📄 wzdeview.h
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#if !defined(AFX_WZDEDITVIEW_H__19B437E2_E7F5_11D1_A18D_DCB3C85EBD34__INCLUDED_)
#define AFX_WZDEDITVIEW_H__19B437E2_E7F5_11D1_A18D_DCB3C85EBD34__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// WzdEView.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CWzdEditView view
class CWzdEditView : public CEditView
{
protected:
CWzdEditView(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CWzdEditView)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWzdEditView)
protected:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CWzdEditView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
//{{AFX_MSG(CWzdEditView)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WZDEDITVIEW_H__19B437E2_E7F5_11D1_A18D_DCB3C85EBD34__INCLUDED_)
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