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📄 anim_bitmap.cpp

📁 uclinux 下的vlc播放器源代码
💻 CPP
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/***************************************************************************** * anim_bitmap.cpp ***************************************************************************** * Copyright (C) 2005 the VideoLAN team * $Id: anim_bitmap.cpp 14187 2006-02-07 16:37:40Z courmisch $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#include "anim_bitmap.hpp"#include "generic_bitmap.hpp"#include "os_factory.hpp"#include "os_graphics.hpp"#include "os_timer.hpp"AnimBitmap::AnimBitmap( intf_thread_t *pIntf, const GenericBitmap &rBitmap ):    SkinObject( pIntf ), m_pImage( NULL ), m_curFrame( 0 ), m_pTimer( NULL ),    m_cmdNextFrame( this ){    // Build the graphics    OSFactory *pOsFactory = OSFactory::instance( pIntf );    m_pImage = pOsFactory->createOSGraphics( rBitmap.getWidth(),                                             rBitmap.getHeight() );    m_pImage->drawBitmap( rBitmap, 0, 0 );    m_nbFrames = rBitmap.getNbFrames();    m_frameRate = rBitmap.getFrameRate();    // Create the timer    m_pTimer = pOsFactory->createOSTimer( m_cmdNextFrame );}AnimBitmap::~AnimBitmap(){    delete m_pImage;    delete m_pTimer;}void AnimBitmap::startAnim(){    if( m_nbFrames > 1 && m_frameRate > 0 )    {        m_pTimer->start( 1000 / m_frameRate, false );    }}void AnimBitmap::stopAnim(){    m_pTimer->stop();}void AnimBitmap::draw( OSGraphics &rImage, int xDest, int yDest ){    // Draw the current frame    int height = m_pImage->getHeight() / m_nbFrames;    int ySrc = height * m_curFrame;    rImage.drawGraphics( *m_pImage, 0, ySrc, xDest, yDest,                         m_pImage->getWidth(), height );}bool AnimBitmap::hit( int x, int y ) const{    int height = m_pImage->getHeight() / m_nbFrames;    if( y >= 0 && y < height )    {        return m_pImage->hit( x, m_curFrame * height + y );    }    else    {        return false;    }}int AnimBitmap::getWidth() const{    return m_pImage->getWidth();}int AnimBitmap::getHeight() const{    return m_pImage->getHeight() / m_nbFrames;}void AnimBitmap::CmdNextFrame::execute(){    // Go the next frame    m_pParent->m_curFrame = ( m_pParent->m_curFrame + 1 ) %        m_pParent->m_nbFrames;    // Notify the observer so that it can display the next frame    m_pParent->notify();}

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