qmime-h.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><!-- /home/reggie/tmp/qt-3.0-reggie-5401/qt-x11-commercial-3.0.5/include/qmime.h:1 --><html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>qmime.h Include File</title><style type="text/css"><!--h3.fn,span.fn { margin-left: 1cm; text-indent: -1cm; }a:link { color: #004faf; text-decoration: none }a:visited { color: #672967; text-decoration: none }body { background: #ffffff; color: black; }--></style></head><body><table border="0" cellpadding="0" cellspacing="0" width="100%"><tr bgcolor="#E5E5E5"><td valign=center> <a href="index.html"><font color="#004faf">Home</font></a> | <a href="classes.html"><font color="#004faf">All Classes</font></a> | <a href="mainclasses.html"><font color="#004faf">Main Classes</font></a> | <a href="annotated.html"><font color="#004faf">Annotated</font></a> | <a href="groups.html"><font color="#004faf">Grouped Classes</font></a> | <a href="functions.html"><font color="#004faf">Functions</font></a></td><td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>qmime.h</h1><p>This is the verbatim text of the qmime.h include file. It is provided only for illustration; the copyright remains with Trolltech.<hr><pre>/****************************************************************************** $Id: qt/qmime.h 3.0.5 edited Oct 12 2001 $**** Definition of mime classes**** Created : 981204**** Copyright (C) 1998-2000 Trolltech AS. All rights reserved.**** This file is part of the kernel module of the Qt GUI Toolkit.**** This file may be distributed under the terms of the Q Public License** as defined by Trolltech AS of Norway and appearing in the file** LICENSE.QPL included in the packaging of this file.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition** licenses may use this file in accordance with the Qt Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for** information about Qt Commercial License Agreements.** See http://www.trolltech.com/qpl/ for QPL licensing information.** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef QMIME_H#define QMIME_H#ifndef QT_H#include "qwindowdefs.h"#include "qmap.h"#endif // QT_H#ifndef QT_NO_MIMEclass QImageDrag;class QTextDrag;class Q_EXPORT QMimeSource{ friend class QClipboardData;public: QMimeSource(); virtual ~QMimeSource(); virtual const char* format( int n = 0 ) const = 0; virtual bool provides( const char* ) const; virtual QByteArray encodedData( const char* ) const = 0; int serialNumber() const;private: int ser_no; enum { NoCache, Text, Graphics } cacheType; union { struct { QString *str; QCString *subtype; } txt; struct { QImage *img; QPixmap *pix; } gfx; } cache; void clearCache(); // friends for caching friend class QImageDrag; friend class QTextDrag;};inline int QMimeSource::serialNumber() const{ return ser_no; }class QStringList;class QMimeSourceFactoryData;class Q_EXPORT QMimeSourceFactory {public: QMimeSourceFactory(); virtual ~QMimeSourceFactory(); static QMimeSourceFactory* defaultFactory(); static void setDefaultFactory( QMimeSourceFactory* ); static QMimeSourceFactory* takeDefaultFactory(); static void addFactory( QMimeSourceFactory *f ); static void removeFactory( QMimeSourceFactory *f ); virtual const QMimeSource* data(const QString& abs_name) const; virtual QString makeAbsolute(const QString& abs_or_rel_name, const QString& context) const; const QMimeSource* data(const QString& abs_or_rel_name, const QString& context) const; virtual void setText( const QString& abs_name, const QString& text ); virtual void setImage( const QString& abs_name, const QImage& im ); virtual void setPixmap( const QString& abs_name, const QPixmap& pm ); virtual void setData( const QString& abs_name, QMimeSource* data ); virtual void setFilePath( const QStringList& ); virtual QStringList filePath() const; void addFilePath( const QString& ); virtual void setExtensionType( const QString& ext, const char* mimetype );private: QMimeSource *dataInternal(const QString& abs_name, const QMap<QString, QString> &extensions ) const; QMimeSourceFactoryData* d;};#ifdef Q_WS_WIN#ifndef QT_H#include "qptrlist.h" // down here for GCC 2.7.* compatibility#endif // QT_H/* Encapsulation of conversion between MIME and Windows CLIPFORMAT. Not need on X11, as the underlying protocol uses the MIME standard directly.*/class Q_EXPORT QWindowsMime {public: QWindowsMime(); virtual ~QWindowsMime(); static void initialize(); static QPtrList<QWindowsMime> all(); static QWindowsMime* convertor( const char* mime, int cf ); static const char* cfToMime(int cf); static int registerMimeType(const char *mime); virtual const char* convertorName()=0; virtual int countCf()=0; virtual int cf(int index)=0; virtual bool canConvert( const char* mime, int cf )=0; virtual const char* mimeFor(int cf)=0; virtual int cfFor(const char* )=0; virtual QByteArray convertToMime( QByteArray data, const char* mime, int cf )=0; virtual QByteArray convertFromMime( QByteArray data, const char* mime, int cf )=0;};#endif // Q_WS_WIN#endif // QT_NO_MIME#endif // QMIME_H</pre><!-- eof --><p><address><hr><div align=center><table width=100% cellspacing=0 border=0><tr><td>Copyright © 2002 <a href="http://www.trolltech.com">Trolltech</a><td><a href="http://www.trolltech.com/trademarks.html">Trademarks</a><td align=right><div align=right>Qt version 3.0.5</div></table></div></address></body></html>
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