⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 gdiplusbrush.h

📁 using icmp protocal for ping and tracert .it is helpful for acknoledge of icmp protocal
💻 H
📖 第 1 页 / 共 2 页
字号:
/**************************************************************************\
* 
* Copyright (c) 1998-2001, Microsoft Corp.  All Rights Reserved.
*
* Module Name:
*
*   GdiplusBrush.h
*
* Abstract:
*
*   GDI+ Brush class
*
\**************************************************************************/

#ifndef _GDIPLUSBRUSH_H
#define _GDIPLUSBRUSH_H

class GraphicsPath;

//--------------------------------------------------------------------------
// Abstract base class for various brush types
//--------------------------------------------------------------------------

class Brush : public GdiplusBase
{
public:
    friend class Pen;
    friend class Graphics;

    virtual ~Brush()
    {
        DllExports::GdipDeleteBrush(nativeBrush);
    }

    virtual Brush* Clone() const
    {
        GpBrush *brush = NULL;

        SetStatus(DllExports::GdipCloneBrush(nativeBrush, &brush));

        Brush *newBrush = new Brush(brush, lastResult);
        
        if (newBrush == NULL) 
        {
            DllExports::GdipDeleteBrush(brush);
        }

        return newBrush;
    }

    BrushType GetType() const
    {
        BrushType type = static_cast<BrushType>(-1);

        SetStatus(DllExports::GdipGetBrushType(nativeBrush, &type));

        return type;
    }

    Status GetLastStatus() const
    {
        Status lastStatus = lastResult;
        lastResult = Ok;

        return lastStatus;
    }

protected:

    Brush()
    {
        SetStatus(NotImplemented);
    }

private:
    Brush(const Brush& brush);
    Brush& operator=(const Brush& brush);
protected:

    Brush(GpBrush* nativeBrush, Status status)
    {
        lastResult = status;
        SetNativeBrush(nativeBrush);
    }

    VOID SetNativeBrush(GpBrush* nativeBrush)
    {
        this->nativeBrush = nativeBrush;
    }

    Status SetStatus(Status status) const
    {
        if (status != Ok)
            return (lastResult = status);
        else
            return status;
    }

    GpBrush* nativeBrush;
    mutable Status lastResult;
};

//--------------------------------------------------------------------------
// Solid Fill Brush Object
//--------------------------------------------------------------------------

class SolidBrush : public Brush
{
public:
    friend class Pen;

    SolidBrush(IN const Color& color)
    {
        GpSolidFill *brush = NULL;

        lastResult = DllExports::GdipCreateSolidFill(color.GetValue(), &brush);

        SetNativeBrush(brush);
    }

    Status GetColor(OUT Color* color) const
    {
        ARGB argb;

        if (color == NULL) 
        {
            return SetStatus(InvalidParameter);
        }

        SetStatus(DllExports::GdipGetSolidFillColor((GpSolidFill*)nativeBrush,
                                                    &argb));

        *color = Color(argb);

        return lastResult;
    }

    Status SetColor(IN const Color& color)
    {
        return SetStatus(DllExports::GdipSetSolidFillColor((GpSolidFill*)nativeBrush, 
                                                           color.GetValue()));
    }

private:
    SolidBrush(const SolidBrush &);
    SolidBrush& operator=(const SolidBrush &);

protected:

    SolidBrush()
    {
    }
};

//--------------------------------------------------------------------------
// Texture Brush Fill Object
//--------------------------------------------------------------------------

class TextureBrush : public Brush
{
public:
    friend class Pen;

    TextureBrush(IN Image* image, 
                 IN WrapMode wrapMode = WrapModeTile)
    {
        GpTexture *texture = NULL;

        lastResult = DllExports::GdipCreateTexture(
                                                  image->nativeImage,
                                                  wrapMode, &texture);

        SetNativeBrush(texture);
    }

    // When creating a texture brush from a metafile image, the dstRect
    // is used to specify the size that the metafile image should be
    // rendered at in the device units of the destination graphics.
    // It is NOT used to crop the metafile image, so only the width 
    // and height values matter for metafiles.
    
    TextureBrush(IN Image* image, 
                 IN WrapMode wrapMode,
                 IN const RectF &dstRect)
    {
        GpTexture *texture = NULL;

        lastResult = DllExports::GdipCreateTexture2(
                                                   image->nativeImage,
                                                   wrapMode, 
                                                   dstRect.X, 
                                                   dstRect.Y, 
                                                   dstRect.Width, 
                                                   dstRect.Height,
                                                   &texture);

        SetNativeBrush(texture);
    }
    
    TextureBrush(IN Image *image, 
                 IN const RectF &dstRect,
                 IN const ImageAttributes *imageAttributes = NULL)
    {
        GpTexture *texture = NULL;

        lastResult = DllExports::GdipCreateTextureIA(
            image->nativeImage,
            (imageAttributes)?imageAttributes->nativeImageAttr:NULL,
            dstRect.X, 
            dstRect.Y, 
            dstRect.Width, 
            dstRect.Height,
            &texture
        );

        SetNativeBrush(texture);
    }
    
    TextureBrush(IN Image *image, 
                 IN const Rect &dstRect,
                 IN const ImageAttributes *imageAttributes = NULL)
    {
        GpTexture *texture = NULL;

        lastResult = DllExports::GdipCreateTextureIAI(
            image->nativeImage,
            (imageAttributes)?imageAttributes->nativeImageAttr:NULL,
            dstRect.X, 
            dstRect.Y, 
            dstRect.Width, 
            dstRect.Height,
            &texture
        );

        SetNativeBrush(texture);
    }

    TextureBrush(
        IN Image* image,
        IN WrapMode wrapMode,
        
        const IN Rect &dstRect
    )
    {
        GpTexture *texture = NULL;

        lastResult = DllExports::GdipCreateTexture2I(
                                                    image->nativeImage,
                                                    wrapMode, 
                                                    dstRect.X, 
                                                    dstRect.Y, 
                                                    dstRect.Width, 
                                                    dstRect.Height,
                                                    &texture);

        SetNativeBrush(texture);
    }
    
    TextureBrush(IN Image* image, 
                 IN WrapMode wrapMode, 
                 IN REAL dstX, 
                 IN REAL dstY, 
                 IN REAL dstWidth, 
                 IN REAL dstHeight)
    {
        GpTexture *texture = NULL;

        lastResult = DllExports::GdipCreateTexture2(
                                                   image->nativeImage,
                                                   wrapMode, 
                                                   dstX, 
                                                   dstY, 
                                                   dstWidth, 
                                                   dstHeight,
                                                   &texture);

        SetNativeBrush(texture);
    }
    
    TextureBrush(IN Image* image, 
                 IN WrapMode wrapMode, 
                 IN INT dstX, 
                 IN INT dstY, 
                 IN INT dstWidth, 
                 IN INT dstHeight)
    {
        GpTexture *texture = NULL;

        lastResult = DllExports::GdipCreateTexture2I(
                                                    image->nativeImage,
                                                    wrapMode, 
                                                    dstX, 
                                                    dstY, 
                                                    dstWidth, 
                                                    dstHeight,
                                                    &texture);

        SetNativeBrush(texture);
    }

    Status SetTransform(IN const Matrix* matrix)
    {
        return SetStatus(DllExports::GdipSetTextureTransform((GpTexture*)nativeBrush, 
                                                             matrix->nativeMatrix));
    }

    Status GetTransform(OUT Matrix* matrix) const
    {
        return SetStatus(DllExports::GdipGetTextureTransform((GpTexture*)nativeBrush, 
                                                             matrix->nativeMatrix));
    }

    Status ResetTransform()
    {
        return SetStatus(DllExports::GdipResetTextureTransform((GpTexture*)nativeBrush));
    }

    Status MultiplyTransform(IN const Matrix* matrix,
                             IN MatrixOrder order = MatrixOrderPrepend)
    {
        return SetStatus(DllExports::GdipMultiplyTextureTransform((GpTexture*)nativeBrush,
                                                                matrix->nativeMatrix,
                                                                order));
    }

    Status TranslateTransform(IN REAL dx,
                              IN REAL dy,
                              IN MatrixOrder order = MatrixOrderPrepend)
    {
        return SetStatus(DllExports::GdipTranslateTextureTransform((GpTexture*)nativeBrush,
                                                               dx, dy, order));
    }

    Status ScaleTransform(IN REAL sx, 
                          IN REAL sy,
                          IN MatrixOrder order = MatrixOrderPrepend)
    {
        return SetStatus(DllExports::GdipScaleTextureTransform((GpTexture*)nativeBrush,
                                                             sx, sy, order));
    }

    Status RotateTransform(IN REAL angle, 
                           IN MatrixOrder order = MatrixOrderPrepend)
    {
        return SetStatus(DllExports::GdipRotateTextureTransform((GpTexture*)nativeBrush,
                                                              angle, order));
    }

    Status SetWrapMode(IN WrapMode wrapMode)
    {
        return SetStatus(DllExports::GdipSetTextureWrapMode((GpTexture*)nativeBrush, 
                                                            wrapMode));
    }

    WrapMode GetWrapMode() const
    {
        WrapMode wrapMode;

        SetStatus(DllExports::GdipGetTextureWrapMode((GpTexture*)nativeBrush, 
                                                     &wrapMode));
        return wrapMode;
    }

    Image *GetImage() const
    {
        GpImage *image;

        SetStatus(DllExports::GdipGetTextureImage((GpTexture *)nativeBrush,
                                                  &image));

        Image *retimage = new Image(image, lastResult);

        if (retimage == NULL) 
        {
            DllExports::GdipDisposeImage(image);
        }

        return retimage;
    }

private:
    TextureBrush(const TextureBrush &);
    TextureBrush& operator=(const TextureBrush &);

protected:

    TextureBrush()
    {
    }
};

//--------------------------------------------------------------------------
// Linear Gradient Brush Object
//--------------------------------------------------------------------------

class LinearGradientBrush : public Brush
{
public:
    friend class Pen;

    LinearGradientBrush(IN const PointF& point1,
                        IN const PointF& point2,
                        IN const Color& color1,
                        IN const Color& color2)
    {
        GpLineGradient *brush = NULL;

        lastResult = DllExports::GdipCreateLineBrush(&point1,
                                                     &point2,
                                                     color1.GetValue(),
                                                     color2.GetValue(),
                                                     WrapModeTile,
                                                     &brush);

        SetNativeBrush(brush);
    }

    LinearGradientBrush(IN const Point& point1,
                        IN const Point& point2,
                        IN const Color& color1,
                        IN const Color& color2)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -