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📄 adjust.c

📁 uclinux 下的vlc播放器源代码
💻 C
📖 第 1 页 / 共 2 页
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/***************************************************************************** * Render: displays previously rendered output ***************************************************************************** * This function send the currently rendered image to adjust modified image, * waits until it is displayed and switch the two rendering buffers, preparing * next frame. *****************************************************************************/static void Render( vout_thread_t *p_vout, picture_t *p_pic ){    int pi_luma[256];    int pi_gamma[256];    picture_t *p_outpic;    uint8_t *p_in, *p_in_v, *p_in_end, *p_line_end;    uint8_t *p_out, *p_out_v;    vlc_bool_t b_thres;    double  f_hue;    double  f_gamma;    int32_t i_cont, i_lum;    int i_sat, i_sin, i_cos, i_x, i_y;    int i;    vlc_value_t val;    /* This is a new frame. Get a structure from the video_output. */    while( ( p_outpic = vout_CreatePicture( p_vout->p_sys->p_vout, 0, 0, 0 ) )              == NULL )    {        if( p_vout->b_die || p_vout->b_error )        {            return;        }        msleep( VOUT_OUTMEM_SLEEP );    }    vout_DatePicture( p_vout->p_sys->p_vout, p_outpic, p_pic->date );    vout_LinkPicture( p_vout->p_sys->p_vout, p_outpic );    /* Getvariables */    var_Get( p_vout, "contrast", &val );    i_cont = (int) ( val.f_float * 255 );    var_Get( p_vout, "brightness", &val );    i_lum = (int) (( val.f_float - 1.0 ) * 255 );    var_Get( p_vout, "hue", &val );    f_hue = (float) ( val.i_int * M_PI / 180 );    var_Get( p_vout, "saturation", &val );    i_sat = (int) (val.f_float * 256 );    var_Get( p_vout, "gamma", &val );    f_gamma = 1.0 / val.f_float;    var_Get( p_vout, "brightness-threshold", &val );    b_thres = (vlc_bool_t) ( val.b_bool );    /*     * Threshold mode drops out everything about luma, contrast and gamma.     */    if( b_thres != VLC_TRUE )    {        /* Contrast is a fast but kludged function, so I put this gap to be         * cleaner :) */        i_lum += 128 - i_cont / 2;        /* Fill the gamma lookup table */        for( i = 0 ; i < 256 ; i++ )        {          pi_gamma[ i ] = clip( pow(i / 255.0, f_gamma) * 255.0);        }        /* Fill the luma lookup table */        for( i = 0 ; i < 256 ; i++ )        {            pi_luma[ i ] = pi_gamma[clip( i_lum + i_cont * i / 256)];        }    }    else    {        /*         * We get luma as threshold value: the higher it is, the darker is         * the image. Should I reverse this?         */        for( i = 0 ; i < 256 ; i++ )        {            pi_luma[ i ] = (i < i_lum) ? 0 : 255;        }        /*         * Desaturates image to avoid that strange yellow halo...         */        i_sat = 0;    }    /*     * Do the Y plane     */    p_in = p_pic->p[0].p_pixels;    p_in_end = p_in + p_pic->p[0].i_visible_lines * p_pic->p[0].i_pitch - 8;    p_out = p_outpic->p[0].p_pixels;    for( ; p_in < p_in_end ; )    {        p_line_end = p_in + p_pic->p[0].i_visible_pitch - 8;        for( ; p_in < p_line_end ; )        {            /* Do 8 pixels at a time */            *p_out++ = pi_luma[ *p_in++ ]; *p_out++ = pi_luma[ *p_in++ ];            *p_out++ = pi_luma[ *p_in++ ]; *p_out++ = pi_luma[ *p_in++ ];            *p_out++ = pi_luma[ *p_in++ ]; *p_out++ = pi_luma[ *p_in++ ];            *p_out++ = pi_luma[ *p_in++ ]; *p_out++ = pi_luma[ *p_in++ ];        }        p_line_end += 8;        for( ; p_in < p_line_end ; )        {            *p_out++ = pi_luma[ *p_in++ ];        }        p_in += p_pic->p[0].i_pitch - p_pic->p[0].i_visible_pitch;        p_out += p_outpic->p[0].i_pitch - p_outpic->p[0].i_visible_pitch;    }    /*     * Do the U and V planes     */    p_in = p_pic->p[1].p_pixels;    p_in_v = p_pic->p[2].p_pixels;    p_in_end = p_in + p_pic->p[1].i_visible_lines * p_pic->p[1].i_pitch - 8;    p_out = p_outpic->p[1].p_pixels;    p_out_v = p_outpic->p[2].p_pixels;    i_sin = sin(f_hue) * 256;    i_cos = cos(f_hue) * 256;    i_x = ( cos(f_hue) + sin(f_hue) ) * 32768;    i_y = ( cos(f_hue) - sin(f_hue) ) * 32768;    if ( i_sat > 256 )    {#define WRITE_UV_CLIP() \    i_u = *p_in++ ; i_v = *p_in_v++ ; \    *p_out++ = clip( (( ((i_u * i_cos + i_v * i_sin - i_x) >> 8) \                           * i_sat) >> 8) + 128); \    *p_out_v++ = clip( (( ((i_v * i_cos - i_u * i_sin - i_y) >> 8) \                           * i_sat) >> 8) + 128)        uint8_t i_u, i_v;        for( ; p_in < p_in_end ; )        {            p_line_end = p_in + p_pic->p[1].i_visible_pitch - 8;            for( ; p_in < p_line_end ; )            {                /* Do 8 pixels at a time */                WRITE_UV_CLIP(); WRITE_UV_CLIP();                WRITE_UV_CLIP(); WRITE_UV_CLIP();                WRITE_UV_CLIP(); WRITE_UV_CLIP();                WRITE_UV_CLIP(); WRITE_UV_CLIP();            }            p_line_end += 8;            for( ; p_in < p_line_end ; )            {                WRITE_UV_CLIP();            }            p_in += p_pic->p[1].i_pitch - p_pic->p[1].i_visible_pitch;            p_in_v += p_pic->p[2].i_pitch - p_pic->p[2].i_visible_pitch;            p_out += p_outpic->p[1].i_pitch - p_outpic->p[1].i_visible_pitch;            p_out_v += p_outpic->p[2].i_pitch - p_outpic->p[2].i_visible_pitch;        }    }    else    {#define WRITE_UV() \    i_u = *p_in++ ; i_v = *p_in_v++ ; \    *p_out++ = (( ((i_u * i_cos + i_v * i_sin - i_x) >> 8) \                       * i_sat) >> 8) + 128; \    *p_out_v++ = (( ((i_v * i_cos - i_u * i_sin - i_y) >> 8) \                       * i_sat) >> 8) + 128        uint8_t i_u, i_v;        for( ; p_in < p_in_end ; )        {            p_line_end = p_in + p_pic->p[1].i_visible_pitch - 8;            for( ; p_in < p_line_end ; )            {                /* Do 8 pixels at a time */                WRITE_UV(); WRITE_UV(); WRITE_UV(); WRITE_UV();                WRITE_UV(); WRITE_UV(); WRITE_UV(); WRITE_UV();            }            p_line_end += 8;            for( ; p_in < p_line_end ; )            {                WRITE_UV();            }            p_in += p_pic->p[1].i_pitch - p_pic->p[1].i_visible_pitch;            p_in_v += p_pic->p[2].i_pitch - p_pic->p[2].i_visible_pitch;            p_out += p_outpic->p[1].i_pitch - p_outpic->p[1].i_visible_pitch;            p_out_v += p_outpic->p[2].i_pitch - p_outpic->p[2].i_visible_pitch;        }    }    vout_UnlinkPicture( p_vout->p_sys->p_vout, p_outpic );    vout_DisplayPicture( p_vout->p_sys->p_vout, p_outpic );}/***************************************************************************** * SendEvents: forward mouse and keyboard events to the parent p_vout *****************************************************************************/static int SendEvents( vlc_object_t *p_this, char const *psz_var,                       vlc_value_t oldval, vlc_value_t newval, void *p_data ){    var_Set( (vlc_object_t *)p_data, psz_var, newval );    return VLC_SUCCESS;}/***************************************************************************** * SendEventsToChild: forward events to the child/children vout *****************************************************************************/static int SendEventsToChild( vlc_object_t *p_this, char const *psz_var,                       vlc_value_t oldval, vlc_value_t newval, void *p_data ){    vout_thread_t *p_vout = (vout_thread_t *)p_this;    var_Set( p_vout->p_sys->p_vout, psz_var, newval );    return VLC_SUCCESS;}

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