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📄 anim_bitmap.hpp

📁 uclinux 下的vlc播放器源代码
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/***************************************************************************** * anim_bitmap.hpp ***************************************************************************** * Copyright (C) 2005 the VideoLAN team * $Id: anim_bitmap.hpp 16457 2006-08-31 20:51:12Z hartman $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifndef ANIM_BITMAP_HPP#define ANIM_BITMAP_HPP#include "../commands/cmd_generic.hpp"#include "../utils/observer.hpp"#include "../utils/position.hpp"class GenericBitmap;class OSGraphics;class OSTimer;/// Animated bitmapclass AnimBitmap: public SkinObject, public Box,                  public Subject<AnimBitmap>{    public:        AnimBitmap( intf_thread_t *pIntf, const GenericBitmap &rBitmap );        virtual ~AnimBitmap();        /// Start the animation        void startAnim();        /// Stop the animation        void stopAnim();        /// Draw the current frame on another graphics        void draw( OSGraphics &rImage, int xDest, int yDest );        /// Tell whether the pixel at the given position is visible        bool hit( int x, int y ) const;        /// Get the size of the current frame        virtual int getWidth() const;        virtual int getHeight() const;    private:        /// Graphics to store the bitmap        OSGraphics *m_pImage;        /// Number of frames        int m_nbFrames;        /// Frame rate        int m_frameRate;        /// Curent frame        int m_curFrame;         /// Timer for the animation        OSTimer *m_pTimer;        /// Callback for the timer        DEFINE_CALLBACK( AnimBitmap, NextFrame );};#endif

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