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📄 ws.c

📁 uclinux下mplayer的源码
💻 C
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 if ( D & wsMinSize )  {   win->SizeHint.flags|=PMinSize;   win->SizeHint.min_width=win->Width;   win->SizeHint.min_height=win->Height;  } if ( D & wsMaxSize )  {   win->SizeHint.flags|=PMaxSize;   win->SizeHint.max_width=win->Width;   win->SizeHint.max_height=win->Height;  } win->SizeHint.height_inc=1; win->SizeHint.width_inc=1; win->SizeHint.base_width=win->Width; win->SizeHint.base_height=win->Height; win->SizeHint.win_gravity=StaticGravity; XSetWMNormalHints( wsDisplay,win->WindowID,&win->SizeHint ); win->WMHints.flags=InputHint | StateHint; win->WMHints.input=True; win->WMHints.initial_state=NormalState; XSetWMHints( wsDisplay,win->WindowID,&win->WMHints ); wsWindowDecoration( win,win->Decorations ); XStoreName( wsDisplay,win->WindowID,label ); XmbSetWMProperties( wsDisplay,win->WindowID,label,label,NULL,0,NULL,NULL,NULL ); XSetWMProtocols( wsDisplay,win->WindowID,win->AtomsProtocols,3 ); XChangeProperty( wsDisplay,win->WindowID,                  win->AtomLeaderClient,                  XA_WINDOW,32,PropModeReplace,                  (unsigned char *)&LeaderWindow,1 ); wsTextProperty.value=label; wsTextProperty.encoding=XA_STRING; wsTextProperty.format=8; wsTextProperty.nitems=strlen( label ); XSetWMIconName( wsDisplay,win->WindowID,&wsTextProperty ); win->wGC=XCreateGC( wsDisplay,win->WindowID,  GCForeground | GCBackground,  &win->wGCV ); win->Visible=0; win->Focused=0; win->Mapped=0; win->Rolled=0; if ( D & wsShowWindow ) XMapWindow( wsDisplay,win->WindowID ); wsCreateImage( win,win->Width,win->Height );// --- End of creating -------------------------------------------------------------------------- {  int i;  for ( i=0;i < wsWLCount;i++ )   if ( wsWindowList[i] == NULL ) break;  if ( i == wsWLCount )   {  mp_msg( MSGT_GPLAYER,MSGL_FATAL,MSGTR_WS_TooManyOpenWindows ); exit( 0 ); }  wsWindowList[i]=win; } XFlush( wsDisplay ); XSync( wsDisplay,False ); win->ReDraw=NULL; win->ReSize=NULL; win->Idle=NULL; win->MouseHandler=NULL; win->KeyHandler=NULL; mp_dbg( MSGT_GPLAYER,MSGL_DBG2,"[ws] window is created. ( %s ).\n",label );}void wsDestroyWindow( wsTWindow * win ){ int l; l=wsSearch( win->WindowID ); wsWindowList[l]=NULL; if ( win->wsCursor != None )   {    XFreeCursor( wsDisplay,win->wsCursor );    win->wsCursor=None;   } XFreeGC( wsDisplay,win->wGC ); XUnmapWindow( wsDisplay,win->WindowID ); wsDestroyImage( win ); XDestroyWindow( wsDisplay,win->WindowID );#if 0 win->ReDraw=NULL; win->ReSize=NULL; win->Idle=NULL; win->MouseHandler=NULL; win->KeyHandler=NULL; win->Visible=0; win->Focused=0; win->Mapped=0; win->Rolled=0;#endif}// ----------------------------------------------------------------------------------------------//   Handle events.// ----------------------------------------------------------------------------------------------inline int wsSearch( Window win ){ int i; for ( i=0;i<wsWLCount;i++ ) if ( wsWindowList[i] && wsWindowList[i]->WindowID == win ) return i; return -1;}Bool wsEvents( Display * display,XEvent * Event,XPointer arg ){ unsigned long i = 0; int           l; int           x,y; Window        child_window = 0; l=wsSearch( Event->xany.window ); if ( l == -1 ) return !wsTrue; wsWindowList[l]->State=0; switch( Event->type )  {   case ClientMessage:        if ( Event->xclient.message_type == wsWindowList[l]->AtomProtocols )         {          if ( (Atom)Event->xclient.data.l[0] == wsWindowList[l]->AtomDeleteWindow )           { i=wsWindowClosed; goto expose; }          if ( (Atom)Event->xclient.data.l[0] == wsWindowList[l]->AtomTakeFocus )           { i=wsWindowFocusIn;  wsWindowList[l]->Focused=wsFocused; goto expose; }          if ( (Atom)Event->xclient.data.l[0] == wsWindowList[l]->AtomRolle )           { mp_msg( MSGT_GPLAYER,MSGL_V,"[ws] role set.\n" ); }         } else {	   /* try to process DND events */	   wsXDNDProcessClientMessage(wsWindowList[l],&Event->xclient);	 }        break;   case MapNotify:   i=wsWindowMapped;   wsWindowList[l]->Mapped=wsMapped;   goto expose;   case UnmapNotify: i=wsWindowUnmapped; wsWindowList[l]->Mapped=wsNone;     goto expose;   case FocusIn:        if ( wsWindowList[l]->Focused == wsFocused ) break;        i=wsWindowFocusIn;        wsWindowList[l]->Focused=wsFocused;        goto expose;   case FocusOut:        if ( wsWindowList[l]->Focused == wsNone ) break;        i=wsWindowFocusOut;        wsWindowList[l]->Focused=wsNone;        goto expose;   case VisibilityNotify:        switch( Event->xvisibility.state )         {          case VisibilityUnobscured:        i=wsWindowVisible;        wsWindowList[l]->Visible=wsVisible;    goto expose;          case VisibilityFullyObscured:     i=wsWindowNotVisible;     wsWindowList[l]->Visible=wsNotVisible; goto expose;          case VisibilityPartiallyObscured: i=wsWindowPartialVisible; wsWindowList[l]->Visible=wsPVisible;   goto expose;         }expose:        wsWindowList[l]->State=i;        if ( wsWindowList[l]->ReDraw ) wsWindowList[l]->ReDraw();        break;   case Expose:        wsWindowList[l]->State=wsWindowExpose;        if ( ( wsWindowList[l]->ReDraw )&&( !Event->xexpose.count ) ) wsWindowList[l]->ReDraw();        break;   case ConfigureNotify:        XTranslateCoordinates( wsDisplay,wsWindowList[l]->WindowID,wsRootWin,0,0,&x,&y,&child_window );        if ( ( wsWindowList[l]->X != x )||( wsWindowList[l]->Y != y )||( wsWindowList[l]->Width != Event->xconfigure.width )||( wsWindowList[l]->Height != Event->xconfigure.height ) )          {           wsWindowList[l]->X=x; wsWindowList[l]->Y=y;           wsWindowList[l]->Width=Event->xconfigure.width; wsWindowList[l]->Height=Event->xconfigure.height;           if ( wsWindowList[l]->ReSize ) wsWindowList[l]->ReSize( wsWindowList[l]->X,wsWindowList[l]->Y,wsWindowList[l]->Width,wsWindowList[l]->Height );          }        wsWindowList[l]->Rolled=wsNone;        if ( Event->xconfigure.y < 0 )          { i=wsWindowRolled; wsWindowList[l]->Rolled=wsRolled; goto expose; }        break;   case KeyPress:   i=wsKeyPressed;  goto keypressed;   case KeyRelease: i=wsKeyReleased;keypressed:        wsWindowList[l]->Alt=0;        wsWindowList[l]->Shift=0;        wsWindowList[l]->NumLock=0;        wsWindowList[l]->Control=0;        wsWindowList[l]->CapsLock=0;        if ( Event->xkey.state & Mod1Mask ) wsWindowList[l]->Alt=1;        if ( Event->xkey.state & Mod2Mask ) wsWindowList[l]->NumLock=1;        if ( Event->xkey.state & ControlMask ) wsWindowList[l]->Control=1;        if ( Event->xkey.state & ShiftMask ) wsWindowList[l]->Shift=1;        if ( Event->xkey.state & LockMask ) wsWindowList[l]->CapsLock=1;#if 0        {	 KeySym        keySym;         keySym=XKeycodeToKeysym( wsDisplay,Event->xkey.keycode,0 );         if ( keySym != NoSymbol )          {           keySym=( (keySym&0xff00) != 0?( (keySym&0x00ff) + 256 ):( keySym ) );           wsKeyTable[ keySym ]=i;           if ( wsWindowList[l]->KeyHandler )             wsWindowList[l]->KeyHandler( Event->xkey.state,i,keySym );          }	}#else	{        	int    		key;		char   		buf[100];		KeySym 		keySym;	 static XComposeStatus  stat;	 XLookupString( &Event->xkey,buf,sizeof(buf),&keySym,&stat );	 key=( (keySym&0xff00) != 0?( (keySym&0x00ff) + 256 ):( keySym ) );	 wsKeyTable[ key ]=i;	 if ( wsWindowList[l]->KeyHandler ) wsWindowList[l]->KeyHandler( Event->xkey.keycode,i,key );	}#endif        break;   case MotionNotify:     i=wsMoveMouse;     {       /* pump all motion events from the display queue:	  this way it works faster when moving the window */      static XEvent e;      if ( Event->xmotion.state )       {        while(XCheckTypedWindowEvent(display,Event->xany.window,MotionNotify,&e)){	 /* FIXME: need to make sure we didn't release/press the button in between...*/	 /* FIXME: do we need some timeout here to make sure we don't spend too much time	    removing events from the queue? */	 Event = &e;        }       }     }     goto buttonreleased;   case ButtonRelease: i=Event->xbutton.button + 128; goto buttonreleased;   case ButtonPress:   i=Event->xbutton.button;       goto buttonreleased;   case EnterNotify:   i=wsEnterWindow;               goto buttonreleased;   case LeaveNotify:   i=wsLeaveWindow;buttonreleased:        if ( wsWindowList[l]->MouseHandler )          wsWindowList[l]->MouseHandler( i,Event->xbutton.x,Event->xbutton.y,Event->xmotion.x_root,Event->xmotion.y_root );        break;   case SelectionNotify:     /* Handle DandD */     wsXDNDProcessSelection(wsWindowList[l],Event);     break;  } XFlush( wsDisplay ); XSync( wsDisplay,False ); return !wsTrue;}Bool wsDummyEvents( Display * display,XEvent * Event,XPointer arg ){ return True; }void wsHandleEvents( void ){ // handle pending events while ( XPending(wsDisplay) ){   XNextEvent( wsDisplay,&wsEvent );//   printf("### X event: %d  [%d]\n",wsEvent.type,delay);   wsEvents( wsDisplay,&wsEvent,NULL ); }}void wsMainLoop( void ){ int delay=20; mp_msg( MSGT_GPLAYER,MSGL_V,"[ws] init threads: %d\n",XInitThreads() ); XSynchronize( wsDisplay,False ); XLockDisplay( wsDisplay );// XIfEvent( wsDisplay,&wsEvent,wsEvents,NULL );#if 1while(wsTrue){ // handle pending events while ( XPending(wsDisplay) ){   XNextEvent( wsDisplay,&wsEvent );   wsEvents( wsDisplay,&wsEvent,NULL );   delay=0; } usleep(delay*1000); // FIXME! if(delay<10*20) delay+=20; // pump up delay up to 0.2 sec (low activity)}#else while( wsTrue )  {   XIfEvent( wsDisplay,&wsEvent,wsDummyEvents,NULL );   wsEvents( wsDisplay,&wsEvent,NULL );  }#endif XUnlockDisplay( wsDisplay );}// ----------------------------------------------------------------------------------------------//    Move window to selected layer// ----------------------------------------------------------------------------------------------#define WIN_LAYER_ONBOTTOM               2#define WIN_LAYER_NORMAL                 4#define WIN_LAYER_ONTOP                 10void wsSetLayer( Display * wsDisplay, Window win, int layer ){ vo_x11_setlayer( wsDisplay,win,layer ); }// ----------------------------------------------------------------------------------------------//    Switch to fullscreen.// ----------------------------------------------------------------------------------------------void wsFullScreen( wsTWindow * win ){ int decoration = 0; if ( win->isFullScreen )  {   vo_x11_ewmh_fullscreen( _NET_WM_STATE_REMOVE ); // removes fullscreen state if wm supports EWMH   if ( ! (vo_fs_type & vo_wm_FULLSCREEN) ) // shouldn't be needed with EWMH fs    {     win->X=win->OldX;     win->Y=win->OldY;     win->Width=win->OldWidth;     win->Height=win->OldHeight;     decoration=win->Decorations;    }#ifdef ENABLE_DPMS   wsScreenSaverOn( wsDisplay );#endif   win->isFullScreen=False;  }  else   {    if ( ! (vo_fs_type & vo_wm_FULLSCREEN) ) // shouldn't be needed with EWMH fs     {      win->OldX=win->X; win->OldY=win->Y;      win->OldWidth=win->Width; win->OldHeight=win->Height;      vo_dx = win->X; vo_dy = win->Y;      vo_dwidth = win->Width; vo_dheight = win->Height;      vo_screenwidth = wsMaxX; vo_screenheight = wsMaxY;      xinerama_x = wsOrgX; xinerama_y = wsOrgY;      update_xinerama_info();      wsMaxX = vo_screenwidth; wsMaxY = vo_screenheight;      wsOrgX = xinerama_x; wsOrgY = xinerama_y;      win->X=wsOrgX; win->Y=wsOrgY;      win->Width=wsMaxX; win->Height=wsMaxY;     }    win->isFullScreen=True;#ifdef ENABLE_DPMS    wsScreenSaverOff( wsDisplay );#endif         vo_x11_ewmh_fullscreen( _NET_WM_STATE_ADD ); // adds fullscreen state if wm supports EWMH   }  if ( ! (vo_fs_type & vo_wm_FULLSCREEN) ) // shouldn't be needed with EWMH fs   {    vo_x11_decoration( wsDisplay,win->WindowID,decoration );    vo_x11_sizehint( win->X,win->Y,win->Width,win->Height,0 );    vo_x11_setlayer( wsDisplay,win->WindowID,win->isFullScreen );    if ((!(win->isFullScreen)) & vo_ontop) vo_x11_setlayer(wsDisplay, win->WindowID,1);    XMoveResizeWindow( wsDisplay,win->WindowID,win->X,win->Y,win->Width,win->Height );   } if ( vo_wm_type == 0 && !(vo_fsmode&16) )  {   XWithdrawWindow( wsDisplay,win->WindowID,wsScreen );  } XMapRaised( wsDisplay,win->WindowID ); XRaiseWindow( wsDisplay,win->WindowID ); XFlush( wsDisplay );}// ----------------------------------------------------------------------------------------------//    Redraw screen.// ----------------------------------------------------------------------------------------------void wsPostRedisplay( wsTWindow * win ){ if ( win->ReDraw )  {   win->State=wsWindowExpose;   win->ReDraw();   XFlush( wsDisplay );  }}// ----------------------------------------------------------------------------------------------//    Do Exit.// ----------------------------------------------------------------------------------------------void wsDoExit( void ){ wsTrue=False; wsResizeWindow( wsWindowList[0],32,32 ); }// ----------------------------------------------------------------------------------------------//    Put 'Image' to window.// ----------------------------------------------------------------------------------------------void wsConvert( wsTWindow * win,unsigned char * Image,unsigned int Size ){  int i;  if ( wsConvFunc )    wsConvFunc( Image,win->ImageData,win->xImage->width * win->xImage->height * 4 );  if (!wsNonNativeOrder) return;  switch (win->xImage->bits_per_pixel) {    case 32:    {      uint32_t *d = win->ImageData;      for (i = 0; i < win->xImage->width * win->xImage->height; i++)        d[i] = bswap_32(d[i]);      break;    }    case 16:    case 15:    {      uint16_t *d = win->ImageData;      for (i = 0; i < win->xImage->width * win->xImage->height; i++)        d[i] = bswap_16(d[i]);      break;    }  }

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