📄 attacker.h
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// Attacker.h: interface for the CAttacker class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_ATTACKER_H__EE4937C1_FBB0_11D6_A2A8_F8E9A2C7E76D__INCLUDED_)
#define AFX_ATTACKER_H__EE4937C1_FBB0_11D6_A2A8_F8E9A2C7E76D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "BasicAction.h"
class CAttacker : public CBasicAction
{
public:
CAttacker(Environment * env);
void lexAttacker(Environment *env, int whichRobot);
void lexMidField(Environment *env, int whichRobot);
Vector3D posToGoal(Environment *env, int whichRobot);
bool isBehindBall(Environment *env, int whichRobot);
int isBehindBall2(Environment *env, int whichRobot);
void wait(Environment *env,double lowerLimit,double higherLimit, int whichRobot);
void waiter(Environment *env, int whichRobot1, int whichRobot2);
virtual ~CAttacker();
};
#endif // !defined(AFX_ATTACKER_H__EE4937C1_FBB0_11D6_A2A8_F8E9A2C7E76D__INCLUDED_)
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