📄 ctrl_resize.cpp
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/***************************************************************************** * ctrl_resize.cpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id: ctrl_resize.cpp 16767 2006-09-21 14:32:45Z hartman $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#include "ctrl_resize.hpp"#include "../events/evt_generic.hpp"#include "../events/evt_mouse.hpp"#include "../events/evt_motion.hpp"#include "../src/generic_layout.hpp"#include "../src/os_factory.hpp"#include "../utils/position.hpp"#include "../commands/async_queue.hpp"#include "../commands/cmd_resize.hpp"CtrlResize::CtrlResize( intf_thread_t *pIntf, WindowManager &rWindowManager, CtrlFlat &rCtrl, GenericLayout &rLayout, const UString &rHelp, VarBool *pVisible, WindowManager::Direction_t direction ): CtrlFlat( pIntf, rHelp, pVisible ), m_fsm( pIntf ), m_rWindowManager( rWindowManager ), m_rCtrl( rCtrl ), m_rLayout( rLayout ), m_direction( direction ), m_cmdOutStill( this ), m_cmdStillOut( this ), m_cmdStillStill( this ), m_cmdStillResize( this ), m_cmdResizeStill( this ), m_cmdResizeResize( this ){ m_pEvt = NULL; m_xPos = 0; m_yPos = 0; // States m_fsm.addState( "out" ); m_fsm.addState( "still" ); m_fsm.addState( "resize" ); // Transitions m_fsm.addTransition( "out", "enter", "still", &m_cmdOutStill ); m_fsm.addTransition( "still", "leave", "out", &m_cmdStillOut ); m_fsm.addTransition( "still", "motion", "still", &m_cmdStillStill ); m_fsm.addTransition( "resize", "mouse:left:up:none", "still", &m_cmdResizeStill ); m_fsm.addTransition( "still", "mouse:left:down:none", "resize", &m_cmdStillResize ); m_fsm.addTransition( "resize", "motion", "resize", &m_cmdResizeResize ); m_fsm.setState( "still" );}bool CtrlResize::mouseOver( int x, int y ) const{ return m_rCtrl.mouseOver( x, y );}void CtrlResize::draw( OSGraphics &rImage, int xDest, int yDest ){ m_rCtrl.draw( rImage, xDest, yDest );}void CtrlResize::setLayout( GenericLayout *pLayout, const Position &rPosition ){ CtrlGeneric::setLayout( pLayout, rPosition ); // Set the layout of the decorated control as well m_rCtrl.setLayout( pLayout, rPosition );}const Position *CtrlResize::getPosition() const{ return m_rCtrl.getPosition();}void CtrlResize::onResize(){ m_rCtrl.onResize();}void CtrlResize::handleEvent( EvtGeneric &rEvent ){ m_pEvt = &rEvent; m_fsm.handleTransition( rEvent.getAsString() ); // Transmit the event to the decorated control // XXX: Is it really a good idea? m_rCtrl.handleEvent( rEvent );}void CtrlResize::changeCursor( WindowManager::Direction_t direction ) const{ OSFactory *pOsFactory = OSFactory::instance( getIntf() ); if( direction == WindowManager::kResizeSE ) pOsFactory->changeCursor( OSFactory::kResizeNWSE ); else if( direction == WindowManager::kResizeS ) pOsFactory->changeCursor( OSFactory::kResizeNS ); else if( direction == WindowManager::kResizeE ) pOsFactory->changeCursor( OSFactory::kResizeWE ); else if( direction == WindowManager::kNone ) pOsFactory->changeCursor( OSFactory::kDefaultArrow );}void CtrlResize::CmdOutStill::execute(){ m_pParent->changeCursor( m_pParent->m_direction );}void CtrlResize::CmdStillOut::execute(){ m_pParent->changeCursor( WindowManager::kNone );}void CtrlResize::CmdStillStill::execute(){ m_pParent->changeCursor( m_pParent->m_direction );}void CtrlResize::CmdStillResize::execute(){ EvtMouse *pEvtMouse = (EvtMouse*)m_pParent->m_pEvt; // Set the cursor m_pParent->changeCursor( m_pParent->m_direction ); m_pParent->m_xPos = pEvtMouse->getXPos(); m_pParent->m_yPos = pEvtMouse->getYPos(); m_pParent->captureMouse(); m_pParent->m_width = m_pParent->m_rLayout.getWidth(); m_pParent->m_height = m_pParent->m_rLayout.getHeight(); m_pParent->m_rWindowManager.startResize( m_pParent->m_rLayout, m_pParent->m_direction);}void CtrlResize::CmdResizeStill::execute(){ // Set the cursor m_pParent->changeCursor( m_pParent->m_direction ); m_pParent->releaseMouse(); m_pParent->m_rWindowManager.stopResize();}void CtrlResize::CmdResizeResize::execute(){ EvtMotion *pEvtMotion = (EvtMotion*)m_pParent->m_pEvt; // Set the cursor m_pParent->changeCursor( m_pParent->m_direction ); int newWidth = m_pParent->m_width; newWidth += pEvtMotion->getXPos() - m_pParent->m_xPos; int newHeight = m_pParent->m_height; newHeight += pEvtMotion->getYPos() - m_pParent->m_yPos; // Create a resize command, instead of calling the window manager directly. // Thanks to this trick, the duplicate resizing commands will be trashed // in the asynchronous queue, thus making resizing faster CmdGeneric *pCmd = new CmdResize( m_pParent->getIntf(), m_pParent->m_rWindowManager, m_pParent->m_rLayout, newWidth, newHeight ); // Push the command in the asynchronous command queue AsyncQueue *pQueue = AsyncQueue::instance( getIntf() ); pQueue->push( CmdGenericPtr( pCmd ) );}
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