURE; STDMETHOD(AddFaces) ( THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data, LPDIRECT3DRMFACEARRAY* ) PURE; STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE; STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE; STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; STDMETHOD(SetPerspective)(THIS_ BOOL) PURE; STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE; STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE; STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE; STDMETHOD(GetVertices) ( THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data ) PURE; STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE; STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE*) PURE; STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE; STDMETHOD_(BOOL, GetPerspective)(THIS) PURE; STDMETHOD_(int, GetFaceCount)(THIS) PURE; STDMETHOD_(int, GetVertexCount)(THIS) PURE; STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE; STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH*) PURE;};#undef INTERFACE#define INTERFACE IDirect3DRMLightDECLARE_INTERFACE_(IDirect3DRMLight, IDirect3DRMObject){ IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); /* * IDirect3DRMLight methods */ STDMETHOD(SetType)(THIS_ D3DRMLIGHTTYPE) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetRange)(THIS_ D3DVALUE) PURE; STDMETHOD(SetUmbra)(THIS_ D3DVALUE) PURE; STDMETHOD(SetPenumbra)(THIS_ D3DVALUE) PURE; STDMETHOD(SetConstantAttenuation)(THIS_ D3DVALUE) PURE; STDMETHOD(SetLinearAttenuation)(THIS_ D3DVALUE) PURE;
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