📄 generatedata.h
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// GenerateData.h: interface for the CGenerateData class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GENERATEDATA_H__ADF500AA_A16A_4256_B1CE_3EABEC855EFA__INCLUDED_)
#define AFX_GENERATEDATA_H__ADF500AA_A16A_4256_B1CE_3EABEC855EFA__INCLUDED_
#include "Strategy.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CGenerateData
{
public:
CGenerateData(Environment *envPointer, UserDefStruct *UserDataPointer);
virtual ~CGenerateData();
private:
void CGenerateData::GenerateGoalPoint(Vector3D HomeGoalPoint[GoalPointAccuracy], Vector3D OpponentGoalPoint[GoalPointAccuracy]);
double CalculatePointToPointAngleDegree(Vector3D StartPoint, Vector3D EndPoint);
double CalculatePointToPointAngleRadian(Vector3D StartPoint, Vector3D EndPoint);
double CalculatePointToPointDistance(Vector3D StartPoint, Vector3D EndPoint);
GeneratedDataSetParentStruct CalculateAllData();
UserDefStruct *UserData;
Environment *env;
};
#endif // !defined(AFX_GENERATEDATA_H__ADF500AA_A16A_4256_B1CE_3EABEC855EFA__INCLUDED_)
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