📄 unit1.pas
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unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ExtCtrls, StdCtrls;
type
TTThreadSortForm = class(TForm)
Label1: TLabel;
Label2: TLabel;
Label3: TLabel;
StarBtn: TButton;
PaintBox1: TPaintBox;
PaintBox2: TPaintBox;
PaintBox3: TPaintBox;
Bevel1: TBevel;
Bevel2: TBevel;
Bevel3: TBevel;
procedure FormCreate(Sender: TObject);
procedure PaintBox1Paint(Sender: TObject);
procedure PaintBox2Paint(Sender: TObject);
procedure PaintBox3Paint(Sender: TObject);
procedure StarBtnClick(Sender: TObject);
private
{ Private declarations }
ThreadsRunning: integer;
Procedure RandomizeArrays;
procedure ThreadDone(Sender: TObject);
public
{ Public declarations }
Procedure PaintArray(Box: TPaintBox; const A: array of integer);
end;
var
TThreadSortForm: TTThreadSortForm;
implementation
uses Unit2;
{$R *.dfm}
type
PSortArray = ^TSortArray;
TSortArray = array[0..114] of Integer;
var
ArraysRandom: Boolean;
BubbleSortArray,SelectionSortArray,QuickSortArray: TSortArray;
{TTreadSortForm}
procedure TTThreadSortForm.FormCreate(Sender: TObject);
begin
RandomizeArrays;
end;
procedure TTThreadSortForm.RandomizeArrays;
var
i: Integer;
begin
if not ArraysRandom then
begin
Randomize;
for i := Low(BubbleSortArray) to High(BubbleSortArray) do
BubbleSortArray[i] := Random(170);
SelectionSortArray := BubbleSortArray;
QuickSortArray := BubbleSortArray;
ArraysRandom := true;
Repaint;
end;
end;
procedure TTThreadSortForm.PaintBox1Paint(Sender: TObject);
begin
PaintArray(PaintBox1, BubbleSortArray);
end;
procedure TTThreadSortForm.PaintBox2Paint(Sender: TObject);
begin
PaintArray(PaintBox2, SelectionSortArray);
end;
procedure TTThreadSortForm.PaintBox3Paint(Sender: TObject);
begin
PaintArray(PaintBox3, QuickSortArray);
end;
procedure TTThreadSortForm.PaintArray(Box: TPaintBox;
const A: array of integer);
var
i: integer;
begin
with Box do
begin
Canvas.Pen.Color := clRed;
for i := Low(A) to High(A) do PaintLine(Canvas, i, A[i]);
end;
end;
procedure TTThreadSortForm.StarBtnClick(Sender: TObject);
begin
RandomizeArrays;
ThreadsRunning := 3;
with TBubbleSort.Create(PaintBox1, BubbleSortArray) do
OnTerminate := ThreadDone;
with TSelectionSort.Create(PaintBox2, SelectionSortArray) do
OnTerminate := ThreadDone;
with TQuickSort.Create(PaintBox3, QuickSortArray) do
OnTerminate := ThreadDone;
StarBtn.Enabled := false;
end;
procedure TTThreadSortForm.ThreadDone(Sender: TObject);
begin
Dec(ThreadsRunning);
if ThreadsRunning = 0 then
begin
StarBtn.Enabled := true;
ArraysRandom := false;
end;
end;
end.
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