📄 ctrl_checkbox.cpp
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/***************************************************************************** * ctrl_checkbox.cpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id: ctrl_checkbox.cpp 16457 2006-08-31 20:51:12Z hartman $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#include "ctrl_checkbox.hpp"#include "../events/evt_generic.hpp"#include "../commands/cmd_generic.hpp"#include "../src/generic_bitmap.hpp"#include "../src/os_factory.hpp"#include "../src/os_graphics.hpp"#include "../utils/var_bool.hpp"CtrlCheckbox::CtrlCheckbox( intf_thread_t *pIntf, const GenericBitmap &rBmpUp1, const GenericBitmap &rBmpOver1, const GenericBitmap &rBmpDown1, const GenericBitmap &rBmpUp2, const GenericBitmap &rBmpOver2, const GenericBitmap &rBmpDown2, CmdGeneric &rCommand1, CmdGeneric &rCommand2, const UString &rTooltip1, const UString &rTooltip2, VarBool &rVariable, const UString &rHelp, VarBool *pVisible ): CtrlGeneric( pIntf, rHelp, pVisible ), m_fsm( pIntf ), m_rVariable( rVariable ), m_rCommand1( rCommand1 ), m_rCommand2( rCommand2 ), m_tooltip1( rTooltip1 ), m_tooltip2( rTooltip2 ), m_imgUp1( pIntf, rBmpUp1 ), m_imgOver1( pIntf, rBmpOver1 ), m_imgDown1( pIntf, rBmpDown1 ), m_imgUp2( pIntf, rBmpUp2 ), m_imgOver2( pIntf, rBmpOver2 ), m_imgDown2( pIntf, rBmpDown2 ), m_cmdUpOverDownOver( this ), m_cmdDownOverUpOver( this ), m_cmdDownOverDown( this ), m_cmdDownDownOver( this ), m_cmdUpOverUp( this ), m_cmdUpUpOver( this ), m_cmdDownUp( this ), m_cmdUpHidden( this ), m_cmdHiddenUp( this ){ // States m_fsm.addState( "up" ); m_fsm.addState( "down" ); m_fsm.addState( "upOver" ); m_fsm.addState( "downOver" ); m_fsm.addState( "hidden" ); // Transitions m_fsm.addTransition( "upOver", "mouse:left:down", "downOver", &m_cmdUpOverDownOver ); m_fsm.addTransition( "upOver", "mouse:left:dblclick", "downOver", &m_cmdUpOverDownOver ); m_fsm.addTransition( "downOver", "mouse:left:up", "upOver", &m_cmdDownOverUpOver ); m_fsm.addTransition( "downOver", "leave", "down", &m_cmdDownOverDown ); m_fsm.addTransition( "down", "enter", "downOver", &m_cmdDownDownOver ); m_fsm.addTransition( "upOver", "leave", "up", &m_cmdUpOverUp ); m_fsm.addTransition( "up", "enter", "upOver", &m_cmdUpUpOver ); m_fsm.addTransition( "down", "mouse:left:up", "up", &m_cmdDownUp ); // XXX: It would be easy to use a "ANY" initial state to handle these // four lines in only one. But till now it isn't worthwhile... m_fsm.addTransition( "up", "special:hide", "hidden", &m_cmdUpHidden ); m_fsm.addTransition( "down", "special:hide", "hidden", &m_cmdUpHidden ); m_fsm.addTransition( "upOver", "special:hide", "hidden", &m_cmdUpHidden ); m_fsm.addTransition( "downOver", "special:hide", "hidden", &m_cmdUpHidden ); m_fsm.addTransition( "hidden", "special:show", "up", &m_cmdHiddenUp ); // Observe the variable m_rVariable.addObserver( this ); // Initial state m_fsm.setState( "up" ); if( !m_rVariable.get() ) { m_pImgUp = &m_imgUp1; m_pImgOver = &m_imgOver1; m_pImgDown = &m_imgDown1; m_pImgCurrent = m_pImgUp; m_pCommand = &m_rCommand1; m_pTooltip = &m_tooltip1; } else { m_pImgUp = &m_imgUp2; m_pImgOver = &m_imgOver2; m_pImgDown = &m_imgDown2; m_pImgCurrent = m_pImgUp; m_pCommand = &m_rCommand2; m_pTooltip = &m_tooltip2; }}CtrlCheckbox::~CtrlCheckbox(){ m_rVariable.delObserver( this );}void CtrlCheckbox::handleEvent( EvtGeneric &rEvent ){ m_fsm.handleTransition( rEvent.getAsString() );}bool CtrlCheckbox::mouseOver( int x, int y ) const{ if( m_pImgCurrent ) { return m_pImgCurrent->hit( x, y ); } else { return false; }}void CtrlCheckbox::draw( OSGraphics &rImage, int xDest, int yDest ){ if( m_pImgCurrent ) { // Draw the current image m_pImgCurrent->draw( rImage, xDest, yDest ); }}void CtrlCheckbox::setImage( AnimBitmap *pImg ){ AnimBitmap *pOldImg = m_pImgCurrent; m_pImgCurrent = pImg; if( pOldImg ) { pOldImg->stopAnim(); pOldImg->delObserver( this ); } if( pImg ) { pImg->startAnim(); pImg->addObserver( this ); } notifyLayoutMaxSize( pOldImg, pImg );}void CtrlCheckbox::CmdUpOverDownOver::execute(){ m_pParent->captureMouse(); m_pParent->setImage( m_pParent->m_pImgDown );}void CtrlCheckbox::CmdDownOverUpOver::execute(){ m_pParent->releaseMouse(); // There is a little trick here: since we update the image of the control // before executing the command, there is no way that the observed variable // can have changed, so changeButton() has not been called, and m_pImgUp is // still the "old" up state. That's why we don't use it, and use the other // one instead. Otherwise, we would notice a "phantom effect", where the // old up image is displayed for a few milliseconds, until the variable is // updated and the correct up image is displayed. // Executing the action before refreshing the state wouldn't work, because // the variable may be updated asynchronously (when triggered by a callback // from an object variable). // Invert the state variable if( m_pParent->m_pImgUp == &m_pParent->m_imgUp1 ) m_pParent->setImage( &m_pParent->m_imgUp2 ); else m_pParent->setImage( &m_pParent->m_imgUp1 ); // Execute the command m_pParent->m_pCommand->execute();}void CtrlCheckbox::CmdDownOverDown::execute(){ m_pParent->setImage( m_pParent->m_pImgUp );}void CtrlCheckbox::CmdDownDownOver::execute(){ m_pParent->setImage( m_pParent->m_pImgDown );}void CtrlCheckbox::CmdUpUpOver::execute(){ m_pParent->setImage( m_pParent->m_pImgOver );}void CtrlCheckbox::CmdUpOverUp::execute(){ m_pParent->setImage( m_pParent->m_pImgUp );}void CtrlCheckbox::CmdDownUp::execute(){ m_pParent->releaseMouse();}void CtrlCheckbox::CmdUpHidden::execute(){ m_pParent->setImage( NULL );}void CtrlCheckbox::CmdHiddenUp::execute(){ m_pParent->setImage( m_pParent->m_pImgUp );}void CtrlCheckbox::onVarBoolUpdate( VarBool &rVariable ){ changeButton();}void CtrlCheckbox::onUpdate( Subject<AnimBitmap> &rBitmap, void *arg ){ notifyLayout();}void CtrlCheckbox::changeButton(){ // Are we using the first set of images or the second one? if( m_pImgUp == &m_imgUp1 ) { m_pImgUp = &m_imgUp2; m_pImgOver = &m_imgOver2; m_pImgDown = &m_imgDown2; m_pTooltip = &m_tooltip2; m_pCommand = &m_rCommand2; } else { m_pImgUp = &m_imgUp1; m_pImgOver = &m_imgOver1; m_pImgDown = &m_imgDown1; m_pTooltip = &m_tooltip1; m_pCommand = &m_rCommand1; } // XXX: We assume that the checkbox is up setImage( m_pImgUp ); // Notify the window the tooltip has changed notifyTooltipChange(); // Refresh notifyLayout();}
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