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📄 ctrl_checkbox.cpp

📁 uclinux 下的vlc播放器源代码
💻 CPP
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/***************************************************************************** * ctrl_checkbox.cpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id: ctrl_checkbox.cpp 16457 2006-08-31 20:51:12Z hartman $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#include "ctrl_checkbox.hpp"#include "../events/evt_generic.hpp"#include "../commands/cmd_generic.hpp"#include "../src/generic_bitmap.hpp"#include "../src/os_factory.hpp"#include "../src/os_graphics.hpp"#include "../utils/var_bool.hpp"CtrlCheckbox::CtrlCheckbox( intf_thread_t *pIntf,                            const GenericBitmap &rBmpUp1,                            const GenericBitmap &rBmpOver1,                            const GenericBitmap &rBmpDown1,                            const GenericBitmap &rBmpUp2,                            const GenericBitmap &rBmpOver2,                            const GenericBitmap &rBmpDown2,                            CmdGeneric &rCommand1, CmdGeneric &rCommand2,                            const UString &rTooltip1,                            const UString &rTooltip2,                            VarBool &rVariable, const UString &rHelp,                            VarBool *pVisible ):    CtrlGeneric( pIntf, rHelp, pVisible ), m_fsm( pIntf ),    m_rVariable( rVariable ),    m_rCommand1( rCommand1 ), m_rCommand2( rCommand2 ),    m_tooltip1( rTooltip1 ), m_tooltip2( rTooltip2 ),    m_imgUp1( pIntf, rBmpUp1 ), m_imgOver1( pIntf, rBmpOver1 ),    m_imgDown1( pIntf, rBmpDown1 ), m_imgUp2( pIntf, rBmpUp2 ),    m_imgOver2( pIntf, rBmpOver2 ), m_imgDown2( pIntf, rBmpDown2 ),    m_cmdUpOverDownOver( this ), m_cmdDownOverUpOver( this ),    m_cmdDownOverDown( this ), m_cmdDownDownOver( this ),    m_cmdUpOverUp( this ), m_cmdUpUpOver( this ),    m_cmdDownUp( this ), m_cmdUpHidden( this ),    m_cmdHiddenUp( this ){    // States    m_fsm.addState( "up" );    m_fsm.addState( "down" );    m_fsm.addState( "upOver" );    m_fsm.addState( "downOver" );    m_fsm.addState( "hidden" );    // Transitions    m_fsm.addTransition( "upOver", "mouse:left:down", "downOver",                         &m_cmdUpOverDownOver );    m_fsm.addTransition( "upOver", "mouse:left:dblclick", "downOver",                         &m_cmdUpOverDownOver );    m_fsm.addTransition( "downOver", "mouse:left:up", "upOver",                         &m_cmdDownOverUpOver );    m_fsm.addTransition( "downOver", "leave", "down", &m_cmdDownOverDown );    m_fsm.addTransition( "down", "enter", "downOver", &m_cmdDownDownOver );    m_fsm.addTransition( "upOver", "leave", "up", &m_cmdUpOverUp );    m_fsm.addTransition( "up", "enter", "upOver", &m_cmdUpUpOver );    m_fsm.addTransition( "down", "mouse:left:up", "up", &m_cmdDownUp );    // XXX: It would be easy to use a "ANY" initial state to handle these    // four lines in only one. But till now it isn't worthwhile...    m_fsm.addTransition( "up", "special:hide", "hidden", &m_cmdUpHidden );    m_fsm.addTransition( "down", "special:hide", "hidden", &m_cmdUpHidden );    m_fsm.addTransition( "upOver", "special:hide", "hidden", &m_cmdUpHidden );    m_fsm.addTransition( "downOver", "special:hide", "hidden", &m_cmdUpHidden );    m_fsm.addTransition( "hidden", "special:show", "up", &m_cmdHiddenUp );    // Observe the variable    m_rVariable.addObserver( this );    // Initial state    m_fsm.setState( "up" );    if( !m_rVariable.get() )    {        m_pImgUp = &m_imgUp1;        m_pImgOver = &m_imgOver1;        m_pImgDown = &m_imgDown1;        m_pImgCurrent = m_pImgUp;        m_pCommand = &m_rCommand1;        m_pTooltip = &m_tooltip1;    }    else    {        m_pImgUp = &m_imgUp2;        m_pImgOver = &m_imgOver2;        m_pImgDown = &m_imgDown2;        m_pImgCurrent = m_pImgUp;        m_pCommand = &m_rCommand2;        m_pTooltip = &m_tooltip2;    }}CtrlCheckbox::~CtrlCheckbox(){    m_rVariable.delObserver( this );}void CtrlCheckbox::handleEvent( EvtGeneric &rEvent ){    m_fsm.handleTransition( rEvent.getAsString() );}bool CtrlCheckbox::mouseOver( int x, int y ) const{    if( m_pImgCurrent )    {        return m_pImgCurrent->hit( x, y );    }    else    {        return false;    }}void CtrlCheckbox::draw( OSGraphics &rImage, int xDest, int yDest ){    if( m_pImgCurrent )    {        // Draw the current image        m_pImgCurrent->draw( rImage, xDest, yDest );    }}void CtrlCheckbox::setImage( AnimBitmap *pImg ){    AnimBitmap *pOldImg = m_pImgCurrent;    m_pImgCurrent = pImg;    if( pOldImg )    {        pOldImg->stopAnim();        pOldImg->delObserver( this );    }    if( pImg )    {        pImg->startAnim();        pImg->addObserver( this );    }    notifyLayoutMaxSize( pOldImg, pImg );}void CtrlCheckbox::CmdUpOverDownOver::execute(){    m_pParent->captureMouse();    m_pParent->setImage( m_pParent->m_pImgDown );}void CtrlCheckbox::CmdDownOverUpOver::execute(){    m_pParent->releaseMouse();    // There is a little trick here: since we update the image of the control    // before executing the command, there is no way that the observed variable    // can have changed, so changeButton() has not been called, and m_pImgUp is    // still the "old" up state. That's why we don't use it, and use the other    // one instead. Otherwise, we would notice a "phantom effect", where the    // old up image is displayed for a few milliseconds, until the variable is    // updated and the correct up image is displayed.    // Executing the action before refreshing the state wouldn't work, because    // the variable may be updated asynchronously (when triggered by a callback    // from an object variable).    // Invert the state variable    if( m_pParent->m_pImgUp == &m_pParent->m_imgUp1 )        m_pParent->setImage( &m_pParent->m_imgUp2 );    else        m_pParent->setImage( &m_pParent->m_imgUp1 );    // Execute the command    m_pParent->m_pCommand->execute();}void CtrlCheckbox::CmdDownOverDown::execute(){    m_pParent->setImage( m_pParent->m_pImgUp );}void CtrlCheckbox::CmdDownDownOver::execute(){    m_pParent->setImage( m_pParent->m_pImgDown );}void CtrlCheckbox::CmdUpUpOver::execute(){    m_pParent->setImage( m_pParent->m_pImgOver );}void CtrlCheckbox::CmdUpOverUp::execute(){    m_pParent->setImage( m_pParent->m_pImgUp );}void CtrlCheckbox::CmdDownUp::execute(){    m_pParent->releaseMouse();}void CtrlCheckbox::CmdUpHidden::execute(){    m_pParent->setImage( NULL );}void CtrlCheckbox::CmdHiddenUp::execute(){    m_pParent->setImage( m_pParent->m_pImgUp );}void CtrlCheckbox::onVarBoolUpdate( VarBool &rVariable ){    changeButton();}void CtrlCheckbox::onUpdate( Subject<AnimBitmap> &rBitmap, void *arg ){    notifyLayout();}void CtrlCheckbox::changeButton(){    // Are we using the first set of images or the second one?    if( m_pImgUp == &m_imgUp1 )    {        m_pImgUp = &m_imgUp2;        m_pImgOver = &m_imgOver2;        m_pImgDown = &m_imgDown2;        m_pTooltip = &m_tooltip2;        m_pCommand = &m_rCommand2;    }    else    {        m_pImgUp = &m_imgUp1;        m_pImgOver = &m_imgOver1;        m_pImgDown = &m_imgDown1;        m_pTooltip = &m_tooltip1;        m_pCommand = &m_rCommand1;    }    // XXX: We assume that the checkbox is up    setImage( m_pImgUp );    // Notify the window the tooltip has changed    notifyTooltipChange();    // Refresh    notifyLayout();}

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