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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><!-- /home/reggie/tmp/qt-3.0-reggie-5401/qt-x11-commercial-3.0.5/examples/canvas/canvas.doc:1 --><html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>Canvas Example</title><style type="text/css"><!--h3.fn,span.fn { margin-left: 1cm; text-indent: -1cm; }a:link { color: #004faf; text-decoration: none }a:visited { color: #672967; text-decoration: none }body { background: #ffffff; color: black; }--></style></head><body><table border="0" cellpadding="0" cellspacing="0" width="100%"><tr bgcolor="#E5E5E5"><td valign=center> <a href="index.html"><font color="#004faf">Home</font></a> | <a href="classes.html"><font color="#004faf">All&nbsp;Classes</font></a> | <a href="mainclasses.html"><font color="#004faf">Main&nbsp;Classes</font></a> | <a href="annotated.html"><font color="#004faf">Annotated</font></a> | <a href="groups.html"><font color="#004faf">Grouped&nbsp;Classes</font></a> | <a href="functions.html"><font color="#004faf">Functions</font></a></td><td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Canvas Example</h1>   <p> This example shows a <a href="qcanvas.html">QCanvas</a> and some <a href="qcanvasitem.html">QCanvasItem</a>s in action.You can do a lot more with QCanvas than we show here, but theexample provides a taste of what can be done.<p> <hr><p> Header file:<p> <pre>#ifndef EXAMPLE_H#define EXAMPLE_H#include &lt;<a href="qpopupmenu-h.html">qpopupmenu.h</a>&gt;#include &lt;<a href="qmainwindow-h.html">qmainwindow.h</a>&gt;#include &lt;<a href="qintdict-h.html">qintdict.h</a>&gt;#include &lt;<a href="qcanvas-h.html">qcanvas.h</a>&gt;class BouncyLogo : public <a href="qcanvassprite.html">QCanvasSprite</a> {    void initPos();    void initSpeed();public:    BouncyLogo(QCanvas*);    void advance(int);    int rtti() const;};class FigureEditor : public <a href="qcanvasview.html">QCanvasView</a> {    <a href="metaobjects.html#Q_OBJECT">Q_OBJECT</a>public:    FigureEditor(QCanvas&amp;, QWidget* parent=0, const char* name=0, WFlags f=0);    void clear();protected:    void contentsMousePressEvent(QMouseEvent*);    void contentsMouseMoveEvent(QMouseEvent*);signals:    void status(const <a href="qstring.html">QString</a>&amp;);private:    <a href="qcanvasitem.html">QCanvasItem</a>* moving;    <a href="qpoint.html">QPoint</a> moving_start;};class Main : public <a href="qmainwindow.html">QMainWindow</a> {    Q_OBJECTpublic:    Main(QCanvas&amp;, QWidget* parent=0, const char* name=0, WFlags f=0);    ~Main();public slots:    void help();private slots:    void aboutQt();    void newView();    void clear();    void init();    void addSprite();    void addCircle();    void addHexagon();    void addPolygon();    void addSpline();    void addText();    void addLine();    void addRectangle();    void addMesh();    void addLogo();    void addButterfly();    void enlarge();    void shrink();    void rotateClockwise();    void rotateCounterClockwise();    void zoomIn();    void zoomOut();    void mirror();    void moveL();    void moveR();    void moveU();    void moveD();    void print();    void toggleDoubleBuffer();private:    <a href="qcanvas.html">QCanvas</a>&amp; canvas;    FigureEditor *editor;    <a href="qpopupmenu.html">QPopupMenu</a>* options;    <a href="qprinter.html">QPrinter</a>* printer;    int dbf_id;};#endif</pre><p> <hr><p> Implementation:<p> <pre>#include &lt;<a href="qdatetime-h.html">qdatetime.h</a>&gt;#include &lt;<a href="qmainwindow-h.html">qmainwindow.h</a>&gt;#include &lt;<a href="qstatusbar-h.html">qstatusbar.h</a>&gt;#include &lt;<a href="qmessagebox-h.html">qmessagebox.h</a>&gt;#include &lt;<a href="qmenubar-h.html">qmenubar.h</a>&gt;#include &lt;<a href="qapplication-h.html">qapplication.h</a>&gt;#include &lt;<a href="qpainter-h.html">qpainter.h</a>&gt;#include &lt;<a href="qprinter-h.html">qprinter.h</a>&gt;#include &lt;<a href="qlabel-h.html">qlabel.h</a>&gt;#include &lt;<a href="qimage-h.html">qimage.h</a>&gt;#include &lt;<a href="qprogressdialog-h.html">qprogressdialog.h</a>&gt;#include "canvas.h"#include &lt;stdlib.h&gt;// We use a global variable to save memory - all the brushes and pens in// the mesh are shared.static QBrush *tb = 0;static QPen *tp = 0;class EdgeItem;class NodeItem;class EdgeItem: public <a href="qcanvasline.html">QCanvasLine</a>{public:    EdgeItem( NodeItem*, NodeItem*, QCanvas *canvas );    void setFromPoint( int x, int y ) ;    void setToPoint( int x, int y );    static int count() { return c; }    void moveBy(double dx, double dy);private:    static int c;};static const int imageRTTI = 984376;class ImageItem: public <a href="qcanvasrectangle.html">QCanvasRectangle</a>{public:    ImageItem( <a href="qimage.html">QImage</a> img, QCanvas *canvas );    int rtti () const { return imageRTTI; }    bool hit( const <a href="qpoint.html">QPoint</a>&amp;) const;protected:    void drawShape( <a href="qpainter.html">QPainter</a> &amp; );private:    <a href="qimage.html">QImage</a> image;    <a href="qpixmap.html">QPixmap</a> pixmap;};<a name="f595"></a>ImageItem::ImageItem( <a href="qimage.html">QImage</a> img, QCanvas *canvas )    : <a href="qcanvasrectangle.html">QCanvasRectangle</a>( canvas ), image(img){<a name="x2711"></a><a name="x2708"></a>    <a href="qcanvasrectangle.html#setSize">setSize</a>( image.<a href="qimage.html#width">width</a>(), image.<a href="qimage.html#height">height</a>() );#if !defined(Q_WS_QWS)<a name="x2719"></a>    pixmap.<a href="qpixmap.html#convertFromImage">convertFromImage</a>(image, OrderedAlphaDither);#endif}<a name="x2701"></a>void ImageItem::<a href="qcanvasrectangle.html#drawShape">drawShape</a>( <a href="qpainter.html">QPainter</a> &amp;p ){// On Qt/Embedded, we can paint a QImage as fast as a QPixmap,// but on other platforms, we need to use a QPixmap.#if defined(Q_WS_QWS)<a name="x2717"></a>    p.<a href="qpainter.html#drawImage">drawImage</a>( int(<a href="qcanvasitem.html#x">x</a>()), int(<a href="qcanvasitem.html#y">y</a>()), image, 0, 0, -1, -1, OrderedAlphaDither );#else    p.<a href="qpainter.html#drawPixmap">drawPixmap</a>( int(<a href="qcanvasitem.html#x">x</a>()), int(<a href="qcanvasitem.html#y">y</a>()), pixmap );#endif}bool <a name="f596"></a>ImageItem::hit( const <a href="qpoint.html">QPoint</a> &amp;p ) const{<a name="x2720"></a>    int ix = p.<a href="qpoint.html#x">x</a>()-int(<a href="qcanvasitem.html#x">x</a>());<a name="x2721"></a>    int iy = p.<a href="qpoint.html#y">y</a>()-int(<a href="qcanvasitem.html#y">y</a>());<a name="x2710"></a>    if ( !image.<a href="qimage.html#valid">valid</a>( ix , iy ) )        return FALSE;<a name="x2709"></a>    QRgb pixel = image.<a href="qimage.html#pixel">pixel</a>( ix, iy );    return qAlpha( pixel ) != 0;}class NodeItem: public <a href="qcanvasellipse.html">QCanvasEllipse</a>{public:    NodeItem( <a href="qcanvas.html">QCanvas</a> *canvas );    ~NodeItem() {}    void addInEdge( EdgeItem *edge ) { inList.<a href="qptrlist.html#append">append</a>( edge ); }    void addOutEdge( EdgeItem *edge ) { outList.<a href="qptrlist.html#append">append</a>( edge ); }    void moveBy(double dx, double dy);    //    QPoint center() { return boundingRect().center(); }private:    <a href="qptrlist.html">QPtrList</a>&lt;EdgeItem&gt; inList;    <a href="qptrlist.html">QPtrList</a>&lt;EdgeItem&gt; outList;};int EdgeItem::c = 0;<a name="x2692"></a>void EdgeItem::<a href="qcanvasitem.html#moveBy">moveBy</a>(double, double){    //nothing}<a name="f590"></a>EdgeItem::EdgeItem( NodeItem *from, NodeItem *to, QCanvas *canvas )    : <a href="qcanvasline.html">QCanvasLine</a>( canvas ){    c++;    setPen( *tp );    setBrush( *tb );    from-&gt;addOutEdge( this );    to-&gt;addInEdge( this );<a name="x2697"></a><a name="x2696"></a>    setPoints( int(from-&gt;<a href="qcanvasitem.html#x">x</a>()), int(from-&gt;<a href="qcanvasitem.html#y">y</a>()), int(to-&gt;x()), int(to-&gt;y()) );    setZ( 127 );}void <a name="f591"></a>EdgeItem::setFromPoint( int x, int y ){    setPoints( x,y, endPoint().x(), endPoint().y() );}void <a name="f592"></a>EdgeItem::setToPoint( int x, int y ){    setPoints( startPoint().x(), startPoint().y(), x, y );}void NodeItem::<a href="qcanvasitem.html#moveBy">moveBy</a>(double dx, double dy){    QCanvasEllipse::<a href="qcanvasitem.html#moveBy">moveBy</a>( dx, dy );    <a href="qptrlistiterator.html">QPtrListIterator</a>&lt;EdgeItem&gt; it1( inList );    EdgeItem *edge;<a name="x2725"></a>    while (( edge = it1.<a href="qptrlistiterator.html#current">current</a>() )) {        ++it1;        edge-&gt;setToPoint( int(<a href="qwidget.html#x">x</a>()), int(<a href="qcanvasitem.html#y">y</a>()) );    }    <a href="qptrlistiterator.html">QPtrListIterator</a>&lt;EdgeItem&gt; it2( outList );    while (( edge = it2.<a href="qptrlistiterator.html#current">current</a>() )) {        ++it2;        edge-&gt;setFromPoint( int(<a href="qcanvasitem.html#x">x</a>()), int(<a href="qcanvasitem.html#y">y</a>()) );    }}<a name="f627"></a>NodeItem::NodeItem( <a href="qcanvas.html">QCanvas</a> *canvas )    : <a href="qcanvasellipse.html">QCanvasEllipse</a>( 6, 6, canvas ){    setPen( *tp );    setBrush( *tb );    <a href="qcanvasitem.html#setZ">setZ</a>( 128 );}<a name="f593"></a>FigureEditor::FigureEditor(        <a href="qcanvas.html">QCanvas</a>&amp; c, QWidget* parent,        const char* name, WFlags f) :    <a href="qcanvasview.html">QCanvasView</a>(&amp;c,parent,name,f){}<a name="x2727"></a>void FigureEditor::<a href="qscrollview.html#contentsMousePressEvent">contentsMousePressEvent</a>(QMouseEvent* e){    <a href="qpoint.html">QPoint</a> p = inverseWorldMatrix().map(e-&gt;pos());    <a href="qcanvasitemlist.html">QCanvasItemList</a> l=<a href="qcanvasitem.html#canvas">canvas</a>()-&gt;collisions(p);    for (QCanvasItemList::Iterator it=l.<a href="qvaluelist.html#begin">begin</a>(); it!=l.<a href="qvaluelist.html#end">end</a>(); ++it) {        if ( (*it)-&gt;rtti() == imageRTTI ) {            ImageItem *item= (ImageItem*)(*it);            if ( !item-&gt;hit( p ) )                 continue;        }        moving = *it;        moving_start = p;        return;    }    moving = 0;}void <a name="f594"></a>FigureEditor::clear(){

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