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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><!-- /home/reggie/tmp/qt-3.0-reggie-5401/qt-x11-commercial-3.0.5/include/qsound.h:1 --><html><head><meta http-equiv="Content-Type" content="text/html; charset=gb2312"><meta name="Translator" content="Hackerjun"><meta name="Qt zh_CN Documents Website" content="http://www.qiliang.net/qt"><title>qsound.h包含文件</title><style type="text/css"><!--h3.fn,span.fn { margin-left: 1cm; text-indent: -1cm; }a:link { color: #004faf; text-decoration: none }a:visited { color: #672967; text-decoration: none }body { background: #ffffff; color: black; font-family: "Times New Roman" }--></style></head><body><table border="0" cellpadding="0" cellspacing="0" width="100%"><tr bgcolor="#E5E5E5"><td valign=center> <a href="index.html"><font color="#004faf">主页</font></a> | <a href="classes.html"><font color="#004faf">所有的类</font></a> | <a href="mainclasses.html"><font color="#004faf">主要的类</font></a> | <a href="annotated.html"><font color="#004faf">注释的类</font></a> | <a href="groups.html"><font color="#004faf">分组的类</font></a> | <a href="functions.html"><font color="#004faf">函数</font></a></td><td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>qsound.h</h1><p>这里是qsound.h包含文件的所有文本,一字不差。它仅仅用来说明,版权由Trolltech保留。<hr><pre>/****************************************************************************** $Id:  qt/qsound.h   3.0.5   edited Oct 12 2001 $**** Definition of QSound class and QAuServer internal class**** Created : 000117**** Copyright (C) 1999-2000 Trolltech AS.  All rights reserved.**** This file is part of the kernel module of the Qt GUI Toolkit.**** This file may be distributed under the terms of the Q Public License** as defined by Trolltech AS of Norway and appearing in the file** LICENSE.QPL included in the packaging of this file.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition** licenses may use this file in accordance with the Qt Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for**   information about Qt Commercial License Agreements.** See http://www.trolltech.com/qpl/ for QPL licensing information.** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef QSOUND_H#define QSOUND_H#ifndef QT_H#include "qobject.h"#endif // QT_H#ifndef QT_NO_SOUNDclass QSoundData;class Q_EXPORT QSound : public QObject {    Q_OBJECTpublic:    static bool isAvailable();    static void play(const QString&amp; filename);    QSound(const QString&amp; filename, QObject* parent=0, const char* name=0);    ~QSound();    /* Coming soon...	?    QSound(int hertz, Type type=Mono);    int play(const ushort* data, int samples);    bool full();    signal void notFull();	?    */#ifndef QT_NO_COMPAT    static bool available() { return isAvailable(); }#endif    int loops() const;    int loopsRemaining() const;    void setLoops(int);    QString fileName() const;    bool isFinished() const;public slots:    void play();    void stop();private:    QSoundData* d;    friend class QAuServer;};/*  QAuServer is an INTERNAL class.  If you wish to provide support for  additional audio servers, you can make a subclass of QAuServer to do  so, HOWEVER, your class may need to be re-engineered to some degree  with each new Qt release, including minor releases.  QAuBucket is whatever you want.*/class QAuBucket {public:    virtual ~QAuBucket();};class QAuServer : public QObject {    Q_OBJECTpublic:    QAuServer(QObject* parent, const char* name);    ~QAuServer();    virtual void init(QSound*);    virtual void play(const QString&amp; filename);    virtual void play(QSound*)=0;    virtual void stop(QSound*)=0;    virtual bool okay()=0;protected:    void setBucket(QSound*, QAuBucket*);    QAuBucket* bucket(QSound*);    int decLoop(QSound*);};#endif // QT_NO_SOUND#endif</pre><!-- eof --><p><address><hr><div align=center><table width=100% cellspacing=0 border=0><tr><td>Copyright &copy; 2002 <a href="http://www.trolltech.com">Trolltech</a><td><a href="http://www.trolltech.com/trademarks.html">Trademarks</a><td><a href="zh_CN.html">译者:hackerjun</a><td align=right><div align=right>Qt 3.0.5版</div></table></div></address></body></html>

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