📄 team1.h
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// Coach.h: interface for the CCoach class.
//
//////////////////////////////////////////////////////////////////////
#include "strategy.h"
#if !defined(AFX_COACH_H__EE4E3E99_9350_4F10_9F93_7CDF49ABCE4B__INCLUDED_)
#define AFX_COACH_H__EE4E3E99_9350_4F10_9F93_7CDF49ABCE4B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class Team1
{
public:
int attackerID;
int supportID;
int defenderID;
int sweeperID;
int goalieID;
Attacker attacker;
Support support;
Defender defender;
Sweeper sweeper;
Goalie goalie;
Environment *env;
Team1(Environment *env);
virtual ~Team1();
/*
void setAttackerID(int n);
void setSupportID(int n);
void setDefenderID(int n);
void setSweeperID(int n);
void setGoalieID(int n);
*/
void NormalGame(Environment *env)
void AssginRole(Environment *env);
void CalculateGoForBallFactor();
void CalculateRobotToBallDistance();
void CalculateRobotToRobotDistance();
void CalculateRobotToOppoRobotDistance();
void CalculateRobotToBallAngle();
void CalculateRobotToRobotAngle();
void CalculateRobotToGoalAngle();
void DetectOppoBlockBall();
void FaceAngle(int WhichRobot);
int FindClosestRobottoBall();
int FindFuturestRobottoBall();
int FindClosestRobottoRobot(int WhichRobot);
int FindClosestRobottoOppoRobot(int WhichRobot);
};
#endif // !defined(AFX_COACH_H__EE4E3E99_9350_4F10_9F93_7CDF49ABCE4B__INCLUDED_)
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