📄 form1.h
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#pragma once
namespace 划线 {
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
/// <summary>
/// Form1 摘要
///
/// 警告: 如果更改此类的名称,则需要更改
/// 与此类所依赖的所有 .resx 文件关联的托管资源编译器工具的
/// “资源文件名”属性。否则,
/// 设计器将不能与此窗体的关联
/// 本地化资源正确交互。
/// </summary>
public ref class Form1 : public System::Windows::Forms::Form
{
public:Point MyPoint1,MyPoint2;
public:static int MyFlag=0;
public:
Form1(void)
{
InitializeComponent();
//
//TODO: 在此处添加构造函数代码
//
}
protected:
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
~Form1()
{
if (components)
{
delete components;
}
}
private:
/// <summary>
/// 必需的设计器变量。
/// </summary>
System::ComponentModel::Container ^components;
#pragma region Windows Form Designer generated code
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
void InitializeComponent(void)
{
this->SuspendLayout();
//
// Form1
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 12);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(292, 266);
this->Name = L"Form1";
this->Text = L"Form1";
this->MouseUp += gcnew System::Windows::Forms::MouseEventHandler(this, &Form1::Form1_MouseUp);
this->MouseMove += gcnew System::Windows::Forms::MouseEventHandler(this, &Form1::Form1_MouseMove);
this->MouseDown += gcnew System::Windows::Forms::MouseEventHandler(this, &Form1::Form1_MouseDown);
this->Load += gcnew System::EventHandler(this, &Form1::Form1_Load);
this->ResumeLayout(false);
}
#pragma endregion
private: System::Void Form1_Load(System::Object^ sender, System::EventArgs^ e) {
}
private: System::Void Form1_MouseMove(System::Object^ sender, System::Windows::Forms::MouseEventArgs^ e) {
Graphics^g;
Pen^MyPen;
MyPen=gcnew Pen(Color::Black );
if(this->MyFlag ==0)
return;
this->MyPoint2 .X =e->X ;
this->MyPoint2 .Y =e->Y ;
g=this->CreateGraphics ();
g->DrawLine (MyPen,MyPoint1.X,MyPoint1.Y ,MyPoint2.X,MyPoint2.Y );
MyPoint1.X=MyPoint2.X ;
MyPoint1.Y=MyPoint2.Y;
}
private: System::Void Form1_MouseUp(System::Object^ sender, System::Windows::Forms::MouseEventArgs^ e) {
this->MyFlag =0; }
private: System::Void Form1_MouseDown(System::Object^ sender, System::Windows::Forms::MouseEventArgs^ e) {
this->MyFlag =1;
this->MyPoint1 .X =e->X ;
this->MyPoint2 .Y =e->Y ;
}
};
}
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