📄 treefunc.pas
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unit TreeFunc;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, ComCtrls, DB, Forms, Dialogs;
function TreeFindItem(Sender: TTreeView; NodeItem: TTreeNode; Name: String): TTreeNode;
function TreeAddItem(Sender: TTreeView; ItemList: TStrings; Bookmark: TBookmark; Resort: Boolean): TTreeNode;
function TreeGetItem(Sender: TTreeView; ItemList: TStrings): TTreeNode;
procedure TreeDeleteItem(Sender: TTreeView; ItemList: TStrings; Level: Integer);
implementation
function TreeAddItem(Sender: TTreeView; ItemList: TStrings; Bookmark: TBookmark; Resort: Boolean): TTreeNode;
var
ThisNode, Node: TTreeNode;
I: Integer;
begin
Node := nil; //nil = level 0 has no parent node
//this is checked by TreeFindItem
for I := 0 to Itemlist.count -1 do
begin
ThisNode := TreeFindItem(Sender, node, Itemlist[i]);
if ThisNode <> nil then Node := ThisNode else
begin
if I < Itemlist.count -1 then
begin
if I = 0 then Node := Sender.items.Add(Node, Itemlist[i])
else Node := Sender.items.AddChild(Node, Itemlist[i]);
end else
begin
if I = 0 then Node := Sender.items.AddObject(Node, Itemlist[i], Bookmark)
else Node := Sender.items.AddChildObject(Node, Itemlist[i], Bookmark);
end;
Node.stateIndex := Node.level + 1;
if Resort and (Node.parent <> nil) then Node.parent.alphasort;
end;
end;
Result := Node;
end;
function TreeFindItem(Sender: TTreeView; NodeItem: TTreeNode; Name: String): TTreeNode;
begin
if NodeItem = nil then NodeItem := Sender.items.getfirstnode
else NodeItem := NodeItem.getfirstchild;
//NodeItem is now the first item of the desired level
//if this level has no items, NodeItem is nil
if (NodeItem <> nil) and (NodeItem.text <> Name) then
repeat
NodeItem := NodeItem.getnextsibling;
until (NodeItem = nil) or (NodeItem.text = Name);
Result := NodeItem;
end;
function TreeGetItem(Sender: TTreeView; ItemList: TStrings): TTreeNode;
begin
Result := TreeAddItem(Sender, Itemlist, nil, false);
end;
procedure TreeDeleteItem(Sender: TTreeView; ItemList: TStrings; Level: Integer);
var
Node, Parent: TTreeNode;
begin
Node := TreeGetItem(Sender, ItemList);
while Node.level >= Level do
begin
Parent := Node.parent;
Node.delete;
if (Parent = nil) or (Parent.hasChildren) then break;
Node := Parent;
end;
end;
end.
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