📄 generic_layout.hpp
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/***************************************************************************** * generic_layout.hpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id: generic_layout.hpp 16647 2006-09-14 14:58:57Z hartman $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifndef GENERIC_LAYOUT_HPP#define GENERIC_LAYOUT_HPP#include "skin_common.hpp"#include "top_window.hpp"#include "../utils/pointer.hpp"#include "../utils/position.hpp"#include <list>class Anchor;class OSGraphics;class CtrlGeneric;class CtrlVideo;class VarBoolImpl;/// Control and its associated layerstruct LayeredControl{ LayeredControl( CtrlGeneric *pControl, int layer ): m_pControl( pControl ), m_layer( layer ) {} /// Pointer on the control CtrlGeneric *m_pControl; /// Layer number int m_layer;};/// Base class for layoutsclass GenericLayout: public SkinObject, public Box{ public: GenericLayout( intf_thread_t *pIntf, int width, int height, int minWidth, int maxWidth, int minHeight, int maxHeight ); virtual ~GenericLayout(); /// Attach the layout to a window virtual void setWindow( TopWindow *pWindow ); /// Get the associated window, if any virtual TopWindow *getWindow() const { return m_pWindow; } /// Called by a control which wants to capture the mouse virtual void onControlCapture( const CtrlGeneric &rCtrl ); /// Called by a control which wants to release the mouse virtual void onControlRelease( const CtrlGeneric &rCtrl ); /// Refresh the window virtual void refreshAll(); /// Refresh a rectangular portion of the window virtual void refreshRect( int x, int y, int width, int height ); /// Get the image of the layout virtual OSGraphics *getImage() const { return m_pImage; } /// Get the position of the layout (relative to the screen) virtual int getLeft() const { return m_pWindow->getLeft(); } virtual int getTop() const { return m_pWindow->getTop(); } /// Get the size of the layout virtual int getWidth() const { return m_width; } virtual int getHeight() const { return m_height; } /// Get the minimum and maximum size of the layout virtual int getMinWidth() const { return m_minWidth; } virtual int getMaxWidth() const { return m_maxWidth; } virtual int getMinHeight() const { return m_minHeight; } virtual int getMaxHeight() const { return m_maxHeight; } /// Resize the layout virtual void resize( int width, int height ); /** * Add a control in the layout at the given position, and * the optional given layer */ virtual void addControl( CtrlGeneric *pControl, const Position &rPosition, int layer ); /// Get the list of the controls in this layout, by layer order virtual const list<LayeredControl> &getControlList() const; /// Called by a control when its image has changed /** * The arguments indicate the size of the rectangle to refresh, * and the offset (from the control position) of this rectangle. * Use a negative width or height to refresh the layout completely */ virtual void onControlUpdate( const CtrlGeneric &rCtrl, int width, int height, int xOffSet, int yOffSet ); /// Get the list of the anchors of this layout virtual const list<Anchor*>& getAnchorList() const; /// Add an anchor to this layout virtual void addAnchor( Anchor *pAnchor ); /// Called when the layout is shown virtual void onShow(); /// Called when the layout is hidden virtual void onHide(); /// Give access to the "active layout" variable // FIXME: we give read/write access VarBoolImpl &getActiveVar() { return *m_pVarActive; } private: /// Parent window of the layout TopWindow *m_pWindow; /// Layout size int m_width, m_height; int m_minWidth, m_maxWidth; int m_minHeight, m_maxHeight; /// Image of the layout OSGraphics *m_pImage; /// List of the controls in the layout list<LayeredControl> m_controlList; //// Video control CtrlVideo *m_pVideoControl; /// List of the anchors in the layout list<Anchor*> m_anchorList; /// Flag to know if the layout is visible bool m_visible; /// Variable for the "active state" of the layout /** * Note: the layout is not an observer on this variable, because it * cannot be changed externally (i.e. without an explicit change of * layout). This way, we avoid using a setActiveLayoutInner method. */ mutable VarBoolImpl *m_pVarActive;};typedef CountedPtr<GenericLayout> GenericLayoutPtr;#endif
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