📄 test.cpp
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// Test.cpp: implementation of the CTest class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Test.h"
#include "BasicAction.h"
#include "ChaseAction.h"
#include "AngleDistance.h"
#include "math.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CTest::CTest(Environment *envPointer, UserDefStruct *UserDataPointer)
{
UserData = UserDataPointer;
env = envPointer;
}
CTest::~CTest()
{
}
void CTest::Spin()
{
CBasicAction BA(env, UserData);
Vector3D test;
test.x = env->home[0].pos.x;
if(env->home[0].pos.y > 57)
{
test.y = 0;
BA.Position(test,0);
}
if(env->home[0].pos.y < 25)
{
test.y = 100;
BA.Position(test,0);
}
return;
}
bool CTest::Push(int WhichRobot)
{
for(int i=0;i<5;i++)
{
/*
FILE *pFile;
pFile = fopen("C:\\STRATEGY\\Opponent Data For Yellow.txt","a+");
fprintf(pFile,"Robot[4] to oppt[%d] = %f\n",i, UserData->HomeRobotInfo[0].toOppo[i].hypo);
fclose(pFile);
*/
if (UserData->HomeRobotInfo[WhichRobot].toOppo[i].hypo<=ROBOTRADIUS*0.8)
{
//if (Direction(&env->home[WhichRobot]))
{
return true;
}
}
}
return false;
}
int CTest::Direction(Robot *robot)
{
static Vector3D oldPos;
static counter;
double dx, dy;
int quad;
if (counter==0) oldPos = robot->pos;
counter++;
if (counter==5) counter = 0;
dx = robot->pos.x - oldPos.x;
dy = robot->pos.y - oldPos.y;
if(dx>0 && dy>0) quad = 1;
if(dx<0 && dy>0) quad = 2;
if(dx<0 && dy<0) quad = 3;
if(dx>0 && dy<0) quad = 4;
/*
FILE *pFile;
pFile = fopen("C:\\STRATEGY\\Opponent Data For Yellow.txt","a+");
fprintf(pFile,"old = %f\n",oldPos.x);
fprintf(pFile,"now = %f\n",robot->pos.x);
fprintf(pFile,"dx = %f\n",dx);
fprintf(pFile,"dy = %f\n",dy);
fprintf(pFile,"quad = %d\n",quad);
fclose(pFile);
*/
return quad;
}
double CTest::Predict_Ball(int WhichRobot)
{
static Vector3D oldPos;
static counter;
double dx, dy;
static double distance;
double oldDistance, velocity;
if (counter==0) oldPos = env->home[WhichRobot].pos;
counter++;
if (counter==5) counter = 0;
dx = env->home[WhichRobot].pos.x - oldPos.x;
dy = env->home[WhichRobot].pos.y - oldPos.y;
oldDistance = distance;
distance = sqrt((dy * dy) + (dx * dx));
velocity = distance - oldDistance;
return velocity;
}
double CTest::Gradient(Vector3D p1, Vector3D p2)
{
double dx, dy, g;
dx = p1.x - p2.x;
dy = p1.y - p2.y;
g = dy/dx;
return g;
}
void CTest::Trap_Ball(int WhichRobot, int WhichRobot2)
{
CBasicAction BA(env, UserData);
static Vector3D oldBallPos;
Vector3D block_point, offset, offset2;
static counter;
double dx, dy;
//if(UserData->HomeRobotInfo[WhichRobot].toBall.hypo>ROBOTRADIUS)
{
if (counter==0) oldBallPos = env->currentBall.pos;
counter++;
if (counter==10) counter = 0;
dx = env->currentBall.pos.x - oldBallPos.x;
dy = env->currentBall.pos.y - oldBallPos.y;
block_point.x = 40;//env->currentBall.pos.x + dx*2;
block_point.y = 40;//env->currentBall.pos.x + dy*2;
offset.x = block_point.x - ROBOTRADIUS/2;
offset.y = block_point.y - ROBOTRADIUS/2;
offset2.x = block_point.x + ROBOTRADIUS/2;
offset2.y = block_point.y + ROBOTRADIUS/2;
BA.Position(offset, WhichRobot);
BA.Position(offset2, WhichRobot2);
}
//else
{
//BA.Brake(WhichRobot);
//BA.Brake(WhichRobot2);
}
/* FILE *pFile;
pFile = fopen("C:\\STRATEGY\\Opponent Data For Yellow.txt","a+");
fprintf(pFile,"x = %f, y = %f\n", block_point.x, block_point.y);
fclose(pFile);*/
return;
}
void CTest::Test(int WhichRobot)
{
CBasicAction BA(env, UserData);
//BA.Position(env->currentBall.pos, WhichRobot);
if (Push(WhichRobot)==true)
BA.Spin(&env->home[0], 125, 1);
else
BA.Brake(0);
/*
if (Push(WhichRobot)==false)
{
BA.Position(env->currentBall.pos, WhichRobot);
}
else
{
//BA.Hook(&env->home[WhichRobot], 1);
BA.Brake(WhichRobot);
}
*/
}
void CTest::Penalty_Kick(int WhichRobot)
{
CBasicAction BA(env, UserData);
CChaseAction CA(env, UserData);
double RobotFront = BA.Decide_Robot_Front(env->home[WhichRobot].rotation);
double dx2 = env->home[WhichRobot].pos.x - env->predictedBall.pos.x;
double dy2 = env->home[WhichRobot].pos.y - env->predictedBall.pos.y;
double CurrentAngle = 180/3.142 * atan2((double)(dy2), (double)(dx2));
if(CurrentAngle < 0)
{
CurrentAngle +=360;
}
double Angle = CurrentAngle;
if((env->currentBall.pos.x - env->home[WhichRobot].pos.x) > 0 //behind ball
&& (env->currentBall.pos.x - env->home[WhichRobot].pos.x) < 4.0 //distance more then 4
&& (env->home[WhichRobot].pos.y - env->currentBall.pos.y) < 1.5 // y more then 1.5
&& (-(env->home[WhichRobot].pos.y - env->currentBall.pos.y)) < 1.5)
//if(env->home[WhichRobot].pos.x>100 )
{
BA.Spin(&(env->home[WhichRobot]),127,CLOCKWISE);
}
else
{
if(Angle<230.0&& Angle>130.0)
{
//env->home[WhichRobot].velocityLeft = RobotFront*125;
//env->home[WhichRobot].velocityRight = RobotFront*125;
BA.SineTurn(env->predictedBall.pos, 127, 1, 0, 1, WhichRobot);
}
else // robot not in position
{
CA.Orbit(env->predictedBall.pos,&(env->home[WhichRobot]),WhichRobot,5,CLOCKWISE);
}
}
}
void CTest::Goalie (int WhichRobot)
{
CBasicAction BA(env, UserData);
CChaseAction CA(env, UserData);
double RobotFront;
RobotFront = BA.Decide_Robot_Front(env->home[WhichRobot].rotation);
if (env->home[WhichRobot].pos.x >18)
{
env->home[WhichRobot].velocityLeft = -RobotFront*100;
env->home[WhichRobot].velocityRight = -RobotFront*100;
}
else
{
env->home[WhichRobot].velocityLeft = RobotFront*125;
env->home[WhichRobot].velocityRight = RobotFront*125;
}
/*
double Vl = 0, Vr = 0;
Vector3D Current_Ball_Position;
Vector3D Robot_Position;
Vector3D Point_To_Go;
Current_Ball_Position.x = env->currentBall.pos.x;
Current_Ball_Position.y = env->currentBall.pos.y;
Robot_Position.x = env->home[WhichRobot].pos.x;
Robot_Position.y = env->home[WhichRobot].pos.y;
double Robot_Angle = env->home[WhichRobot].rotation;
env->home[WhichRobot].velocityLeft = 0;
env->home[WhichRobot].velocityRight = 0;
if(Robot_Position.x >= 9.3 && Robot_Position.x < 10.8 && env->currentBall.pos.x < 70 )
{
if ( Robot_Position.y > env->currentBall.pos.y + 1.5 && env->home[WhichRobot].pos.y > 36 )
{
Vl = -100 ;
Vr = -100 ;
}
if ( Robot_Position.y < env->currentBall.pos.y - 1.5 && env->home[WhichRobot].pos.y < 48 )
{
Vl = 100 ;
Vr = 100 ;
}
if ( Robot_Position.y <= 36)
{
Point_To_Go.x = 10;
Point_To_Go.y = 36;
BA.Position(Point_To_Go, WhichRobot);
}
if ( Robot_Position.y >= 48 )
{
Point_To_Go.x = 10;
Point_To_Go.y = 48;
BA.Position(Point_To_Go, WhichRobot);
}
double T_Robot_Angle = env->home[WhichRobot].rotation - 180;
if ( T_Robot_Angle < 0.001 )
T_Robot_Angle = T_Robot_Angle + 360;
if ( T_Robot_Angle > 360.001 )
T_Robot_Angle = T_Robot_Angle - 360;
if ( T_Robot_Angle > 270.5 )
Vl = Vl + fabs ( T_Robot_Angle - 270 );
else if ( T_Robot_Angle < 269.5 )
Vr = Vr + fabs ( T_Robot_Angle - 270 );
env->home[WhichRobot].velocityLeft = Vl;//velocityLeft;
env->home[WhichRobot].velocityRight = Vr;//velocityRight;
}
else
{
Point_To_Go.x = 10;
Point_To_Go.y = 42;
BA.Position(Point_To_Go, WhichRobot);
}
*/
return;
}
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