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📄 ft2_bitmap.hpp

📁 uclinux 下的vlc播放器源代码
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/***************************************************************************** * ft2_bitmap.hpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id: ft2_bitmap.hpp 14187 2006-02-07 16:37:40Z courmisch $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifndef FT2_BITMAP_HPP#define FT2_BITMAP_HPP#include <ft2build.h>#include FT_FREETYPE_H#include "generic_bitmap.hpp"/// Class for rendering freetype glyphs on a bitmapclass FT2Bitmap: public GenericBitmap{    public:        /// Create an empty bitmap        FT2Bitmap( intf_thread_t *pIntf, int width, int height );        virtual ~FT2Bitmap();        /// Get the width of the bitmap        virtual int getWidth() const { return m_width; }        /// Get the heighth of the bitmap        virtual int getHeight() const { return m_height; }        /// Get a linear buffer containing the image data.        /// Each pixel is stored in 4 bytes in the order B,G,R,A        virtual uint8_t *getData() const { return m_pData; }        /// Render a glyph on the bitmap at the given position        void draw( const FT_Bitmap &rBitmap, int left, int top,                   uint32_t color );    private:        /// Bitmap size        int m_width, m_height;        /// Image data buffer        uint8_t *m_pData;};#endif

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