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📄 ctrl_tree.hpp

📁 uclinux 下的vlc播放器源代码
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/***************************************************************************** * ctrl_tree.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: ctrl_tree.hpp 16457 2006-08-31 20:51:12Z hartman $ * * Authors: Antoine Cellerier * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifndef CTRL_TREE_HPP#define CTRL_TREE_HPP#include "ctrl_generic.hpp"#include "../utils/observer.hpp"#include "../utils/var_tree.hpp"class OSGraphics;class GenericFont;class GenericBitmap;/// Class for control treeclass CtrlTree: public CtrlGeneric, public Observer<VarTree, tree_update>,    public Observer<VarPercent>{    public:        CtrlTree( intf_thread_t *pIntf,                  VarTree &rTree,                  const GenericFont &rFont,                  const GenericBitmap *pBgBitmap,                  const GenericBitmap *pItemBitmap,                  const GenericBitmap *pOpenBitmap,                  const GenericBitmap *pClosedBitmap,                  uint32_t fgColor,                  uint32_t playColor,                  uint32_t bgColor1,                  uint32_t bgColor2,                  uint32_t selColor,                  const UString &rHelp,                  VarBool *pVisible,                  VarBool *pFlat );        virtual ~CtrlTree();        /// Handle an event on the control        virtual void handleEvent( EvtGeneric &rEvent );        /// Check whether coordinates are inside the control        virtual bool mouseOver( int x, int y ) const;        /// Draw the control on the given graphics        virtual void draw( OSGraphics &rImage, int xDest, int yDest );        /// Called when the layout is resized        virtual void onResize();        /// Return true if the control can gain the focus        virtual bool isFocusable() const { return true; }        /// Get the type of control (custom RTTI)        virtual string getType() const { return "tree"; }        /// Make sure an item is visible        /// \param item an iterator to a tree item        /// \return true if it changed the position        bool ensureVisible( VarTree::Iterator item );        /// Make sure an item is visible        /// \param itemIndex the absolute index in the tree        /// \return true if it changed the position        bool ensureVisible( int itemIndex );    private:        /// Tree associated to the control        VarTree &m_rTree;        /// Font        const GenericFont &m_rFont;        /// Background bitmap        const GenericBitmap *m_pBgBitmap;        /// Item (leaf) bitmap        // (TODO : add different bitmaps for different item types        //         like in the wx playlist)        const GenericBitmap *m_pItemBitmap;        /// Open (expanded) node bitmap        const GenericBitmap *m_pOpenBitmap;        /// Closed node bitmap        const GenericBitmap *m_pClosedBitmap;        /// Color of normal test        uint32_t m_fgColor;        /// Color of the playing item        uint32_t m_playColor;        /// Background colors, used when no background bitmap is given        uint32_t m_bgColor1, m_bgColor2;        /// Background of selected items        uint32_t m_selColor;        /// Pointer on the last selected item in the tree        VarTree *m_pLastSelected;        /// Image of the control        OSGraphics *m_pImage;        /// First item in the visible area        VarTree::Iterator m_firstPos;        /// Don't move if the position variable is updated        bool m_dontMove;        /// Do we want to "flaten" the tree ?        bool m_flat;        /// Method called when the tree variable is modified        virtual void onUpdate( Subject<VarTree, tree_update> &rTree ,                               tree_update *);        // Method called when the position variable of the tree is modified        virtual void onUpdate( Subject<VarPercent> &rPercent , void *);        /// Called when the position is set        virtual void onPositionChange();        /// Compute the number of lines that can be displayed        int maxItems();        /// Compute the item's height (depends on fonts and images used)        int itemHeight();        /// Compute the width of an item's bitmap        int itemImageWidth();        /// Check if the tree must be scrolled        void autoScroll();        /// Draw the image of the control        void makeImage();        /// Return the n'th displayed item (starting at position 0)        /**         *  Return m_rTree.end() if such an item cannot be found (n < 0, or         *  n too big)         */        VarTree::Iterator findItemAtPos( int n );};#endif

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