📄 async_queue.hpp
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/***************************************************************************** * async_queue.hpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id: async_queue.hpp 14187 2006-02-07 16:37:40Z courmisch $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifndef ASYNC_QUEUE_HPP#define ASYNC_QUEUE_HPP#include "cmd_generic.hpp"#include <list>#include <string>class OSTimer;/// Asynchronous queue for commandsclass AsyncQueue: public SkinObject{ public: /// Get the instance of AsyncQueue /// Returns NULL if initialization failed. static AsyncQueue *instance( intf_thread_t *pIntf ); /// Destroy the instance of AsyncQueue static void destroy( intf_thread_t *pIntf ); /// Add a command in the queue, after having removed the commands /// of the same type already in the queue if needed void push( const CmdGenericPtr &rcCommand, bool removePrev = true ); /// Remove the commands of the given type void remove( const string &rType , const CmdGenericPtr &rcCommand ); /// Flush the queue and execute the commands void flush(); private: /// Command queue list<CmdGenericPtr> m_cmdList; /// Timer OSTimer *m_pTimer; /// Mutex vlc_mutex_t m_lock; // Private because it is a singleton AsyncQueue( intf_thread_t *pIntf ); virtual ~AsyncQueue(); // Callback to flush the queue DEFINE_CALLBACK( AsyncQueue, Flush );};#endif
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