defines.h
来自「游戏开发人工智能技术 很好的一本书 讲解游戏中的人工智能技术 希望大家喜欢 」· C头文件 代码 · 共 56 行
H
56 行
#ifndef DEFINES_H
#define DEFINES_H
//-----------------------------------------------
// used in main
//-----------------------------------------------
#define WINDOW_WIDTH 400
#define WINDOW_HEIGHT 400
//define a custom msg we can use to send to the windproc
//to train the network
#define UM_TRAIN (WM_USER + 0)
//-----------------------------------------------
// used in CData/CMouse
//-----------------------------------------------
//total number of built in patterns
#define NUM_PATTERNS 11
//how many vectors each pattern contains
#define NUM_VECTORS 12
//output has to be above this value for the program
//to agree on a pattern. Below this value and it
//will try to guess the pattern
#define MATCH_TOLERANCE 0.96
//-----------------------------------------------
// used in CNeuralNet
//-----------------------------------------------
#define ACTIVATION_RESPONSE 1.0
#define BIAS -1
//the learning rate for the backprop.
#define LEARNING_RATE 0.5
//when the total error is below this value the
//backprop stops training
#define ERROR_THRESHOLD 0.003
#define NUM_HIDDEN_NEURONS 6
#define MOMENTUM 0.9
#endif
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?