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📄 hashtables.c

📁 uclinux 下的vlc播放器源代码
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/***************************************************************************** * hashtables.c: Hash tables handling ***************************************************************************** * Copyright (C) 2002-2004 the VideoLAN team * $Id: variables.c 13991 2006-01-22 17:12:24Z zorglub $ * * Authors: Samuel Hocevar <sam@zoy.org> *          Cl閙ent Stenac <zorglub@videolan.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************//***************************************************************************** * Preamble *****************************************************************************/#include <vlc/vlc.h>static uint64_t HashString    ( const char *, int );static int      FindSlot      ( hashtable_entry_t *, int, uint64_t );static int      LookupInner   ( hashtable_entry_t *, int, uint64_t );void vlc_HashInsert( hashtable_entry_t **pp_array, int *pi_count, int i_id,                     const char *psz_name, void *p_data ){    hashtable_entry_t *p_new;    int64_t i_hash = HashString( psz_name, i_id );    int i_new = FindSlot( *pp_array, *pi_count, i_hash );    *pp_array = realloc( *pp_array, ( *pi_count + 2) * sizeof( hashtable_entry_t ) );    memmove( *pp_array + i_new + 1 , *pp_array + i_new, ( *pi_count - i_new ) *                sizeof( hashtable_entry_t ) );    (*pi_count)++;    p_new = &((*pp_array)[i_new]);    p_new->i_hash = i_hash;    p_new->i_id = i_id;    p_new->psz_name = strdup( psz_name );    p_new->p_data = p_data;}void * vlc_HashRetrieve( hashtable_entry_t *p_array, int i_count, int i_id,                         const char *psz_name ){    int i_new = vlc_HashLookup( p_array, i_count, i_id, psz_name );    if( i_new >=  0 && i_new < i_count )    {        return p_array[i_new].p_data;    }    return NULL;}/***************************************************************************** * FindSlot: find an empty slot to insert a new variable ***************************************************************************** * We use a recursive inner function indexed on the hash. This function does * nothing in the rare cases where a collision may occur, see Lookup() * to see how we handle them. * XXX: does this really need to be written recursively? *****************************************************************************/static int FindSlot( hashtable_entry_t *p_array, int i_count, uint64_t i_hash ){    int i_middle;    if( i_count == 0 || i_hash <= p_array[0].i_hash )    {        return 0;    }    if( i_hash >= p_array[i_count - 1].i_hash )    {        return i_count;    }    i_middle = i_count / 2;    /* We know that 0 < i_middle */    if( i_hash < p_array[i_middle].i_hash )    {        return FindSlot( p_array, i_middle, i_hash );    }    /* We know that i_middle + 1 < i_count */    if( i_hash > p_array[i_middle + 1].i_hash )    {        return i_middle + 1 + FindSlot( p_array + i_middle + 1,                                        i_count - i_middle - 1,                                        i_hash );    }    return i_middle + 1;}/***************************************************************************** * Lookup: find an existing variable given its name and id ***************************************************************************** * We use a recursive inner function indexed on the hash. Care is taken of * possible hash collisions. * XXX: does this really need to be written recursively? *****************************************************************************/int vlc_HashLookup( hashtable_entry_t *p_array, int i_count,                    int i_id, const char *psz_name ){    uint64_t i_hash;    int i, i_pos;    if( i_count == 0 )    {        return -1;    }    i_hash = HashString( psz_name, i_id );    i_pos = LookupInner( p_array, i_count, i_hash );    /* Hash not found */    if( i_hash != p_array[i_pos].i_hash )    {        return -1;    }    /* Hash found, let's check it looks like the entry     * We don't check the whole entry, this could lead to bad surprises :( */    if( psz_name[0] == p_array[i_pos].psz_name[0] )    {        return i_pos;    }    /* Hash collision! This should be very rare, but we cannot guarantee     * it will never happen. Just do an exhaustive search amongst all     * entries with the same hash. */    for( i = i_pos - 1 ; i > 0 && i_hash == p_array[i].i_hash ; i-- )    {        if( !strcmp( psz_name, p_array[i].psz_name ) && p_array[i].i_id == i_id )        {            return i;        }    }    for( i = i_pos + 1 ; i < i_count && i_hash == p_array[i].i_hash ; i++ )    {        if( !strcmp( psz_name, p_array[i].psz_name ) && p_array[i].i_id == i_id )        {            return i;        }    }    /* Hash found, but entry not found */    return -1;}static int LookupInner( hashtable_entry_t *p_array, int i_count, uint64_t i_hash ){    int i_middle;    if( i_hash <= p_array[0].i_hash )    {        return 0;    }    if( i_hash >= p_array[i_count-1].i_hash )    {        return i_count - 1;    }    i_middle = i_count / 2;    /* We know that 0 < i_middle */    if( i_hash < p_array[i_middle].i_hash )    {        return LookupInner( p_array, i_middle, i_hash );    }    /* We know that i_middle + 1 < i_count */    if( i_hash > p_array[i_middle].i_hash )    {        return i_middle + LookupInner( p_array + i_middle,                                       i_count - i_middle,                                       i_hash );    }    return i_middle;}/***************************************************************************** * HashString: our cool hash function ***************************************************************************** * This function is not intended to be crypto-secure, we only want it to be * fast and not suck too much. This one is pretty fast and did 0 collisions * in wenglish's dictionary. *****************************************************************************/static uint64_t HashString( const char *psz_string, int i_id ){    uint64_t i_hash = 0;    while( *psz_string )    {        i_hash += *psz_string++;        i_hash += i_hash << 10;        i_hash ^= i_hash >> 8;    }    i_hash += ( (uint64_t)i_id << 32 );    return i_hash;}

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