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📄 freetype.c

📁 uclinux 下的vlc播放器源代码
💻 C
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    p_region->picture = p_region_tmp->picture;    free( p_region_tmp );    /* Calculate text color components */    i_y = (uint8_t)(( 66 * p_line->i_red  + 129 * p_line->i_green +                      25 * p_line->i_blue + 128) >> 8) +  16;    i_u = (int8_t)(( -38 * p_line->i_red  -  74 * p_line->i_green +                     112 * p_line->i_blue + 128) >> 8) + 128;    i_v = (int8_t)(( 112 * p_line->i_red  -  94 * p_line->i_green -                      18 * p_line->i_blue + 128) >> 8) + 128;    /* Build palette */    fmt.p_palette->i_entries = 16;    for( i = 0; i < 8; i++ )    {        fmt.p_palette->palette[i][0] = 0;        fmt.p_palette->palette[i][1] = 0x80;        fmt.p_palette->palette[i][2] = 0x80;        fmt.p_palette->palette[i][3] = pi_gamma[i];        fmt.p_palette->palette[i][3] =            (int)fmt.p_palette->palette[i][3] * (255 - p_line->i_alpha) / 255;    }    for( i = 8; i < fmt.p_palette->i_entries; i++ )    {        fmt.p_palette->palette[i][0] = i * 16 * i_y / 256;        fmt.p_palette->palette[i][1] = i_u;        fmt.p_palette->palette[i][2] = i_v;        fmt.p_palette->palette[i][3] = pi_gamma[i];        fmt.p_palette->palette[i][3] =            (int)fmt.p_palette->palette[i][3] * (255 - p_line->i_alpha) / 255;    }    p_dst = p_region->picture.Y_PIXELS;    i_pitch = p_region->picture.Y_PITCH;    /* Initialize the region pixels */    memset( p_dst, 0, i_pitch * p_region->fmt.i_height );    for( ; p_line != NULL; p_line = p_line->p_next )    {        int i_glyph_tmax = 0;        int i_bitmap_offset, i_offset, i_align_offset = 0;        for( i = 0; p_line->pp_glyphs[i] != NULL; i++ )        {            FT_BitmapGlyph p_glyph = p_line->pp_glyphs[ i ];            i_glyph_tmax = __MAX( i_glyph_tmax, p_glyph->top );        }        if( p_line->i_width < i_width )        {            if( ( p_region->p_style && p_region->p_style->i_text_align == SUBPICTURE_ALIGN_RIGHT ) ||                ( !p_region->p_style && (p_region->i_align & 0x3) == SUBPICTURE_ALIGN_RIGHT ) )            {                i_align_offset = i_width - p_line->i_width;            }            else if( ( p_region->p_style && p_region->p_style->i_text_align != SUBPICTURE_ALIGN_LEFT ) ||                ( !p_region->p_style && (p_region->i_align & 0x3) != SUBPICTURE_ALIGN_LEFT ) )            {                i_align_offset = ( i_width - p_line->i_width ) / 2;            }        }        for( i = 0; p_line->pp_glyphs[i] != NULL; i++ )        {            FT_BitmapGlyph p_glyph = p_line->pp_glyphs[ i ];            i_offset = ( p_line->p_glyph_pos[ i ].y +                i_glyph_tmax - p_glyph->top + 2 ) *                i_pitch + p_line->p_glyph_pos[ i ].x + p_glyph->left + 2 +                i_align_offset;            for( y = 0, i_bitmap_offset = 0; y < p_glyph->bitmap.rows; y++ )            {                for( x = 0; x < p_glyph->bitmap.width; x++, i_bitmap_offset++ )                {                    if( p_glyph->bitmap.buffer[i_bitmap_offset] )                        p_dst[i_offset+x] =                         ((int)p_glyph->bitmap.buffer[i_bitmap_offset] + 8)/16;                }                i_offset += i_pitch;            }        }    }    /* Outlining (find something better than nearest neighbour filtering ?) */    if( 1 )    {        uint8_t *p_dst = p_region->picture.Y_PIXELS;        uint8_t *p_top = p_dst; /* Use 1st line as a cache */        uint8_t left, current;        for( y = 1; y < (int)fmt.i_height - 1; y++ )        {            if( y > 1 ) memcpy( p_top, p_dst, fmt.i_width );            p_dst += p_region->picture.Y_PITCH;            left = 0;            for( x = 1; x < (int)fmt.i_width - 1; x++ )            {                current = p_dst[x];                p_dst[x] = ( 8 * (int)p_dst[x] + left + p_dst[x+1] + p_top[x -1]+ p_top[x] + p_top[x+1] +                             p_dst[x -1 + p_region->picture.Y_PITCH ] + p_dst[x + p_region->picture.Y_PITCH] + p_dst[x + 1 + p_region->picture.Y_PITCH]) / 16;                left = current;            }        }        memset( p_top, 0, fmt.i_width );    }    return VLC_SUCCESS;}static void DrawBlack( line_desc_t *p_line, int i_width, subpicture_region_t *p_region, int xoffset, int yoffset ){    uint8_t *p_dst = p_region->picture.A_PIXELS;    int i_pitch = p_region->picture.A_PITCH;    int x,y;    for( ; p_line != NULL; p_line = p_line->p_next )    {        int i_glyph_tmax=0, i = 0;        int i_bitmap_offset, i_offset, i_align_offset = 0;        for( i = 0; p_line->pp_glyphs[i] != NULL; i++ )        {            FT_BitmapGlyph p_glyph = p_line->pp_glyphs[ i ];            i_glyph_tmax = __MAX( i_glyph_tmax, p_glyph->top );        }        if( p_line->i_width < i_width )        {            if( ( p_region->p_style && p_region->p_style->i_text_align == SUBPICTURE_ALIGN_RIGHT ) ||                ( !p_region->p_style && (p_region->i_align & 0x3) == SUBPICTURE_ALIGN_RIGHT ) )            {                i_align_offset = i_width - p_line->i_width;            }            else if( ( p_region->p_style && p_region->p_style->i_text_align != SUBPICTURE_ALIGN_LEFT ) ||                ( !p_region->p_style && (p_region->i_align & 0x3) != SUBPICTURE_ALIGN_LEFT ) )            {                i_align_offset = ( i_width - p_line->i_width ) / 2;            }        }        for( i = 0; p_line->pp_glyphs[i] != NULL; i++ )        {            FT_BitmapGlyph p_glyph = p_line->pp_glyphs[ i ];            i_offset = ( p_line->p_glyph_pos[ i ].y +                i_glyph_tmax - p_glyph->top + 3 + yoffset ) *                i_pitch + p_line->p_glyph_pos[ i ].x + p_glyph->left + 3 +                i_align_offset +xoffset;            for( y = 0, i_bitmap_offset = 0; y < p_glyph->bitmap.rows; y++ )            {                for( x = 0; x < p_glyph->bitmap.width; x++, i_bitmap_offset++ )                {                    if( p_glyph->bitmap.buffer[i_bitmap_offset] )                        if( p_dst[i_offset+x] <                            ((int)p_glyph->bitmap.buffer[i_bitmap_offset]) )                            p_dst[i_offset+x] =                                ((int)p_glyph->bitmap.buffer[i_bitmap_offset]);                }                i_offset += i_pitch;            }        }    }    }/***************************************************************************** * Render: place string in picture ***************************************************************************** * This function merges the previously rendered freetype glyphs into a picture *****************************************************************************/static int RenderYUVA( filter_t *p_filter, subpicture_region_t *p_region,                   line_desc_t *p_line, int i_width, int i_height ){    uint8_t *p_dst_y,*p_dst_u,*p_dst_v,*p_dst_a;    video_format_t fmt;    int i, x, y, i_pitch, i_alpha;    uint8_t i_y, i_u, i_v; /* YUV values, derived from incoming RGB */    subpicture_region_t *p_region_tmp;    if( i_width == 0 || i_height == 0 )        return VLC_SUCCESS;    /* Create a new subpicture region */    memset( &fmt, 0, sizeof(video_format_t) );    fmt.i_chroma = VLC_FOURCC('Y','U','V','A');    fmt.i_aspect = 0;    fmt.i_width = fmt.i_visible_width = i_width + 6;    fmt.i_height = fmt.i_visible_height = i_height + 6;    fmt.i_x_offset = fmt.i_y_offset = 0;    p_region_tmp = spu_CreateRegion( p_filter, &fmt );    if( !p_region_tmp )    {        msg_Err( p_filter, "cannot allocate SPU region" );        return VLC_EGENERIC;    }    p_region->fmt = p_region_tmp->fmt;    p_region->picture = p_region_tmp->picture;    free( p_region_tmp );    /* Calculate text color components */    i_y = (uint8_t)__MIN(abs( 2104 * p_line->i_red  + 4130 * p_line->i_green +                      802 * p_line->i_blue + 4096 + 131072 ) >> 13, 235);    i_u = (uint8_t)__MIN(abs( -1214 * p_line->i_red  + -2384 * p_line->i_green +                     3598 * p_line->i_blue + 4096 + 1048576) >> 13, 240);    i_v = (uint8_t)__MIN(abs( 3598 * p_line->i_red + -3013 * p_line->i_green +                      -585 * p_line->i_blue + 4096 + 1048576) >> 13, 240);    i_alpha = p_line->i_alpha;    p_dst_y = p_region->picture.Y_PIXELS;    p_dst_u = p_region->picture.U_PIXELS;    p_dst_v = p_region->picture.V_PIXELS;    p_dst_a = p_region->picture.A_PIXELS;    i_pitch = p_region->picture.A_PITCH;    /* Initialize the region pixels */    if( p_filter->p_sys->i_effect != EFFECT_BACKGROUND )    {        memset( p_dst_y, 0x00, i_pitch * p_region->fmt.i_height );        memset( p_dst_u, 0x80, i_pitch * p_region->fmt.i_height );        memset( p_dst_v, 0x80, i_pitch * p_region->fmt.i_height );        memset( p_dst_a, 0, i_pitch * p_region->fmt.i_height );    }    else    {        memset( p_dst_y, 0x0, i_pitch * p_region->fmt.i_height );        memset( p_dst_u, 0x80, i_pitch * p_region->fmt.i_height );        memset( p_dst_v, 0x80, i_pitch * p_region->fmt.i_height );        memset( p_dst_a, 0x80, i_pitch * p_region->fmt.i_height );    }    if( p_filter->p_sys->i_effect == EFFECT_OUTLINE ||        p_filter->p_sys->i_effect == EFFECT_OUTLINE_FAT )    {        DrawBlack( p_line, i_width, p_region,  0,  0);        DrawBlack( p_line, i_width, p_region, -1,  0);        DrawBlack( p_line, i_width, p_region,  0, -1);        DrawBlack( p_line, i_width, p_region,  1,  0);        DrawBlack( p_line, i_width, p_region,  0,  1);    }    if( p_filter->p_sys->i_effect == EFFECT_OUTLINE_FAT )    {        DrawBlack( p_line, i_width, p_region, -1, -1);        DrawBlack( p_line, i_width, p_region, -1,  1);        DrawBlack( p_line, i_width, p_region,  1, -1);        DrawBlack( p_line, i_width, p_region,  1,  1);        DrawBlack( p_line, i_width, p_region, -2,  0);        DrawBlack( p_line, i_width, p_region,  0, -2);        DrawBlack( p_line, i_width, p_region,  2,  0);        DrawBlack( p_line, i_width, p_region,  0,  2);        DrawBlack( p_line, i_width, p_region, -2, -2);        DrawBlack( p_line, i_width, p_region, -2,  2);        DrawBlack( p_line, i_width, p_region,  2, -2);        DrawBlack( p_line, i_width, p_region,  2,  2);        DrawBlack( p_line, i_width, p_region, -3,  0);        DrawBlack( p_line, i_width, p_region,  0, -3);        DrawBlack( p_line, i_width, p_region,  3,  0);        DrawBlack( p_line, i_width, p_region,  0,  3);    }    for( ; p_line != NULL; p_line = p_line->p_next )    {        int i_glyph_tmax = 0;        int i_bitmap_offset, i_offset, i_align_offset = 0;        for( i = 0; p_line->pp_glyphs[i] != NULL; i++ )        {            FT_BitmapGlyph p_glyph = p_line->pp_glyphs[ i ];            i_glyph_tmax = __MAX( i_glyph_tmax, p_glyph->top );        }        if( p_line->i_width < i_width )        {            if( ( p_region->p_style && p_region->p_style->i_text_align == SUBPICTURE_ALIGN_RIGHT ) ||                ( !p_region->p_style && (p_region->i_align & 0x3) == SUBPICTURE_ALIGN_RIGHT ) )            {                i_align_offset = i_width - p_line->i_width;            }            else if( ( p_region->p_style && p_region->p_style->i_text_align != SUBPICTURE_ALIGN_LEFT ) ||                ( !p_region->p_style && (p_region->i_align & 0x3) != SUBPICTURE_ALIGN_LEFT ) )            {                i_align_offset = ( i_width - p_line->i_width ) / 2;            }        }        for( i = 0; p_line->pp_glyphs[i] != NULL; i++ )        {            FT_BitmapGlyph p_glyph = p_line->pp_glyphs[ i ];            i_offset = ( p_line->p_glyph_pos[ i ].y +                i_glyph_tmax - p_glyph->top + 3 ) *                i_pitch + p_line->p_glyph_pos[ i ].x + p_glyph->left + 3 +                i_align_offset;            for( y = 0, i_bitmap_offset = 0; y < p_glyph->bitmap.rows; y++ )            {                for( x = 0; x < p_glyph->bitmap.width; x++, i_bitmap_offset++ )                {                    if( p_glyph->bitmap.buffer[i_bitmap_offset] )                    {                        p_dst_y[i_offset+x] = ((p_dst_y[i_offset+x] *(255-(int)p_glyph->bitmap.buffer[i_bitmap_offset])) +                                              i_y * ((int)p_glyph->bitmap.buffer[i_bitmap_offset])) >> 8;                        p_dst_u[i_offset+x] = i_u;                        p_dst_v[i_offset+x] = i_v;                        if( p_filter->p_sys->i_effect == EFFECT_BACKGROUND )                            p_dst_a[i_offset+x] = 0xff;                    }                }                i_offset += i_pitch;            }        }    }    /* Apply the alpha setting */    for( i = 0; i < (int)fmt.i_height * i_pitch; i++ )        p_dst_a[i] = p_dst_a[i] * (255 - i_alpha) / 255;    return VLC_SUCCESS;}/** * This function renders a text subpicture region into another one. * It also calculates the size needed for this string, and renders the * needed glyphs into memory. It is used as pf_add_string callback in * the vout method by this module */static int RenderText( filter_t *p_filter, subpicture_region_t *p_region_out,                       subpicture_region_t *p_region_in ){    filter_sys_t *p_sys = p_filter->p_sys;    line_desc_t  *p_lines = 0, *p_line = 0, *p_next = 0, *p_prev = 0;    int i, i_pen_y, i_pen_x, i_error, i_glyph_index, i_previous;    uint32_t *psz_unicode, *psz_unicode_orig = 0, i_char, *psz_line_start;    int i_string_length;    char *psz_string;    vlc_iconv_t iconv_handle = (vlc_iconv_t)(-1);    int i_font_color, i_font_alpha, i_font_size, i_red, i_green, i_blue;    FT_BBox line;    FT_BBox glyph_size;    FT_Vector result;    FT_Glyph tmp_glyph;    /* Sanity check */    if( !p_region_in || !p_region_out ) return VLC_EGENERIC;    psz_string = p_region_in->psz_text;    if( !psz_string || !*psz_string ) return VLC_EGENERIC;    if( p_region_in->p_style )    {        i_font_color = __MAX( __MIN( p_region_in->p_style->i_font_color, 0xFFFFFF ), 0 );        i_font_alpha = __MAX( __MIN( p_region_in->p_style->i_font_alpha, 255 ), 0 );        i_font_size  = __MAX( __MIN( p_region_in->p_style->i_font_size, 255 ), 0 );

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