📄 window_manager.hpp
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/***************************************************************************** * window_manager.hpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id: window_manager.hpp 16647 2006-09-14 14:58:57Z hartman $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifndef WINDOW_MANAGER_HPP#define WINDOW_MANAGER_HPP#include "skin_common.hpp"#include "top_window.hpp"#include <list>#include <map>#include <set>#include <utility>class GenericFont;class GenericLayout;class Anchor;class Tooltip;class Popup;/// Window manager for skin windowsclass WindowManager: public SkinObject{ public: /// Direction of the resizing enum Direction_t { kResizeE, // East kResizeSE, // South-East kResizeS, // South kNone // Reserved for internal use }; /// Constructor WindowManager( intf_thread_t *pIntf); /// Destructor virtual ~WindowManager(); /** * Add a window to the list of known windows. Necessary if you want * your window to be movable... */ void registerWindow( TopWindow &rWindow ); /// Remove a previously registered window void unregisterWindow( TopWindow &rWindow ); /// Tell the window manager that a move is initiated for rWindow void startMove( TopWindow &rWindow ); /// Tell the window manager that the current move ended void stopMove(); /** * Move the rWindow window to (left, top), and move all its * anchored windows. * If a new anchoring is detected, the windows will move accordingly. */ void move( TopWindow &rWindow, int left, int top ) const; /// Tell the window manager that a resize is initiated for rWindow void startResize( GenericLayout &rLayout, Direction_t direction ); /// Tell the window manager that the current resizing ended void stopResize(); /** * Resize the rWindow window to (width, height), and move all its * anchored windows, if some anchors are moved during the resizing. * If a new anchoring is detected, the windows will move (or resize) * accordingly. */ void resize( GenericLayout &rLayout, int width, int height ) const; /// Raise all the registered windows void raiseAll() const; /// Show all the registered windows void showAll( bool firstTime = false ) const; /// Hide all the registered windows void hideAll() const; /// Synchronize the windows with their visibility variable void synchVisibility() const; /// Save the current visibility of the windows void saveVisibility(); /// Restore the saved visibility of the windows void restoreVisibility() const; /// Raise the given window void raise( TopWindow &rWindow ) const { rWindow.raise(); } /// Show the given window void show( TopWindow &rWindow ) const { rWindow.show(); } /// Hide the given window void hide( TopWindow &rWindow ) const { rWindow.hide(); } /// Toggle all the windows on top void toggleOnTop(); /// Set the magnetism of screen edges void setMagnetValue( int magnet ) { m_magnet = magnet; } /// Set the alpha value of the static windows void setAlphaValue( int alpha ) { m_alpha = alpha; } /// Set the alpha value of the moving windows void setMoveAlphaValue( int moveAlpha ) { m_moveAlpha = moveAlpha; } /// Create the tooltip window void createTooltip( const GenericFont &rTipFont ); /// Show the tooltip window void showTooltip(); /// Hide the tooltip window void hideTooltip(); /// Add a layout of the given window. This new layout will be the /// active one. void addLayout( TopWindow &rWindow, GenericLayout &rLayout ); /// Change the active layout of the given window void setActiveLayout( TopWindow &rWindow, GenericLayout &rLayout ); /// Mark the given popup as active void setActivePopup( Popup &rPopup ) { m_pPopup = &rPopup; } /// Return the active popup, or NULL if none is active Popup * getActivePopup() const { return m_pPopup; } private: /// Some useful typedefs for lazy people like me typedef set<TopWindow*> WinSet_t; typedef list<Anchor*> AncList_t; /// Dependencies map /** * This map represents the graph of anchored windows: it associates * to a given window all the windows that are directly anchored by it. * This is not transitive, i.e. if a is in m_dep[b] and if b is in * m_dep[c], it doesn't mean that a is in m_dep[c] (in fact, it * would be extremely rare...) */ map<TopWindow*, WinSet_t> m_dependencies; /// Store all the windows WinSet_t m_allWindows; /** * Store the windows that were visible when saveVisibility() was * last called. */ WinSet_t m_savedWindows; /// Store the moving windows /** * This set is updated at every start of move. */ WinSet_t m_movingWindows; /** * Store the moving windows in the context of resizing * These sets are updated at every start of move */ //@{ WinSet_t m_resizeMovingE; WinSet_t m_resizeMovingS; WinSet_t m_resizeMovingSE; //@} /// Indicate whether the windows are currently on top VariablePtr m_cVarOnTop; /// Magnetism of the screen edges (= scope of action) int m_magnet; /// Alpha value of the static windows int m_alpha; /// Alpha value of the moving windows int m_moveAlpha; /// Direction of the current resizing Direction_t m_direction; /// Tooltip Tooltip *m_pTooltip; /// Active popup, if any Popup *m_pPopup; /// Recursively build a set of windows anchored to the one given. void buildDependSet( WinSet_t &rWinSet, TopWindow *pWindow ); /// Check anchoring /** * This function updates xOffset and yOffset, to take care of a new * anchoring (if any) */ void checkAnchors( TopWindow *pWindow, int &xOffset, int &yOffset ) const;};#endif
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