📄 angledistance.h
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// AngleDistance.h: interface for the CAngleDistance class.
//
//////////////////////////////////////////////////////////////////////
#include "strategy.h"
#if !defined(AFX_ANGLEDISTANCE_H__BE134F69_CA2D_48BB_8074_D034DA9ACC3D__INCLUDED_)
#define AFX_ANGLEDISTANCE_H__BE134F69_CA2D_48BB_8074_D034DA9ACC3D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CAngleDistance
{
public:
CAngleDistance(Environment *envPointer, UserDefStruct *UserDataPointer);
virtual ~CAngleDistance();
//void Spin(int WhichRobot);
void CalculateRobotToBallDistance();
void CalculateRobotToRobotDistance();
void CalculateRobotToOppoRobotDistance();
int FindClosestRobottoBall();
int FindFuturestRobottoBall();
int FindClosestRobottoRobot(int WhichRobot);
int FindClosestRobottoOppoRobot(int WhichRobot);
void CalculateRobotToBallAngle();
void CalculateRobotToRobotAngle();
void CalculateRobotToGoalAngle();
void FaceAngle(int WhichRobot);
//User Used Variable
UserDefStruct *UserData;
Environment *env;
};
#endif // !defined(AFX_ANGLEDISTANCE_H__BE134F69_CA2D_48BB_8074_D034DA9ACC3D__INCLUDED_)
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