📄 ctrl_checkbox.hpp
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/***************************************************************************** * ctrl_checkbox.hpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id: ctrl_checkbox.hpp 16457 2006-08-31 20:51:12Z hartman $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifndef CTRL_CHECKBOX_HPP#define CTRL_CHECKBOX_HPP#include "ctrl_generic.hpp"#include "../utils/fsm.hpp"#include "../utils/observer.hpp"#include "../src/anim_bitmap.hpp"class GenericBitmap;class OSGraphics;class CmdGeneric;/// Base class for checkbox controlsclass CtrlCheckbox: public CtrlGeneric, public Observer<AnimBitmap>{ public: /// Create a checkbox with 6 images CtrlCheckbox( intf_thread_t *pIntf, const GenericBitmap &rBmpUp1, const GenericBitmap &rBmpOver1, const GenericBitmap &rBmpDown1, const GenericBitmap &rBmpUp2, const GenericBitmap &rBmpOver2, const GenericBitmap &rBmpDown2, CmdGeneric &rCommand1, CmdGeneric &rCommand2, const UString &rTooltip1, const UString &rTooltip2, VarBool &rVariable, const UString &rHelp, VarBool *pVisible); virtual ~CtrlCheckbox(); /// Handle an event virtual void handleEvent( EvtGeneric &rEvent ); /// Check whether coordinates are inside the control virtual bool mouseOver( int x, int y ) const; /// Draw the control on the given graphics virtual void draw( OSGraphics &rImage, int xDest, int yDest ); /// Get the text of the tooltip XXX virtual UString getTooltipText() const { return *m_pTooltip; } /// Get the type of control (custom RTTI) virtual string getType() const { return "checkbox"; } private: /// Finite state machine of the control FSM m_fsm; /// Observed variable VarBool &m_rVariable; /// Commands for the 2 states CmdGeneric &m_rCommand1, &m_rCommand2; /// Current command CmdGeneric *m_pCommand; /// Tooltip texts for the 2 states const UString m_tooltip1, m_tooltip2; /// Current tooltip const UString *m_pTooltip; /// Images of the checkbox in the different states AnimBitmap m_imgUp1, m_imgOver1, m_imgDown1; AnimBitmap m_imgUp2, m_imgOver2, m_imgDown2; /// Current set of images (pointing to 1 or 2) /// In fact, we consider here that a checkbox acts like 2 buttons, in a /// symetric way; this is a small trick to avoid multiplicating the /// callbacks (and it could be extended easily to support 3 buttons or /// more...) AnimBitmap *m_pImgUp, *m_pImgOver, *m_pImgDown; /// Current image AnimBitmap *m_pImgCurrent; /// Callback objects DEFINE_CALLBACK( CtrlCheckbox, UpOverDownOver ) DEFINE_CALLBACK( CtrlCheckbox, DownOverUpOver ) DEFINE_CALLBACK( CtrlCheckbox, DownOverDown ) DEFINE_CALLBACK( CtrlCheckbox, DownDownOver ) DEFINE_CALLBACK( CtrlCheckbox, UpOverUp ) DEFINE_CALLBACK( CtrlCheckbox, UpUpOver ) DEFINE_CALLBACK( CtrlCheckbox, DownUp ) DEFINE_CALLBACK( CtrlCheckbox, UpHidden ) DEFINE_CALLBACK( CtrlCheckbox, HiddenUp ) /// Method called when the observed variable is modified virtual void onVarBoolUpdate( VarBool &rVariable ); /// Method called when an animated bitmap changes virtual void onUpdate( Subject<AnimBitmap> &rBitmap, void* ); /// Change the current image void setImage( AnimBitmap *pImg ); /// Helper function to update the current state of images void changeButton();};#endif
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