📄 anim_bitmap.hpp
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/***************************************************************************** * anim_bitmap.hpp ***************************************************************************** * Copyright (C) 2005 the VideoLAN team * $Id: anim_bitmap.hpp 16457 2006-08-31 20:51:12Z hartman $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifndef ANIM_BITMAP_HPP#define ANIM_BITMAP_HPP#include "../commands/cmd_generic.hpp"#include "../utils/observer.hpp"#include "../utils/position.hpp"class GenericBitmap;class OSGraphics;class OSTimer;/// Animated bitmapclass AnimBitmap: public SkinObject, public Box, public Subject<AnimBitmap>{ public: AnimBitmap( intf_thread_t *pIntf, const GenericBitmap &rBitmap ); virtual ~AnimBitmap(); /// Start the animation void startAnim(); /// Stop the animation void stopAnim(); /// Draw the current frame on another graphics void draw( OSGraphics &rImage, int xDest, int yDest ); /// Tell whether the pixel at the given position is visible bool hit( int x, int y ) const; /// Get the size of the current frame virtual int getWidth() const; virtual int getHeight() const; private: /// Graphics to store the bitmap OSGraphics *m_pImage; /// Number of frames int m_nbFrames; /// Frame rate int m_frameRate; /// Curent frame int m_curFrame; /// Timer for the animation OSTimer *m_pTimer; /// Callback for the timer DEFINE_CALLBACK( AnimBitmap, NextFrame );};#endif
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