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📄 xpbmclip.asm

📁 视频游戏开发C语言源程序
💻 ASM
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;                    RAM with clipping in x and y directions. similar to
;		     "x_put_masked_pbm".
;
; See Also: x_put_masked_pbm, x_put_masked_pbm_clipx, x_put_masked_pbm_clipxy
;
; Clipping region variables: LeftClip,RightClip,TopClip,BottomClip
;
;
; Written by Themie Gouthas
;----------------------------------------------------------------------
_x_put_masked_pbm_clipxy  proc
ARG X:word,Y:word,ScrnOffs:word,Bitmap:dword
LOCAL   Plane:byte,CType,LeftSkip,DataInc,Width,Height,TopRow,LineInc,PlaneInc:word=LocalStk
	push  bp
	mov   bp,sp
	sub   sp,LocalStk                 ; Create space for local variables
	push  si
	push  di
	push  ds
	cld

	les   si,[Bitmap]

	xor   ax,ax
	mov   [CType],ax
	mov   al,byte ptr es:[si]         ; AX = width
	xor   bh,bh
	mov   bl,byte ptr es:[si+1]       ; BX = height

	mov   cx,ax                       ; Save AX
	mul   bx                          ; AX = AX*BX = bytes/plane
	mov   [PlaneInc],ax               ;  save as PlaneInc
	mov   ax,cx                       ; Restore AX


	mov   di,[X]                      ; DI = X coordinate of dest.
	mov   cx,di                       ; save in CX
	sar   di,2                        ; convert to address byte


		;;;;; CLIP PROCESSING FOR TOP CLIP BORDER ;;;;;;;;;;;;;;;;;;;;;

	mov   dx,[_TopClip]           ; Compare u.l. Y coord with Top
	sub   dx,[Y]                  ; clipping border
	jle   @@NotTopClip            ; jump if VBM not clipped from above
	cmp   dx,bx
	jnl   @@NotVisible            ; jump if VBM is completely obscured
	mov   [TopRow],dx
	sub   bx,dx
	add   [Y],dx
	jmp   short @@VertClipDone

	;;;; EXIT FOR COMPLETELY OBSCURED P.B.M's ;;;;;;;;;;;;;;;;;;;;;;

@@NotVisible:
	mov   ax,1
	pop   ds                          ; restore data segment
	pop   di                          ; restore registers
	pop   si
	mov   sp,bp                       ; dealloc local variables
	pop   bp
	ret

	;;;;; CLIP PROCESSING FOR BOTTOM CLIP BORDER ;;;;;;;;;;;;;;;;;;;

@@NotTopClip:
	mov   dx,[_BottomClip]
	sub   dx,[Y]
	js    @@NotVisible
	mov   [TopRow],0
	cmp   dx,bx
	jg    @@VertClipDone
	inc   dx
	mov   bx,dx

@@VertClipDone:

	;;;;; CLIP PROCESSING FOR LEFT CLIP BORDER ;;;;;;;;;;;;;;;;;;;

	mov   dx,[_LeftClip]
	sub   dx,di
	jle   @@NotLeftClip
	cmp   dx,ax
	jnl   @@NotVisible

	add   di,dx
	mov   [LeftSkip],dx
	mov   [DataInc],dx
	sub   ax,dx
	mov   [CType],1
	jmp   short @@HorizClipDone

	;;;;; CLIP PROCESSING FOR RIGHT CLIP BORDER ;;;;;;;;;;;;;;;;;;;

@@NotLeftClip:
	mov   dx,[_RightClip]
	sub   dx,di
	js    @@NotVisible
	mov   [LeftSkip],0
	mov   [DataInc],0
	cmp   dx,ax
        jge   @@HorizClipDone       ; was jg
	inc   dx
	sub   ax,dx
	mov   [DataInc],ax
	mov   ax,dx


	mov   [CType],-1

@@HorizClipDone:



	mov   [Width],ax                  ; Save width and height of clipped
	mov   [Height],bx                 ;  image

	add   ax,[DataInc]                ; AX = original width of image
	mul   [TopRow]                    ; Calculate bytes in clipped top
	add   si,ax		          ;  rows
	add   si,2                        ; Skip dimension bytes in source
	add   si,[LeftSkip]               ; Skip pixels in front of row that
					  ;  are clipped

	mov   bx,[_ScrnLogicalByteWidth]  ; Set BX to Logical Screen Width
	mov   dx,bx                       ; BX - Width of image = No. bytes
	sub   dx,[Width]                  ;  to first byte of next screen
	mov   [LineInc],dx                ;  row.

	mov   ax,[Y]                      ; Calculate screen start row
	mul   bx                          ;  then adding screen offset
	add   di,ax
	add   di,[ScrnOffs]
	mov   ax,es                       ; copy ES to DS
	mov   ds,ax
	mov   ax,SCREEN_SEG               ; Point ES to VGA segment
	mov   es,ax



	and   cx,3
	mov   ah,11h                      ; Set up initial plane mask
	shl   ah,cl

	mov   dx,SC_INDEX                 ; Prepare VGA for cpu to video writes
	mov   al,MAP_MASK
	out   dx,al
	inc   dx
	mov   [Plane],4                   ; Set plane counter to 4
	mov   bh,byte ptr [Width]         ; set bh to width for fast looping
@@PlaneLoop:
	push  di 			  ; Save bitmap's start dest. offset
	push  si
	mov   bl,byte ptr [Height]        ; Reset row counter (BL)
	mov   al,ah
	out   dx,al                       ; set vga write plane
@@RowLoop:
	mov   cl,bh                       ; Reset Column counter cl
	jcxz   @@NoWidth
@@ColLoop:
	lodsb        		          ; Get next source bitmap byte
	or    al,al                       ; If not zero then write to dest.
	jz    @@NoPixel                   ; otherwise skip to next byte
	mov   es:[di],al
@@NoPixel:
	inc   di
	loop @@ColLoop
@@NoWidth:
	add   si,[DataInc]                ; Move to next source row
	add   di,[LineInc]                ; Move to next screen row
	dec   bl                          ; decrement row counter
	jnz   @@RowLoop                   ; Jump if more rows left
	pop   si                          ; Restore SI and set to offset of
	add   si,[PlaneInc]               ; first vis pixel in next plane data
	pop   di                          ; Restore bitmaps start dest byte
	rol   ah,1		          ; Shift mask for next plane

	; Plane Transition (A HACK but it works!)

	jnb   @@Nocarry                   ; Jump if not plane transition
	mov   bl,ah                       ; Save Plane Mask
	mov   ax,[CType]                  ; set AX to clip type inc variable
	add   bh,al                       ; Update advancing variables
	sub   [DataInc],ax                ;
	sub   [LineInc],ax                ;
	cmp   al,0                        ; What type of clip do we have
	mov   ah,bl                       ;   restore Plane mask
	jg    @@RightAdvance              ; jump on a right clip!
	inc   di                          ; otherwise increment DI
	jmp   @@Nocarry
@@RightAdvance:
	dec   si
@@Nocarry:
	dec   [Plane]                     ; Decrement plane counter
	jnz   @@PlaneLoop                 ; Jump if more planes left

	xor   ax,ax
	pop   ds                          ; restore data segment
	pop   di                          ; restore registers
	pop   si
	mov   sp,bp                       ; dealloc local variables
	pop   bp
	ret
_x_put_masked_pbm_clipxy  endp




;----------------------------------------------------------------------
; x_put_pbm_clipx - Write a planar bitmap from system ram to video ram
;                    with clipping in x and y directions. similar to
;		     "x_put_pbm".
;
; See Also:  x_put_pbm_clip
;
;
; See Also:  x_put_pbm,x_put_pbm_clipy,x_put_pbm_clipxy
;
; Clipping region variables: LeftClip,RightClip
;
; Written by Themie Gouthas
;
; This code is a SLOW hack, any better ideas are welcome
;----------------------------------------------------------------------
_x_put_pbm_clipx  proc
ARG X:word,Y:word,ScrnOffs:word,Bitmap:dword
LOCAL   Plane:byte,CType,LeftSkip,DataInc,Width,Height,TopRow,LineInc:word=LocalStk
	push  bp
	mov   bp,sp
	sub   sp,LocalStk                 ; Create space for local variables
	push  si
	push  di
	push  ds
	cld

	les   si,[Bitmap]

	xor   ax,ax
	mov   [CType],ax
	mov   al,byte ptr es:[si]         ; AX = width


	mov   di,[X]                      ; DI = X coordinate of dest.
	mov   cx,di                       ; save in CX
	sar   di,2                        ; convert to address byte



	;;;;; CLIP PROCESSING FOR LEFT CLIP BORDER ;;;;;;;;;;;;;;;;;;;

	mov   dx,[_LeftClip]
	sub   dx,di
	jle   @@NotLeftClip
	cmp   dx,ax
	jnl   @@NotVisible

	add   di,dx
	mov   [LeftSkip],dx
	mov   [DataInc],dx
	sub   ax,dx
	mov   [CType],1
	jmp   short @@HorizClipDone

	;;;; EXIT FOR COMPLETELY OBSCURED P.B.M's ;;;;;;;;;;;;;;;;;;;;;;

@@NotVisible:
	mov   ax,1
	pop   ds                          ; restore data segment
	pop   di                          ; restore registers
	pop   si
	mov   sp,bp                       ; dealloc local variables
	pop   bp
	ret

	;;;;; CLIP PROCESSING FOR RIGHT CLIP BORDER ;;;;;;;;;;;;;;;;;;;

@@NotLeftClip:
	mov   dx,[_RightClip]
	sub   dx,di
	js    @@NotVisible
	mov   [LeftSkip],0
	mov   [DataInc],0
	cmp   dx,ax
        jge   @@HorizClipDone       ; was jg
	inc   dx
	sub   ax,dx
	mov   [DataInc],ax
	mov   ax,dx
	mov   [CType],-1

@@HorizClipDone:

	xor   bh,bh
	mov   bl,byte ptr es:[si+1]       ; BX = height

	mov   [Width],ax                  ; Save width and height of clipped
	mov   [Height],bx                 ;  image


	add   si,2                        ; Skip dimension bytes in source
	add   si,[LeftSkip]               ; Skip pixels in front of row that
					  ;  are clipped


	mov   bx,[_ScrnLogicalByteWidth]  ; Set BX to Logical Screen Width
	mov   dx,bx                       ; BX - Width of image = No. bytes
	sub   dx,ax                       ;  to first byte of next screen
	mov   [LineInc],dx                ;  row.

	mov   ax,[Y]                      ; Calculate screen start row
	mul   bx                          ;  then adding screen offset
	add   di,ax
	add   di,[ScrnOffs]
	mov   ax,es                       ; copy ES to DS
	mov   ds,ax
	mov   ax,SCREEN_SEG               ; Point ES to VGA segment
	mov   es,ax

	and   cx,3
	mov   ah,11h                      ; Set up initial plane mask
	shl   ah,cl

	mov   dx,SC_INDEX                 ; Prepare VGA for cpu to video writes
	mov   al,MAP_MASK
	out   dx,al
	inc   dx
	mov   [Plane],4                   ; Set plane counter to 4
	mov   bh,byte ptr [Width]         ; set bh to width for fast looping
@@PlaneLoop:
	push  di 			  ; Save bitmap's start dest. offset
	mov   bl,byte ptr [Height]        ; Reset row counter (BL)
	mov   al,ah
	out   dx,al                       ; set vga write plane
@@RowLoop:
	mov   cl,bh                       ; Reset Column counter cl
	shr   cl,1
	rep   movsw                       ; Copy a complete row
	adc   cl,0
	rep   movsb
	add   si,[DataInc]                ; Move to next source row
	add   di,[LineInc]                ; Move to next screen row
	dec   bl                          ; decrement row counter
	jnz   @@RowLoop                   ; Jump if more rows left
	pop   di                          ; Restore bitmaps start dest byte
	rol   ah,1		          ; Shift mask for next plane

	; Plane Transition (A HACK but it works!)

	jnb   @@Nocarry                   ; Jump if not plane transition
	mov   bl,ah                       ; Save Plane Mask
	mov   ax,[CType]                  ; set AX to clip type inc variable
	add   bh,al                       ; Update advancing variables
	sub   [DataInc],ax                ;
	sub   [LineInc],ax                ;
	cmp   al,0                        ; What type of clip do we have
	mov   ah,bl                       ;   restore Plane mask
	jg    @@RightAdvance              ; jump on a right clip!
	inc   di                          ; otherwise increment DI
	jmp   @@Nocarry
@@RightAdvance:

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