📄 builder_data.hpp
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string m_down1Id; string m_over1Id; string m_up2Id; string m_down2Id; string m_over2Id; string m_state; string m_action1; string m_action2; string m_tooltip1; string m_tooltip2; string m_help; int m_layer; string m_windowId; string m_layoutId; }; /// List list<Checkbox> m_listCheckbox; /// Type definition struct Image { Image( const string & id, int xPos, int yPos, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & visible, const string & bmpId, const string & actionId, const string & action2Id, const string & resize, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_visible( visible ), m_bmpId( bmpId ), m_actionId( actionId ), m_action2Id( action2Id ), m_resize( resize ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {} string m_id; int m_xPos; int m_yPos; string m_leftTop; string m_rightBottom; bool m_xKeepRatio; bool m_yKeepRatio; string m_visible; string m_bmpId; string m_actionId; string m_action2Id; string m_resize; string m_help; int m_layer; string m_windowId; string m_layoutId; }; /// List list<Image> m_listImage; /// Type definition struct IniFile { IniFile( const string & id, const string & file ):m_id( id ), m_file( file ) {} string m_id; string m_file; }; /// List list<IniFile> m_listIniFile; /// Type definition struct Text { Text( const string & id, int xPos, int yPos, const string & visible, const string & fontId, const string & text, int width, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, uint32_t color, const string & scrolling, const string & alignment, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_visible( visible ), m_fontId( fontId ), m_text( text ), m_width( width ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_color( color ), m_scrolling( scrolling ), m_alignment( alignment ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {} string m_id; int m_xPos; int m_yPos; string m_visible; string m_fontId; string m_text; int m_width; string m_leftTop; string m_rightBottom; bool m_xKeepRatio; bool m_yKeepRatio; uint32_t m_color; string m_scrolling; string m_alignment; string m_help; int m_layer; string m_windowId; string m_layoutId; }; /// List list<Text> m_listText; /// Type definition struct RadialSlider { RadialSlider( const string & id, const string & visible, int xPos, int yPos, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & sequence, int nbImages, float minAngle, float maxAngle, const string & value, const string & tooltip, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_visible( visible ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_sequence( sequence ), m_nbImages( nbImages ), m_minAngle( minAngle ), m_maxAngle( maxAngle ), m_value( value ), m_tooltip( tooltip ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {} string m_id; string m_visible; int m_xPos; int m_yPos; string m_leftTop; string m_rightBottom; bool m_xKeepRatio; bool m_yKeepRatio; string m_sequence; int m_nbImages; float m_minAngle; float m_maxAngle; string m_value; string m_tooltip; string m_help; int m_layer; string m_windowId; string m_layoutId; }; /// List list<RadialSlider> m_listRadialSlider; /// Type definition struct Slider { Slider( const string & id, const string & visible, int xPos, int yPos, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & upId, const string & downId, const string & overId, const string & points, int thickness, const string & value, const string & imageId, int nbHoriz, int nbVert, int padHoriz, int padVert, const string & tooltip, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_visible( visible ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_upId( upId ), m_downId( downId ), m_overId( overId ), m_points( points ), m_thickness( thickness ), m_value( value ), m_imageId( imageId ), m_nbHoriz( nbHoriz ), m_nbVert( nbVert ), m_padHoriz( padHoriz ), m_padVert( padVert ), m_tooltip( tooltip ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {} string m_id; string m_visible; int m_xPos; int m_yPos; string m_leftTop; string m_rightBottom; bool m_xKeepRatio; bool m_yKeepRatio; string m_upId; string m_downId; string m_overId; string m_points; int m_thickness; string m_value; string m_imageId; int m_nbHoriz; int m_nbVert; int m_padHoriz; int m_padVert; string m_tooltip; string m_help; int m_layer; string m_windowId; string m_layoutId; }; /// List list<Slider> m_listSlider; /// Type definition struct List { List( const string & id, int xPos, int yPos, const string & visible, int width, int height, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & fontId, const string & var, const string & bgImageId, const string & fgColor, const string & playColor, const string & bgColor1, const string & bgColor2, const string & selColor, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_visible( visible ), m_width( width ), m_height( height ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_fontId( fontId ), m_var( var ), m_bgImageId( bgImageId ), m_fgColor( fgColor ), m_playColor( playColor ), m_bgColor1( bgColor1 ), m_bgColor2( bgColor2 ), m_selColor( selColor ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {} string m_id; int m_xPos; int m_yPos; string m_visible; int m_width; int m_height; string m_leftTop; string m_rightBottom; bool m_xKeepRatio; bool m_yKeepRatio; string m_fontId; string m_var; string m_bgImageId; string m_fgColor; string m_playColor; string m_bgColor1; string m_bgColor2; string m_selColor; string m_help; int m_layer; string m_windowId; string m_layoutId; }; /// List list<List> m_listList; /// Type definition struct Tree { Tree( const string & id, int xPos, int yPos, const string & visible, const string & flat, int width, int height, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & fontId, const string & var, const string & bgImageId, const string & itemImageId, const string & openImageId, const string & closedImageId, const string & fgColor, const string & playColor, const string & bgColor1, const string & bgColor2, const string & selColor, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_visible( visible ), m_flat( flat ), m_width( width ), m_height( height ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_fontId( fontId ), m_var( var ), m_bgImageId( bgImageId ), m_itemImageId( itemImageId ), m_openImageId( openImageId ), m_closedImageId( closedImageId ), m_fgColor( fgColor ), m_playColor( playColor ), m_bgColor1( bgColor1 ), m_bgColor2( bgColor2 ), m_selColor( selColor ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {} string m_id; int m_xPos; int m_yPos; string m_visible; string m_flat; int m_width; int m_height; string m_leftTop; string m_rightBottom; bool m_xKeepRatio; bool m_yKeepRatio; string m_fontId; string m_var; string m_bgImageId; string m_itemImageId; string m_openImageId; string m_closedImageId; string m_fgColor; string m_playColor; string m_bgColor1; string m_bgColor2; string m_selColor; string m_help; int m_layer; string m_windowId; string m_layoutId; }; /// List list<Tree> m_listTree; /// Type definition struct Video { Video( const string & id, int xPos, int yPos, int width, int height, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & visible, bool autoResize, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_width( width ), m_height( height ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_visible( visible ), m_autoResize( autoResize ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {} string m_id; int m_xPos; int m_yPos; int m_width; int m_height; string m_leftTop; string m_rightBottom; bool m_xKeepRatio; bool m_yKeepRatio; string m_visible; bool m_autoResize; string m_help; int m_layer; string m_windowId; string m_layoutId; }; /// List list<Video> m_listVideo;};#endif
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