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📄 anchor.hpp

📁 uclinux 下的vlc播放器源代码
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/***************************************************************************** * anchor.hpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id: anchor.hpp 16454 2006-08-31 19:54:36Z hartman $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifndef ANCHOR_HPP#define ANCHOR_HPP#include "skin_common.hpp"#include "generic_layout.hpp"#include "../utils/bezier.hpp"#include "../utils/position.hpp"/// Class for the windows anchorsclass Anchor: public SkinObject{    public:        Anchor( intf_thread_t *pIntf, const Position &rPosition, int range,                int priority, const Bezier &rCurve, GenericLayout &rLayout ):            SkinObject( pIntf ), m_position( rPosition ),            m_rCurve( rCurve ), m_range( range ), m_priority( priority ),            m_rLayout( rLayout ) {}        virtual ~Anchor() {}        /**         * Return true if the given anchor is hanged by this one         * Two conditions are required:         *  - the other anchor must be in position of anchoring (as defined         *    by canHang())         *  - the priority of the other anchor must be lower than this one's         */        bool isHanging( const Anchor &rOther ) const;        /**         * Return true if the other anchor, moved by the (xOffset, yOffset)         * vector, is "hangable" by this one (i.e. if it is in its range of         * action), else return false.         * When the function returns true, the xOffset and yOffset parameters         * are modified to indicate the position that the other anchor would         * take if hanged by this one (this position is calculated to minimize         * the difference with the old xOffset and yOffset, so that the window         * doesn't "jump" in a strange way).         */        bool canHang( const Anchor &rOther, int &xOffset, int &yOffset ) const;        // Indicate whether this anchor is reduced to a single point        bool isPoint() const { return m_rCurve.getNbCtrlPoints() == 1; }        // Getters        const Position & getPosition() const { return m_position; }        int getXPosAbs() const        {            return (m_position.getLeft() + m_rLayout.getLeft());        }        int getYPosAbs() const        {            return (m_position.getTop() + m_rLayout.getTop());        }    private:        /// Position in the layout        Position m_position;        /// Curve of the anchor        const Bezier &m_rCurve;        /// Range of action        int m_range;        /// Priority        int m_priority;        /// Parent layout        GenericLayout &m_rLayout;};#endif

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