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📄 generic_layout.hpp

📁 uclinux 下的vlc播放器源代码
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/***************************************************************************** * generic_layout.hpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id: generic_layout.hpp 16647 2006-09-14 14:58:57Z hartman $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifndef GENERIC_LAYOUT_HPP#define GENERIC_LAYOUT_HPP#include "skin_common.hpp"#include "top_window.hpp"#include "../utils/pointer.hpp"#include "../utils/position.hpp"#include <list>class Anchor;class OSGraphics;class CtrlGeneric;class CtrlVideo;class VarBoolImpl;/// Control and its associated layerstruct LayeredControl{    LayeredControl( CtrlGeneric *pControl, int layer ):        m_pControl( pControl ), m_layer( layer ) {}    /// Pointer on the control    CtrlGeneric *m_pControl;    /// Layer number    int m_layer;};/// Base class for layoutsclass GenericLayout: public SkinObject, public Box{    public:        GenericLayout( intf_thread_t *pIntf, int width, int height,                       int minWidth, int maxWidth, int minHeight,                       int maxHeight );        virtual ~GenericLayout();        /// Attach the layout to a window        virtual void setWindow( TopWindow *pWindow );        /// Get the associated window, if any        virtual TopWindow *getWindow() const { return m_pWindow; }        /// Called by a control which wants to capture the mouse        virtual void onControlCapture( const CtrlGeneric &rCtrl );        /// Called by a control which wants to release the mouse        virtual void onControlRelease( const CtrlGeneric &rCtrl );        /// Refresh the window        virtual void refreshAll();        /// Refresh a rectangular portion of the window        virtual void refreshRect( int x, int y, int width, int height );        /// Get the image of the layout        virtual OSGraphics *getImage() const { return m_pImage; }        /// Get the position of the layout (relative to the screen)        virtual int getLeft() const { return m_pWindow->getLeft(); }        virtual int getTop() const { return m_pWindow->getTop(); }        /// Get the size of the layout        virtual int getWidth() const { return m_width; }        virtual int getHeight() const { return m_height; }        /// Get the minimum and maximum size of the layout        virtual int getMinWidth() const { return m_minWidth; }        virtual int getMaxWidth() const { return m_maxWidth; }        virtual int getMinHeight() const { return m_minHeight; }        virtual int getMaxHeight() const { return m_maxHeight; }        /// Resize the layout        virtual void resize( int width, int height );        /**         * Add a control in the layout at the given position, and         * the optional given layer         */        virtual void addControl( CtrlGeneric *pControl,                                 const Position &rPosition,                                 int layer );        /// Get the list of the controls in this layout, by layer order        virtual const list<LayeredControl> &getControlList() const;        /// Called by a control when its image has changed        /**         * The arguments indicate the size of the rectangle to refresh,         * and the offset (from the control position) of this rectangle.         * Use a negative width or height to refresh the layout completely         */        virtual void onControlUpdate( const CtrlGeneric &rCtrl,                                      int width, int height,                                      int xOffSet, int yOffSet );        /// Get the list of the anchors of this layout        virtual const list<Anchor*>& getAnchorList() const;        /// Add an anchor to this layout        virtual void addAnchor( Anchor *pAnchor );        /// Called when the layout is shown        virtual void onShow();        /// Called when the layout is hidden        virtual void onHide();        /// Give access to the "active layout" variable        // FIXME: we give read/write access        VarBoolImpl &getActiveVar() { return *m_pVarActive; }    private:        /// Parent window of the layout        TopWindow *m_pWindow;        /// Layout size        int m_width, m_height;        int m_minWidth, m_maxWidth;        int m_minHeight, m_maxHeight;        /// Image of the layout        OSGraphics *m_pImage;        /// List of the controls in the layout        list<LayeredControl> m_controlList;        //// Video control        CtrlVideo *m_pVideoControl;        /// List of the anchors in the layout        list<Anchor*> m_anchorList;        /// Flag to know if the layout is visible        bool m_visible;        /// Variable for the "active state" of the layout        /**         * Note: the layout is not an observer on this variable, because it         * cannot be changed externally (i.e. without an explicit change of         * layout). This way, we avoid using a setActiveLayoutInner method.         */        mutable VarBoolImpl *m_pVarActive;};typedef CountedPtr<GenericLayout> GenericLayoutPtr;#endif

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