📄 ctrl_tree.hpp
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/***************************************************************************** * ctrl_tree.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: ctrl_tree.hpp 16457 2006-08-31 20:51:12Z hartman $ * * Authors: Antoine Cellerier * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifndef CTRL_TREE_HPP#define CTRL_TREE_HPP#include "ctrl_generic.hpp"#include "../utils/observer.hpp"#include "../utils/var_tree.hpp"class OSGraphics;class GenericFont;class GenericBitmap;/// Class for control treeclass CtrlTree: public CtrlGeneric, public Observer<VarTree, tree_update>, public Observer<VarPercent>{ public: CtrlTree( intf_thread_t *pIntf, VarTree &rTree, const GenericFont &rFont, const GenericBitmap *pBgBitmap, const GenericBitmap *pItemBitmap, const GenericBitmap *pOpenBitmap, const GenericBitmap *pClosedBitmap, uint32_t fgColor, uint32_t playColor, uint32_t bgColor1, uint32_t bgColor2, uint32_t selColor, const UString &rHelp, VarBool *pVisible, VarBool *pFlat ); virtual ~CtrlTree(); /// Handle an event on the control virtual void handleEvent( EvtGeneric &rEvent ); /// Check whether coordinates are inside the control virtual bool mouseOver( int x, int y ) const; /// Draw the control on the given graphics virtual void draw( OSGraphics &rImage, int xDest, int yDest ); /// Called when the layout is resized virtual void onResize(); /// Return true if the control can gain the focus virtual bool isFocusable() const { return true; } /// Get the type of control (custom RTTI) virtual string getType() const { return "tree"; } /// Make sure an item is visible /// \param item an iterator to a tree item /// \return true if it changed the position bool ensureVisible( VarTree::Iterator item ); /// Make sure an item is visible /// \param itemIndex the absolute index in the tree /// \return true if it changed the position bool ensureVisible( int itemIndex ); private: /// Tree associated to the control VarTree &m_rTree; /// Font const GenericFont &m_rFont; /// Background bitmap const GenericBitmap *m_pBgBitmap; /// Item (leaf) bitmap // (TODO : add different bitmaps for different item types // like in the wx playlist) const GenericBitmap *m_pItemBitmap; /// Open (expanded) node bitmap const GenericBitmap *m_pOpenBitmap; /// Closed node bitmap const GenericBitmap *m_pClosedBitmap; /// Color of normal test uint32_t m_fgColor; /// Color of the playing item uint32_t m_playColor; /// Background colors, used when no background bitmap is given uint32_t m_bgColor1, m_bgColor2; /// Background of selected items uint32_t m_selColor; /// Pointer on the last selected item in the tree VarTree *m_pLastSelected; /// Image of the control OSGraphics *m_pImage; /// First item in the visible area VarTree::Iterator m_firstPos; /// Don't move if the position variable is updated bool m_dontMove; /// Do we want to "flaten" the tree ? bool m_flat; /// Method called when the tree variable is modified virtual void onUpdate( Subject<VarTree, tree_update> &rTree , tree_update *); // Method called when the position variable of the tree is modified virtual void onUpdate( Subject<VarPercent> &rPercent , void *); /// Called when the position is set virtual void onPositionChange(); /// Compute the number of lines that can be displayed int maxItems(); /// Compute the item's height (depends on fonts and images used) int itemHeight(); /// Compute the width of an item's bitmap int itemImageWidth(); /// Check if the tree must be scrolled void autoScroll(); /// Draw the image of the control void makeImage(); /// Return the n'th displayed item (starting at position 0) /** * Return m_rTree.end() if such an item cannot be found (n < 0, or * n too big) */ VarTree::Iterator findItemAtPos( int n );};#endif
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