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📄 builder_data.hpp

📁 uclinux 下的vlc播放器源代码
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        string m_down1Id;        string m_over1Id;        string m_up2Id;        string m_down2Id;        string m_over2Id;        string m_state;        string m_action1;        string m_action2;        string m_tooltip1;        string m_tooltip2;        string m_help;        int m_layer;        string m_windowId;        string m_layoutId;    };    /// List    list<Checkbox> m_listCheckbox;    /// Type definition    struct Image    {        Image( const string & id, int xPos, int yPos, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & visible, const string & bmpId, const string & actionId, const string & action2Id, const string & resize, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_visible( visible ), m_bmpId( bmpId ), m_actionId( actionId ), m_action2Id( action2Id ), m_resize( resize ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}        string m_id;        int m_xPos;        int m_yPos;        string m_leftTop;        string m_rightBottom;        bool m_xKeepRatio;        bool m_yKeepRatio;        string m_visible;        string m_bmpId;        string m_actionId;        string m_action2Id;        string m_resize;        string m_help;        int m_layer;        string m_windowId;        string m_layoutId;    };    /// List    list<Image> m_listImage;    /// Type definition    struct IniFile    {        IniFile( const string & id, const string & file ):m_id( id ), m_file( file ) {}        string m_id;        string m_file;    };    /// List    list<IniFile> m_listIniFile;    /// Type definition    struct Text    {        Text( const string & id, int xPos, int yPos, const string & visible, const string & fontId, const string & text, int width, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, uint32_t color, const string & scrolling, const string & alignment, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_visible( visible ), m_fontId( fontId ), m_text( text ), m_width( width ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_color( color ), m_scrolling( scrolling ), m_alignment( alignment ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}        string m_id;        int m_xPos;        int m_yPos;        string m_visible;        string m_fontId;        string m_text;        int m_width;        string m_leftTop;        string m_rightBottom;        bool m_xKeepRatio;        bool m_yKeepRatio;        uint32_t m_color;        string m_scrolling;        string m_alignment;        string m_help;        int m_layer;        string m_windowId;        string m_layoutId;    };    /// List    list<Text> m_listText;    /// Type definition    struct RadialSlider    {        RadialSlider( const string & id, const string & visible, int xPos, int yPos, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & sequence, int nbImages, float minAngle, float maxAngle, const string & value, const string & tooltip, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_visible( visible ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_sequence( sequence ), m_nbImages( nbImages ), m_minAngle( minAngle ), m_maxAngle( maxAngle ), m_value( value ), m_tooltip( tooltip ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}        string m_id;        string m_visible;        int m_xPos;        int m_yPos;        string m_leftTop;        string m_rightBottom;        bool m_xKeepRatio;        bool m_yKeepRatio;        string m_sequence;        int m_nbImages;        float m_minAngle;        float m_maxAngle;        string m_value;        string m_tooltip;        string m_help;        int m_layer;        string m_windowId;        string m_layoutId;    };    /// List    list<RadialSlider> m_listRadialSlider;    /// Type definition    struct Slider    {        Slider( const string & id, const string & visible, int xPos, int yPos, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & upId, const string & downId, const string & overId, const string & points, int thickness, const string & value, const string & imageId, int nbHoriz, int nbVert, int padHoriz, int padVert, const string & tooltip, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_visible( visible ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_upId( upId ), m_downId( downId ), m_overId( overId ), m_points( points ), m_thickness( thickness ), m_value( value ), m_imageId( imageId ), m_nbHoriz( nbHoriz ), m_nbVert( nbVert ), m_padHoriz( padHoriz ), m_padVert( padVert ), m_tooltip( tooltip ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}        string m_id;        string m_visible;        int m_xPos;        int m_yPos;        string m_leftTop;        string m_rightBottom;        bool m_xKeepRatio;        bool m_yKeepRatio;        string m_upId;        string m_downId;        string m_overId;        string m_points;        int m_thickness;        string m_value;        string m_imageId;        int m_nbHoriz;        int m_nbVert;        int m_padHoriz;        int m_padVert;        string m_tooltip;        string m_help;        int m_layer;        string m_windowId;        string m_layoutId;    };    /// List    list<Slider> m_listSlider;    /// Type definition    struct List    {        List( const string & id, int xPos, int yPos, const string & visible, int width, int height, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & fontId, const string & var, const string & bgImageId, const string & fgColor, const string & playColor, const string & bgColor1, const string & bgColor2, const string & selColor, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_visible( visible ), m_width( width ), m_height( height ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_fontId( fontId ), m_var( var ), m_bgImageId( bgImageId ), m_fgColor( fgColor ), m_playColor( playColor ), m_bgColor1( bgColor1 ), m_bgColor2( bgColor2 ), m_selColor( selColor ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}        string m_id;        int m_xPos;        int m_yPos;        string m_visible;        int m_width;        int m_height;        string m_leftTop;        string m_rightBottom;        bool m_xKeepRatio;        bool m_yKeepRatio;        string m_fontId;        string m_var;        string m_bgImageId;        string m_fgColor;        string m_playColor;        string m_bgColor1;        string m_bgColor2;        string m_selColor;        string m_help;        int m_layer;        string m_windowId;        string m_layoutId;    };    /// List    list<List> m_listList;    /// Type definition    struct Tree    {        Tree( const string & id, int xPos, int yPos, const string & visible, const string & flat, int width, int height, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & fontId, const string & var, const string & bgImageId, const string & itemImageId, const string & openImageId, const string & closedImageId, const string & fgColor, const string & playColor, const string & bgColor1, const string & bgColor2, const string & selColor, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_visible( visible ), m_flat( flat ), m_width( width ), m_height( height ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_fontId( fontId ), m_var( var ), m_bgImageId( bgImageId ), m_itemImageId( itemImageId ), m_openImageId( openImageId ), m_closedImageId( closedImageId ), m_fgColor( fgColor ), m_playColor( playColor ), m_bgColor1( bgColor1 ), m_bgColor2( bgColor2 ), m_selColor( selColor ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}        string m_id;        int m_xPos;        int m_yPos;        string m_visible;        string m_flat;        int m_width;        int m_height;        string m_leftTop;        string m_rightBottom;        bool m_xKeepRatio;        bool m_yKeepRatio;        string m_fontId;        string m_var;        string m_bgImageId;        string m_itemImageId;        string m_openImageId;        string m_closedImageId;        string m_fgColor;        string m_playColor;        string m_bgColor1;        string m_bgColor2;        string m_selColor;        string m_help;        int m_layer;        string m_windowId;        string m_layoutId;    };    /// List    list<Tree> m_listTree;    /// Type definition    struct Video    {        Video( const string & id, int xPos, int yPos, int width, int height, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & visible, bool autoResize, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_width( width ), m_height( height ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_visible( visible ), m_autoResize( autoResize ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}        string m_id;        int m_xPos;        int m_yPos;        int m_width;        int m_height;        string m_leftTop;        string m_rightBottom;        bool m_xKeepRatio;        bool m_yKeepRatio;        string m_visible;        bool m_autoResize;        string m_help;        int m_layer;        string m_windowId;        string m_layoutId;    };    /// List    list<Video> m_listVideo;};#endif

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