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📄 d3drm.h

📁 quake的sdl移植
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/*==========================================================================; * *  Copyright (C) 1995-1996 Microsoft Corporation.  All Rights Reserved. * *  File:       d3drm.h *  Content:    Direct3DRM include file * ***************************************************************************/#ifndef __D3DRM_H__#define __D3DRM_H__#include "d3drmobj.h"#ifdef __cplusplusextern "C" {struct IDirect3DRM;#endiftypedef void (*D3DRMDEVICEPALETTECALLBACK)    (LPDIRECT3DRMDEVICE lpDirect3DRMDev, LPVOID lpArg, DWORD dwIndex, LONG red, LONG green, LONG blue);DEFINE_GUID(IID_IDirect3DRM,    0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);WIN_TYPES(IDirect3DRM, DIRECT3DRM);/* Create a Direct3DRM API */STDAPI Direct3DRMCreate(LPDIRECT3DRM FAR *lplpDirect3DRM);#undef INTERFACE#define INTERFACE IDirect3DRMDECLARE_INTERFACE_(IDirect3DRM, IUnknown){    IUNKNOWN_METHODS(PURE);    STDMETHOD(CreateObject)        (THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID FAR* ppv) PURE;    STDMETHOD(CreateFrame)      (THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME *) PURE;    STDMETHOD(CreateMesh)       (THIS_ LPDIRECT3DRMMESH *) PURE;    STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER *) PURE;    STDMETHOD(CreateFace)       (THIS_ LPDIRECT3DRMFACE *) PURE;    STDMETHOD(CreateAnimation)  (THIS_ LPDIRECT3DRMANIMATION *) PURE;    STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE;    STDMETHOD(CreateTexture)    (THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE *) PURE;    STDMETHOD(CreateLight)      (THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;    STDMETHOD(CreateLightRGB)        (THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;    STDMETHOD(CreateMaterial)   (THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE;    STDMETHOD(CreateDevice)     (THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE *) PURE;    /* Create a Windows Device using DirectDraw surfaces */    STDMETHOD(CreateDeviceFromSurface)    (   THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD,        LPDIRECTDRAWSURFACE lpDDSBack, LPDIRECT3DRMDEVICE *    ) PURE;    /* Create a Windows Device using D3D objects */    STDMETHOD(CreateDeviceFromD3D)    (   THIS_ LPDIRECT3D lpD3D, LPDIRECT3DDEVICE lpD3DDev,        LPDIRECT3DRMDEVICE *    ) PURE;    STDMETHOD(CreateDeviceFromClipper)    (   THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID,        int width, int height, LPDIRECT3DRMDEVICE *) PURE;    STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DRMTEXTURE *) PURE;       STDMETHOD(CreateShadow)    (   THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT,        D3DVALUE px, D3DVALUE py, D3DVALUE pz,        D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,        LPDIRECT3DRMVISUAL *    ) PURE;    STDMETHOD(CreateViewport)    (   THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD,        DWORD, DWORD, LPDIRECT3DRMVIEWPORT *    ) PURE;    STDMETHOD(CreateWrap)    (   THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME,        D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,        D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,        D3DVALUE ux, D3DVALUE uy, D3DVALUE uz,        D3DVALUE ou, D3DVALUE ov,        D3DVALUE su, D3DVALUE sv,        LPDIRECT3DRMWRAP *    ) PURE;    STDMETHOD(CreateUserVisual) (THIS_ D3DRMUSERVISUALCALLBACK, LPVOID lPArg, LPDIRECT3DRMUSERVISUAL *) PURE;    STDMETHOD(LoadTexture)      (THIS_ const char *, LPDIRECT3DRMTEXTURE *) PURE;    STDMETHOD(LoadTextureFromResource)  (THIS_ HRSRC rs, LPDIRECT3DRMTEXTURE *) PURE;       STDMETHOD(SetSearchPath)    (THIS_ LPCSTR) PURE;    STDMETHOD(AddSearchPath)    (THIS_ LPCSTR) PURE;    STDMETHOD(GetSearchPath)    (THIS_ DWORD *size_return, LPSTR path_return);    //STDMETHOD(GetSearchPath)  (THIS_ int *return_count, char ***return_path) PURE;    STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;    STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;       STDMETHOD(GetDevices)       (THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;    STDMETHOD(GetNamedObject)   (THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE;       STDMETHOD(EnumerateObjects) (THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;       STDMETHOD(Load)                 (   THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS,        D3DRMLOADCALLBACK, LPVOID, D3DRMLOADTEXTURECALLBACK, LPVOID,        LPDIRECT3DRMFRAME    ) PURE;    STDMETHOD(Tick)             (THIS_ D3DVALUE) PURE;};#define D3DRM_OK                        DD_OK#define D3DRMERR_BADOBJECT              MAKE_DDHRESULT(781)#define D3DRMERR_BADTYPE                MAKE_DDHRESULT(782)#define D3DRMERR_BADALLOC               MAKE_DDHRESULT(783)#define D3DRMERR_FACEUSED               MAKE_DDHRESULT(784)#define D3DRMERR_NOTFOUND               MAKE_DDHRESULT(785)#define D3DRMERR_NOTDONEYET             MAKE_DDHRESULT(786)#define D3DRMERR_FILENOTFOUND           MAKE_DDHRESULT(787)#define D3DRMERR_BADFILE                MAKE_DDHRESULT(788)#define D3DRMERR_BADDEVICE              MAKE_DDHRESULT(789)#define D3DRMERR_BADVALUE               MAKE_DDHRESULT(790)#define D3DRMERR_BADMAJORVERSION        MAKE_DDHRESULT(791)#define D3DRMERR_BADMINORVERSION        MAKE_DDHRESULT(792)#define D3DRMERR_UNABLETOEXECUTE        MAKE_DDHRESULT(793)#ifdef __cplusplus};#endif#endif /* _D3DRMAPI_H_ */

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