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📄 quantize.c

📁 在EM85XX
💻 C
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/******************************************************************************   "Gif-Lib" - Yet another gif library.				     **									     ** Written by:  Gershon Elber			IBM PC Ver 0.1,	Jun. 1989    ******************************************************************************** Module to quatize high resolution image into lower one. You may want to    ** peek into the following article this code is based on:		     ** "Color Image Quantization for frame buffer Display", by Paul Heckbert      ** SIGGRAPH 1982 page 297-307.						     ******************************************************************************** History:								     ** 5 Jan 90 - Version 1.0 by Gershon Elber.				     ******************************************************************************/#ifdef __MSDOS__#include <dos.h>#include <alloc.h>#include <stdlib.h>#include <graphics.h>#endif /* __MSDOS__ */#ifndef __MSDOS__#include <stdlib.h>#endif#include <stdio.h>#include "gif_lib.h"#define PROGRAM_NAME	"GIF_LIBRARY"#define ABS(x)	((x) > 0 ? (x) : (-(x)))/* The colors are stripped to 5 bits per primary color if non MSDOS system  *//* or to 4 (not enough memory...) if MSDOS as first step.		    */#ifdef __MSDOS__#define COLOR_ARRAY_SIZE 4096#define BITS_PER_PRIM_COLOR 4#define MAX_PRIM_COLOR      0x0f#else#define COLOR_ARRAY_SIZE 32768#define BITS_PER_PRIM_COLOR 5#define MAX_PRIM_COLOR      0x1f#endif /* __MSDOS__ */extern int _GifError;#ifdef SYSVstatic char *VersionStr =        "Gif library module,\t\tEric S. Raymond\n\	(C) Copyright 1997 Eric S. Raymond\n";#elsestatic char *VersionStr =	PROGRAM_NAME	"	IBMPC "	GIF_LIB_VERSION	"	Eric S. Raymond,	"	__DATE__ ",   " __TIME__ "\n"	"(C) Copyright 1997 Eric S. Raymond\n";#endif /* SYSV */static int SortRGBAxis;typedef struct QuantizedColorType {    GifByteType RGB[3];    GifByteType NewColorIndex;    long Count;    struct QuantizedColorType *Pnext;} QuantizedColorType;typedef struct NewColorMapType {    GifByteType RGBMin[3], RGBWidth[3];    unsigned int NumEntries;/* # of QuantizedColorType in linked list below. */    long Count;		       /* Total number of pixels in all the entries. */    QuantizedColorType *QuantizedColors;} NewColorMapType;static int SubdivColorMap(NewColorMapType *NewColorSubdiv,			  unsigned int ColorMapSize,			  unsigned int *NewColorMapSize);static int SortCmpRtn(const VoidPtr Entry1, const VoidPtr Entry2);/******************************************************************************* Quantize high resolution image into lower one. Input image consists of a    ** 2D array for each of the RGB colors with size Width by Height. There is no  ** Color map for the input. Output is a quantized image with 2D array of       ** indexes into the output color map.					      **   Note input image can be 24 bits at the most (8 for red/green/blue) and    ** the output has 256 colors at the most (256 entries in the color map.).      ** ColorMapSize specifies size of color map up to 256 and will be updated to   ** real size before returning.						      **   Also non of the parameter are allocated by this routine.		      **   This function returns GIF_OK if succesfull, GIF_ERROR otherwise.	      *******************************************************************************/int QuantizeBuffer(unsigned int Width, unsigned int Height, int *ColorMapSize,	GifByteType *RedInput, GifByteType *GreenInput, GifByteType *BlueInput,	GifByteType *OutputBuffer, GifColorType *OutputColorMap){    unsigned int Index, NumOfEntries;    int i, j, MaxRGBError[3];    int NewColorMapSize;    long Red, Green, Blue;    NewColorMapType NewColorSubdiv[256];    QuantizedColorType *ColorArrayEntries, *QuantizedColor;    if ((ColorArrayEntries = (QuantizedColorType *)	    malloc(sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE)) == NULL) {	_GifError = E_GIF_ERR_NOT_ENOUGH_MEM;	return GIF_ERROR;    }    for (i = 0; i < COLOR_ARRAY_SIZE; i++) {	ColorArrayEntries[i].RGB[0]= i >> (2 * BITS_PER_PRIM_COLOR);	ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) &	    						MAX_PRIM_COLOR;	ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR;	ColorArrayEntries[i].Count = 0;    }    /* Sample the colors and their distribution: */    for (i = 0; i < (int)(Width * Height); i++) {	Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR))		    << (2 * BITS_PER_PRIM_COLOR)) +		((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR))		    << BITS_PER_PRIM_COLOR) +		(BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));	ColorArrayEntries[Index].Count++;    }    /* Put all the colors in the first entry of the color map, and call the  */    /* recursive subdivision process.					     */    for (i = 0; i < 256; i++) {	NewColorSubdiv[i].QuantizedColors = NULL;	NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0;	for (j = 0; j < 3; j++) {	    NewColorSubdiv[i].RGBMin[j] = 0;	    NewColorSubdiv[i].RGBWidth[j] = 255;	}    }    /* Find the non empty entries in the color table and chain them: */    for (i = 0; i < COLOR_ARRAY_SIZE; i++)	if (ColorArrayEntries[i].Count > 0) break;    QuantizedColor = NewColorSubdiv[0].QuantizedColors = &ColorArrayEntries[i];    NumOfEntries = 1;    while (++i < COLOR_ARRAY_SIZE)	if (ColorArrayEntries[i].Count > 0) {	    QuantizedColor -> Pnext = &ColorArrayEntries[i];	    QuantizedColor = &ColorArrayEntries[i];	    NumOfEntries++;	}    QuantizedColor -> Pnext = NULL;    NewColorSubdiv[0].NumEntries = NumOfEntries;/* Different sampled colors. */    NewColorSubdiv[0].Count = ((long) Width) * Height;            /* Pixels. */    NewColorMapSize = 1;    if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) !=								     GIF_OK) {	free((char *) ColorArrayEntries);	return GIF_ERROR;    }    if (NewColorMapSize < *ColorMapSize) {	/* And clear rest of color map: */	for (i = NewColorMapSize; i < *ColorMapSize; i++)	    OutputColorMap[i].Red =	    OutputColorMap[i].Green =	    OutputColorMap[i].Blue = 0;    }    /* Average the colors in each entry to be the color to be used in the    */    /* output color map, and plug it into the output color map itself.       */    for (i = 0; i < NewColorMapSize; i++) {	if ((j = NewColorSubdiv[i].NumEntries) > 0) {	    QuantizedColor = NewColorSubdiv[i].QuantizedColors;	    Red = Green = Blue = 0;	    while (QuantizedColor) {		QuantizedColor -> NewColorIndex = i;		Red += QuantizedColor -> RGB[0];		Green += QuantizedColor -> RGB[1];		Blue += QuantizedColor -> RGB[2];		QuantizedColor = QuantizedColor -> Pnext;	    }	    OutputColorMap[i].Red = (Red << (8 - BITS_PER_PRIM_COLOR)) / j;	    OutputColorMap[i].Green = (Green << (8 - BITS_PER_PRIM_COLOR)) / j;	    OutputColorMap[i].Blue= (Blue << (8 - BITS_PER_PRIM_COLOR)) / j;	}	else	    GIF_MESSAGE("Null entry in quantized color map - thats weird.");    }    /* Finally scan the input buffer again and put the mapped index in the   */    /* output buffer.							     */    MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0;    for (i = 0; i < (int)(Width * Height); i++) {	Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR))		    << (2 * BITS_PER_PRIM_COLOR)) +		((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR))		    << BITS_PER_PRIM_COLOR) +		(BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));	Index = ColorArrayEntries[Index].NewColorIndex;	OutputBuffer[i] = Index;	if (MaxRGBError[0] < ABS(OutputColorMap[Index].Red - RedInput[i]))	    MaxRGBError[0] = ABS(OutputColorMap[Index].Red - RedInput[i]);	if (MaxRGBError[1] < ABS(OutputColorMap[Index].Green - GreenInput[i]))	    MaxRGBError[1] = ABS(OutputColorMap[Index].Green - GreenInput[i]);	if (MaxRGBError[2] < ABS(OutputColorMap[Index].Blue - BlueInput[i]))	    MaxRGBError[2] = ABS(OutputColorMap[Index].Blue - BlueInput[i]);    }#ifdef DEBUG    fprintf(stderr,	    "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n",			    MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]);#endif /* DEBUG */    free((char *) ColorArrayEntries);    *ColorMapSize = NewColorMapSize;    return GIF_OK;}/******************************************************************************* Routine to subdivide the RGB space recursively using median cut in each     ** axes alternatingly until ColorMapSize different cubes exists.		      ** The biggest cube in one dimension is subdivide unless it has only one entry.** Returns GIF_ERROR if failed, otherwise GIF_OK.			      *******************************************************************************/static int SubdivColorMap(NewColorMapType *NewColorSubdiv,			  unsigned int ColorMapSize,			  unsigned int *NewColorMapSize){    int MaxSize;    unsigned int i, j, Index = 0, NumEntries, MinColor, MaxColor;    long Sum, Count;    QuantizedColorType *QuantizedColor, **SortArray;    while (ColorMapSize > *NewColorMapSize) {	/* Find candidate for subdivision: */	MaxSize = -1;	for (i = 0; i < *NewColorMapSize; i++) {	    for (j = 0; j < 3; j++) {		if (((int) NewColorSubdiv[i].RGBWidth[j]) > MaxSize &&		    NewColorSubdiv[i].NumEntries > 1) {		    MaxSize = NewColorSubdiv[i].RGBWidth[j];		    Index = i;		    SortRGBAxis = j;		}	    }	}	if (MaxSize == -1)	    return GIF_OK;	/* Split the entry Index into two along the axis SortRGBAxis: */	/* Sort all elements in that entry along the given axis and split at */	/* the median.							     */	if ((SortArray = (QuantizedColorType **)	    malloc(sizeof(QuantizedColorType *) *		   NewColorSubdiv[Index].NumEntries)) == NULL)    	    return GIF_ERROR;	for (j = 0, QuantizedColor = NewColorSubdiv[Index].QuantizedColors;	     j < NewColorSubdiv[Index].NumEntries && QuantizedColor != NULL;	     j++, QuantizedColor = QuantizedColor -> Pnext)	    SortArray[j] = QuantizedColor;	qsort(SortArray, NewColorSubdiv[Index].NumEntries,	      sizeof(QuantizedColorType *), SortCmpRtn);	/* Relink the sorted list into one: */	for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++)	    SortArray[j] -> Pnext = SortArray[j + 1];	SortArray[NewColorSubdiv[Index].NumEntries - 1] -> Pnext = NULL;	NewColorSubdiv[Index].QuantizedColors = QuantizedColor = SortArray[0];	free((char *) SortArray);	/* Now simply add the Counts until we have half of the Count: */	Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor -> Count;	NumEntries = 1;	Count = QuantizedColor -> Count;	while ((Sum -= QuantizedColor -> Pnext -> Count) >= 0 &&	       QuantizedColor -> Pnext != NULL &&	       QuantizedColor -> Pnext -> Pnext != NULL) {	    QuantizedColor = QuantizedColor -> Pnext;	    NumEntries++;	    Count += QuantizedColor -> Count;	}	/* Save the values of the last color of the first half, and first    */	/* of the second half so we can update the Bounding Boxes later.     */	/* Also as the colors are quantized and the BBoxes are full 0..255,  */	/* they need to be rescaled.					     */	MaxColor = QuantizedColor -> RGB[SortRGBAxis];/* Max. of first half. */	MinColor = QuantizedColor -> Pnext -> RGB[SortRGBAxis];/* of second. */	MaxColor <<= (8 - BITS_PER_PRIM_COLOR);	MinColor <<= (8 - BITS_PER_PRIM_COLOR);	/* Partition right here: */	NewColorSubdiv[*NewColorMapSize].QuantizedColors =	    QuantizedColor -> Pnext;	QuantizedColor -> Pnext = NULL;	NewColorSubdiv[*NewColorMapSize].Count = Count;	NewColorSubdiv[Index].Count -= Count;	NewColorSubdiv[*NewColorMapSize].NumEntries =	    NewColorSubdiv[Index].NumEntries - NumEntries;	NewColorSubdiv[Index].NumEntries = NumEntries;	for (j = 0; j < 3; j++) {	    NewColorSubdiv[*NewColorMapSize].RGBMin[j] =		NewColorSubdiv[Index].RGBMin[j];	    NewColorSubdiv[*NewColorMapSize].RGBWidth[j] =		NewColorSubdiv[Index].RGBWidth[j];	}	NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] =	    NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] +	    NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] -	    MinColor;	NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor;	NewColorSubdiv[Index].RGBWidth[SortRGBAxis] =	    MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis];	(*NewColorMapSize)++;    }    return GIF_OK;}/******************************************************************************* Routine called by qsort to compare to entries.			      *******************************************************************************/static int SortCmpRtn(const VoidPtr Entry1, const VoidPtr Entry2){    return (* ((QuantizedColorType **) Entry1)) -> RGB[SortRGBAxis] -	   (* ((QuantizedColorType **) Entry2)) -> RGB[SortRGBAxis];}

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