📄 i420_rgb.c
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static void Deactivate( vlc_object_t *p_this ){ vout_thread_t *p_vout = (vout_thread_t *)p_this;#if defined (MODULE_NAME_IS_i420_rgb) free( p_vout->chroma.p_sys->p_base );#endif free( p_vout->chroma.p_sys->p_offset ); free( p_vout->chroma.p_sys->p_buffer ); free( p_vout->chroma.p_sys );}#if defined (MODULE_NAME_IS_i420_rgb)/***************************************************************************** * SetGammaTable: return intensity table transformed by gamma curve. ***************************************************************************** * pi_table is a table of 256 entries from 0 to 255. *****************************************************************************/static void SetGammaTable( int *pi_table, double f_gamma ){ int i_y; /* base intensity */ /* Use exp(gamma) instead of gamma */ f_gamma = exp( f_gamma ); /* Build gamma table */ for( i_y = 0; i_y < 256; i_y++ ) { pi_table[ i_y ] = (int)( pow( (double)i_y / 256, f_gamma ) * 256 ); }}/***************************************************************************** * SetYUV: compute tables and set function pointers *****************************************************************************/static void SetYUV( vout_thread_t *p_vout ){ int pi_gamma[256]; /* gamma table */ volatile int i_index; /* index in tables */ /* We use volatile here to work around a strange gcc-3.3.4 * optimization bug */ /* Build gamma table */ SetGammaTable( pi_gamma, p_vout->f_gamma ); /* * Set pointers and build YUV tables */ /* Color: build red, green and blue tables */ switch( p_vout->output.i_chroma ) { case VLC_FOURCC('R','G','B','2'): p_vout->chroma.p_sys->p_rgb8 = (uint8_t *)p_vout->chroma.p_sys->p_base; Set8bppPalette( p_vout, p_vout->chroma.p_sys->p_rgb8 ); break; case VLC_FOURCC('R','V','1','5'): case VLC_FOURCC('R','V','1','6'): p_vout->chroma.p_sys->p_rgb16 = (uint16_t *)p_vout->chroma.p_sys->p_base; for( i_index = 0; i_index < RED_MARGIN; i_index++ ) { p_vout->chroma.p_sys->p_rgb16[RED_OFFSET - RED_MARGIN + i_index] = RGB2PIXEL( p_vout, pi_gamma[0], 0, 0 ); p_vout->chroma.p_sys->p_rgb16[RED_OFFSET + 256 + i_index] = RGB2PIXEL( p_vout, pi_gamma[255], 0, 0 ); } for( i_index = 0; i_index < GREEN_MARGIN; i_index++ ) { p_vout->chroma.p_sys->p_rgb16[GREEN_OFFSET - GREEN_MARGIN + i_index] = RGB2PIXEL( p_vout, 0, pi_gamma[0], 0 ); p_vout->chroma.p_sys->p_rgb16[GREEN_OFFSET + 256 + i_index] = RGB2PIXEL( p_vout, 0, pi_gamma[255], 0 ); } for( i_index = 0; i_index < BLUE_MARGIN; i_index++ ) { p_vout->chroma.p_sys->p_rgb16[BLUE_OFFSET - BLUE_MARGIN + i_index] = RGB2PIXEL( p_vout, 0, 0, pi_gamma[0] ); p_vout->chroma.p_sys->p_rgb16[BLUE_OFFSET + BLUE_MARGIN + i_index] = RGB2PIXEL( p_vout, 0, 0, pi_gamma[255] ); } for( i_index = 0; i_index < 256; i_index++ ) { p_vout->chroma.p_sys->p_rgb16[RED_OFFSET + i_index] = RGB2PIXEL( p_vout, pi_gamma[ i_index ], 0, 0 ); p_vout->chroma.p_sys->p_rgb16[GREEN_OFFSET + i_index] = RGB2PIXEL( p_vout, 0, pi_gamma[ i_index ], 0 ); p_vout->chroma.p_sys->p_rgb16[BLUE_OFFSET + i_index] = RGB2PIXEL( p_vout, 0, 0, pi_gamma[ i_index ] ); } break; case VLC_FOURCC('R','V','2','4'): case VLC_FOURCC('R','V','3','2'): p_vout->chroma.p_sys->p_rgb32 = (uint32_t *)p_vout->chroma.p_sys->p_base; for( i_index = 0; i_index < RED_MARGIN; i_index++ ) { p_vout->chroma.p_sys->p_rgb32[RED_OFFSET - RED_MARGIN + i_index] = RGB2PIXEL( p_vout, pi_gamma[0], 0, 0 ); p_vout->chroma.p_sys->p_rgb32[RED_OFFSET + 256 + i_index] = RGB2PIXEL( p_vout, pi_gamma[255], 0, 0 ); } for( i_index = 0; i_index < GREEN_MARGIN; i_index++ ) { p_vout->chroma.p_sys->p_rgb32[GREEN_OFFSET - GREEN_MARGIN + i_index] = RGB2PIXEL( p_vout, 0, pi_gamma[0], 0 ); p_vout->chroma.p_sys->p_rgb32[GREEN_OFFSET + 256 + i_index] = RGB2PIXEL( p_vout, 0, pi_gamma[255], 0 ); } for( i_index = 0; i_index < BLUE_MARGIN; i_index++ ) { p_vout->chroma.p_sys->p_rgb32[BLUE_OFFSET - BLUE_MARGIN + i_index] = RGB2PIXEL( p_vout, 0, 0, pi_gamma[0] ); p_vout->chroma.p_sys->p_rgb32[BLUE_OFFSET + BLUE_MARGIN + i_index] = RGB2PIXEL( p_vout, 0, 0, pi_gamma[255] ); } for( i_index = 0; i_index < 256; i_index++ ) { p_vout->chroma.p_sys->p_rgb32[RED_OFFSET + i_index] = RGB2PIXEL( p_vout, pi_gamma[ i_index ], 0, 0 ); p_vout->chroma.p_sys->p_rgb32[GREEN_OFFSET + i_index] = RGB2PIXEL( p_vout, 0, pi_gamma[ i_index ], 0 ); p_vout->chroma.p_sys->p_rgb32[BLUE_OFFSET + i_index] = RGB2PIXEL( p_vout, 0, 0, pi_gamma[ i_index ] ); } break; }}static void Set8bppPalette( vout_thread_t *p_vout, uint8_t *p_rgb8 ){ #define CLIP( x ) ( ((x < 0) ? 0 : (x > 255) ? 255 : x) << 8 ) int y,u,v; int r,g,b; int i = 0, j = 0; uint16_t *p_cmap_r=p_vout->chroma.p_sys->p_rgb_r; uint16_t *p_cmap_g=p_vout->chroma.p_sys->p_rgb_g; uint16_t *p_cmap_b=p_vout->chroma.p_sys->p_rgb_b; unsigned char p_lookup[PALETTE_TABLE_SIZE]; /* This loop calculates the intersection of an YUV box and the RGB cube. */ for ( y = 0; y <= 256; y += 16, i += 128 - 81 ) { for ( u = 0; u <= 256; u += 32 ) { for ( v = 0; v <= 256; v += 32 ) { r = y + ( (V_RED_COEF*(v-128)) >> SHIFT ); g = y + ( (U_GREEN_COEF*(u-128) + V_GREEN_COEF*(v-128)) >> SHIFT ); b = y + ( (U_BLUE_COEF*(u-128)) >> SHIFT ); if( r >= 0x00 && g >= 0x00 && b >= 0x00 && r <= 0xff && g <= 0xff && b <= 0xff ) { /* This one should never happen unless someone * fscked up my code */ if( j == 256 ) { msg_Err( p_vout, "no colors left in palette" ); break; } /* Clip the colors */ p_cmap_r[ j ] = CLIP( r ); p_cmap_g[ j ] = CLIP( g ); p_cmap_b[ j ] = CLIP( b );#if 0 printf("+++Alloc RGB cmap %d (%d, %d, %d)\n", j, p_cmap_r[ j ] >>8, p_cmap_g[ j ] >>8, p_cmap_b[ j ] >>8);#endif /* Allocate color */ p_lookup[ i ] = 1; p_rgb8[ i++ ] = j; j++; } else { p_lookup[ i ] = 0; p_rgb8[ i++ ] = 0; } } } } /* The colors have been allocated, we can set the palette */ p_vout->output.pf_setpalette( p_vout, p_cmap_r, p_cmap_g, p_cmap_b );#if 0 /* There will eventually be a way to know which colors * couldn't be allocated and try to find a replacement */ p_vout->i_white_pixel = 0xff; p_vout->i_black_pixel = 0x00; p_vout->i_gray_pixel = 0x44; p_vout->i_blue_pixel = 0x3b;#endif /* This loop allocates colors that got outside the RGB cube */ for ( i = 0, y = 0; y <= 256; y += 16, i += 128 - 81 ) { for ( u = 0; u <= 256; u += 32 ) { for ( v = 0; v <= 256; v += 32, i++ ) { int u2, v2, dist, mindist = 100000000; if( p_lookup[ i ] || y == 0 ) { continue; } /* Heavy. yeah. */ for( u2 = 0; u2 <= 256; u2 += 32 ) { for( v2 = 0; v2 <= 256; v2 += 32 ) { j = ((y>>4)<<7) + (u2>>5)*9 + (v2>>5); dist = (u-u2)*(u-u2) + (v-v2)*(v-v2); /* Find the nearest color */ if( p_lookup[ j ] && dist < mindist ) { p_rgb8[ i ] = p_rgb8[ j ]; mindist = dist; } j -= 128; /* Find the nearest color */ if( p_lookup[ j ] && dist + 128 < mindist ) { p_rgb8[ i ] = p_rgb8[ j ]; mindist = dist + 128; } } } } } }}#endif
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