📄 anim_bitmap.cpp
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/***************************************************************************** * anim_bitmap.cpp ***************************************************************************** * Copyright (C) 2005 the VideoLAN team * $Id: anim_bitmap.cpp 14187 2006-02-07 16:37:40Z courmisch $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#include "anim_bitmap.hpp"#include "generic_bitmap.hpp"#include "os_factory.hpp"#include "os_graphics.hpp"#include "os_timer.hpp"AnimBitmap::AnimBitmap( intf_thread_t *pIntf, const GenericBitmap &rBitmap ): SkinObject( pIntf ), m_pImage( NULL ), m_curFrame( 0 ), m_pTimer( NULL ), m_cmdNextFrame( this ){ // Build the graphics OSFactory *pOsFactory = OSFactory::instance( pIntf ); m_pImage = pOsFactory->createOSGraphics( rBitmap.getWidth(), rBitmap.getHeight() ); m_pImage->drawBitmap( rBitmap, 0, 0 ); m_nbFrames = rBitmap.getNbFrames(); m_frameRate = rBitmap.getFrameRate(); // Create the timer m_pTimer = pOsFactory->createOSTimer( m_cmdNextFrame );}AnimBitmap::~AnimBitmap(){ delete m_pImage; delete m_pTimer;}void AnimBitmap::startAnim(){ if( m_nbFrames > 1 && m_frameRate > 0 ) { m_pTimer->start( 1000 / m_frameRate, false ); }}void AnimBitmap::stopAnim(){ m_pTimer->stop();}void AnimBitmap::draw( OSGraphics &rImage, int xDest, int yDest ){ // Draw the current frame int height = m_pImage->getHeight() / m_nbFrames; int ySrc = height * m_curFrame; rImage.drawGraphics( *m_pImage, 0, ySrc, xDest, yDest, m_pImage->getWidth(), height );}bool AnimBitmap::hit( int x, int y ) const{ int height = m_pImage->getHeight() / m_nbFrames; if( y >= 0 && y < height ) { return m_pImage->hit( x, m_curFrame * height + y ); } else { return false; }}int AnimBitmap::getWidth() const{ return m_pImage->getWidth();}int AnimBitmap::getHeight() const{ return m_pImage->getHeight() / m_nbFrames;}void AnimBitmap::CmdNextFrame::execute(){ // Go the next frame m_pParent->m_curFrame = ( m_pParent->m_curFrame + 1 ) % m_pParent->m_nbFrames; // Notify the observer so that it can display the next frame m_pParent->notify();}
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