📄 top_window.hpp
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/***************************************************************************** * top_window.hpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id: top_window.hpp 15481 2006-04-30 18:07:40Z asmax $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifndef TOP_WINDOW_HPP#define TOP_WINDOW_HPP#include "generic_window.hpp"#include "../utils/pointer.hpp"#include <list>class OSWindow;class OSGraphics;class GenericLayout;class CtrlGeneric;class WindowManager;/// Class to handle top-level windowsclass TopWindow: public GenericWindow{ private: friend class WindowManager; public: TopWindow( intf_thread_t *pIntf, int xPos, int yPos, WindowManager &rWindowManager, bool dragDrop, bool playOnDrop, bool visible ); virtual ~TopWindow(); /// Methods to process OS events. virtual void processEvent( EvtRefresh &rEvtRefresh ); virtual void processEvent( EvtFocus &rEvtFocus ); virtual void processEvent( EvtMenu &rEvtMenu ); virtual void processEvent( EvtMotion &rEvtMotion ); virtual void processEvent( EvtMouse &rEvtMouse ); virtual void processEvent( EvtLeave &rEvtLeave ); virtual void processEvent( EvtKey &rEvtKey ); virtual void processEvent( EvtScroll &rEvtScroll ); /// Forward an event to a control virtual void forwardEvent( EvtGeneric &rEvt, CtrlGeneric &rCtrl ); // Refresh an area of the window virtual void refresh( int left, int top, int width, int height ); /// Get the active layout virtual const GenericLayout& getActiveLayout() const; /// Update the shape of the window from the active layout virtual void updateShape(); /// Called by a control that wants to capture the mouse virtual void onControlCapture( const CtrlGeneric &rCtrl ); /// Called by a control that wants to release the mouse virtual void onControlRelease( const CtrlGeneric &rCtrl ); /// Called by a control when its tooltip changed virtual void onTooltipChange( const CtrlGeneric &rCtrl ); /// Get the initial visibility status bool isVisible() const { return m_visible; } protected: /// Actually show the window virtual void innerShow(); /// Actually hide the window virtual void innerHide(); private: /// Change the active layout virtual void setActiveLayout( GenericLayout *pLayout ); /// Initial visibility status bool m_visible; /// Window manager WindowManager &m_rWindowManager; /// Current active layout of the window GenericLayout *m_pActiveLayout; /// Last control on which the mouse was over CtrlGeneric *m_pLastHitControl; /// Control that has captured the mouse CtrlGeneric *m_pCapturingControl; /// Control that has the focus CtrlGeneric *m_pFocusControl; /// Current key modifier (also used for mouse) int m_currModifier; /// Find the uppest control in the layout hit by the mouse, and send /// it an enter event if needed CtrlGeneric *findHitControl( int xPos, int yPos ); /// Update the lastHitControl pointer and send a leave event to the /// right control void setLastHit( CtrlGeneric *pNewHitControl );};typedef CountedPtr<TopWindow> TopWindowPtr;#endif
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