📄 team.h
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// Team.h: interface for the Team class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TEAM_H__16546F36_1AF0_45A5_83D0_269A3E0B71FF__INCLUDED_)
#define AFX_TEAM_H__16546F36_1AF0_45A5_83D0_269A3E0B71FF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Attacker.h"
#include "Defender.h"
#include "Goalie.h"
#include "Support.h"
#include "Sweeper.h"
class Team
{
public:
int attackerID;
int supportID;
int defenderID;
int sweeperID;
int goalieID;
CBasicAction *basicAction;//maybe optional
CAttacker *attacker;
CDefender *defender;
CGoalie *goalie;
CSupport *support;
CSweeper *sweeper;
Environment *env;
Team(Environment *envPointer);
virtual ~Team();
/*
void setAttackerID(int n);
void setSupportID(int n);
void setDefenderID(int n);
void setSweeperID(int n);
void setGoalieID(int n);
*/
void normalGame(Environment *env);
void freeKickMode(Environment *env);
void assignRole(Environment *env);
void findGoForBallFactor();
void findRobotToBallDistance();
void findRobotToRobotDistance();
void findRobotToOppoRobotDistance();
void findRobotLastPosition();
void findRobotToBallAngle();
void findRobotToRobotAngle();
void findRobotToGoalAngle();
void detectOppoBlockBall();
void faceAngle(int WhichRobot);
int findClosestRobotToBall();
int findMostFarRobotToBall();
int findClosestRobotToRobot(int WhichRobot);
int findClosestRobotToOppoRobot(int WhichRobot);
};
#endif // !defined(AFX_TEAM_H__16546F36_1AF0_45A5_83D0_269A3E0B71FF__INCLUDED_)
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