t13-cannon-cpp.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><!-- /home/reggie/tmp/qt-3.0-reggie-5401/qt-x11-commercial-3.0.5/doc/tutorial.doc:2030 --><html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>t13/cannon.cpp Example File</title><style type="text/css"><!--h3.fn,span.fn { margin-left: 1cm; text-indent: -1cm; }a:link { color: #004faf; text-decoration: none }a:visited { color: #672967; text-decoration: none }body { background: #ffffff; color: black; }--></style></head><body><table border="0" cellpadding="0" cellspacing="0" width="100%"><tr bgcolor="#E5E5E5"><td valign=center> <a href="index.html"><font color="#004faf">Home</font></a> | <a href="classes.html"><font color="#004faf">All&nbsp;Classes</font></a> | <a href="mainclasses.html"><font color="#004faf">Main&nbsp;Classes</font></a> | <a href="annotated.html"><font color="#004faf">Annotated</font></a> | <a href="groups.html"><font color="#004faf">Grouped&nbsp;Classes</font></a> | <a href="functions.html"><font color="#004faf">Functions</font></a></td><td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>t13/cannon.cpp Example File</h1> <pre>/******************************************************************** Implementation CannonField class, Qt tutorial 13******************************************************************/#include "cannon.h"#include &lt;<a href="qtimer-h.html">qtimer.h</a>&gt;#include &lt;<a href="qpainter-h.html">qpainter.h</a>&gt;#include &lt;<a href="qpixmap-h.html">qpixmap.h</a>&gt;#include &lt;<a href="qdatetime-h.html">qdatetime.h</a>&gt;#include &lt;math.h&gt;#include &lt;stdlib.h&gt;<a name="f94"></a>CannonField::CannonField( <a href="qwidget.html">QWidget</a> *parent, const char *name )        : <a href="qwidget.html">QWidget</a>( parent, name ){    ang = 45;    f = 0;    timerCount = 0;    autoShootTimer = new <a href="qtimer.html">QTimer</a>( this, "movement handler" );    <a href="qobject.html#connect">connect</a>( autoShootTimer, SIGNAL(<a href="qtimer.html#timeout">timeout</a>()),             this, SLOT(moveShot()) );    shoot_ang = 0;    shoot_f = 0;    target = QPoint( 0, 0 );    gameEnded = FALSE;    <a href="qwidget.html#setPalette">setPalette</a>( QPalette( QColor( 250, 250, 200) ) );    newTarget();}void <a name="f95"></a>CannonField::setAngle( int degrees ){    if ( degrees &lt; 5 )        degrees = 5;    if ( degrees &gt; 70 )        degrees = 70;    if ( ang == degrees )        return;    ang = degrees;    <a href="qwidget.html#repaint">repaint</a>( cannonRect(), FALSE );    emit angleChanged( ang );}void <a name="f96"></a>CannonField::setForce( int newton ){    if ( newton &lt; 0 )        newton = 0;    if ( f == newton )        return;    f = newton;    emit forceChanged( f );}void <a name="f97"></a>CannonField::shoot(){    if ( isShooting() )        return;    timerCount = 0;    shoot_ang = ang;    shoot_f = f;    autoShootTimer-&gt;<a href="qtimer.html#start">start</a>( 50 );    emit canShoot( FALSE );}void  <a name="f98"></a>CannonField::newTarget(){    static bool first_time = TRUE;    if ( first_time ) {        first_time = FALSE;        <a href="qtime.html">QTime</a> midnight( 0, 0, 0 );        srand( midnight.<a href="qtime.html#secsTo">secsTo</a>(QTime::<a href="qtime.html#currentTime">currentTime</a>()) );    }    <a href="qregion.html">QRegion</a> r( targetRect() );    target = QPoint( 200 + rand() % 190,                     10  + rand() % 255 );    <a href="qwidget.html#repaint">repaint</a>( r.<a href="qrect.html#unite">unite</a>( targetRect() ) );}void <a name="f99"></a>CannonField::setGameOver(){    if ( gameEnded )        return;    if ( isShooting() )        autoShootTimer-&gt;<a href="qtimer.html#stop">stop</a>();    gameEnded = TRUE;    <a href="qwidget.html#repaint">repaint</a>();}void <a name="f100"></a>CannonField::restartGame(){    if ( isShooting() )        autoShootTimer-&gt;<a href="qtimer.html#stop">stop</a>();    gameEnded = FALSE;    <a href="qwidget.html#repaint">repaint</a>();    emit canShoot( TRUE );}void <a name="f101"></a>CannonField::moveShot(){    <a href="qregion.html">QRegion</a> r( shotRect() );    timerCount++;    <a href="qrect.html">QRect</a> shotR = shotRect();    if ( shotR.<a href="qrect.html#intersects">intersects</a>( targetRect() ) ) {        autoShootTimer-&gt;<a href="qtimer.html#stop">stop</a>();        emit hit();        emit canShoot( TRUE );    } else if ( shotR.<a href="qrect.html#x">x</a>() &gt; width() || shotR.<a href="qrect.html#y">y</a>() &gt; height() ) {        autoShootTimer-&gt;<a href="qtimer.html#stop">stop</a>();        emit missed();        emit canShoot( TRUE );    } else {        r = r.<a href="qrect.html#unite">unite</a>( QRegion( shotR ) );    }    <a href="qwidget.html#repaint">repaint</a>( r );}void CannonField::<a href="qwidget.html#paintEvent">paintEvent</a>( <a href="qpaintevent.html">QPaintEvent</a> *e ){    <a href="qrect.html">QRect</a> updateR = e-&gt;<a href="qpaintevent.html#rect">rect</a>();    <a href="qpainter.html">QPainter</a> p( this );    if ( gameEnded ) {        p.<a href="qpainter.html#setPen">setPen</a>( black );        p.<a href="qpainter.html#setFont">setFont</a>( QFont( "Courier", 48, QFont::Bold ) );        p.<a href="qpainter.html#drawText">drawText</a>( <a href="qwidget.html#rect">rect</a>(), AlignCenter, "Game Over" );    }    if ( updateR.<a href="qrect.html#intersects">intersects</a>( cannonRect() ) )        paintCannon( &amp;p );    if ( isShooting() &amp;&amp; updateR.<a href="qrect.html#intersects">intersects</a>( shotRect() ) )        paintShot( &amp;p );    if ( !gameEnded &amp;&amp; updateR.<a href="qrect.html#intersects">intersects</a>( targetRect() ) )        paintTarget( &amp;p );}void <a name="f102"></a>CannonField::paintShot( <a href="qpainter.html">QPainter</a> *p ){    p-&gt;<a href="qpainter.html#setBrush">setBrush</a>( black );    p-&gt;<a href="qpainter.html#setPen">setPen</a>( NoPen );    p-&gt;<a href="qpainter.html#drawRect">drawRect</a>( shotRect() );}void <a name="f103"></a>CannonField::paintTarget( <a href="qpainter.html">QPainter</a> *p ){    p-&gt;<a href="qpainter.html#setBrush">setBrush</a>( red );    p-&gt;<a href="qpainter.html#setPen">setPen</a>( black );    p-&gt;<a href="qpainter.html#drawRect">drawRect</a>( targetRect() );}const <a href="qrect.html">QRect</a> barrelRect(33, -4, 15, 8);void <a name="f104"></a>CannonField::paintCannon( <a href="qpainter.html">QPainter</a> *p ){    <a href="qrect.html">QRect</a> cr = cannonRect();    <a href="qpixmap.html">QPixmap</a> pix( cr.<a href="qrect.html#size">size</a>() );    pix.<a href="qpixmap.html#fill">fill</a>( this, cr.<a href="qrect.html#topLeft">topLeft</a>() );    <a href="qpainter.html">QPainter</a> tmp( &amp;pix );    tmp.<a href="qpainter.html#setBrush">setBrush</a>( blue );    tmp.<a href="qpainter.html#setPen">setPen</a>( NoPen );    tmp.<a href="qpainter.html#translate">translate</a>( 0, pix.<a href="qpixmap.html#height">height</a>() - 1 );    tmp.<a href="qpainter.html#drawPie">drawPie</a>( QRect( -35,-35, 70, 70 ), 0, 90*16 );    tmp.<a href="qpainter.html#rotate">rotate</a>( -ang );    tmp.<a href="qpainter.html#drawRect">drawRect</a>( barrelRect );    tmp.<a href="qpainter.html#end">end</a>();    p-&gt;<a href="qpainter.html#drawPixmap">drawPixmap</a>( cr.<a href="qrect.html#topLeft">topLeft</a>(), pix );}QRect <a name="f105"></a>CannonField::cannonRect() const{    <a href="qrect.html">QRect</a> r( 0, 0, 50, 50 );    r.<a href="qrect.html#moveBottomLeft">moveBottomLeft</a>( <a href="qwidget.html#rect">rect</a>().bottomLeft() );    return r;}QRect <a name="f106"></a>CannonField::shotRect() const{    const double gravity = 4;    double time      = timerCount / 4.0;    double velocity  = shoot_f;    double radians   = shoot_ang*3.14159265/180;    double velx      = velocity*cos( radians );    double vely      = velocity*sin( radians );    double x0        = ( barrelRect.<a href="qrect.html#right">right</a>()  + 5 )*cos(radians);    double y0        = ( barrelRect.<a href="qrect.html#right">right</a>()  + 5 )*sin(radians);    double x         = x0 + velx*time;    double y         = y0 + vely*time - 0.5*gravity*time*time;    <a href="qrect.html">QRect</a> r = QRect( 0, 0, 6, 6 );    r.<a href="qrect.html#moveCenter">moveCenter</a>( QPoint( qRound(x), height() - 1 - qRound(y) ) );    return r;}QRect <a name="f107"></a>CannonField::targetRect() const{    <a href="qrect.html">QRect</a> r( 0, 0, 20, 10 );    r.<a href="qrect.html#moveCenter">moveCenter</a>( QPoint(target.x(),height() - 1 - target.y()) );    return r;}bool <a name="f108"></a>CannonField::isShooting() const{    return autoShootTimer-&gt;<a href="qtimer.html#isActive">isActive</a>();}QSizePolicy CannonField::<a href="qwidget.html#sizePolicy">sizePolicy</a>() const{    return QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding );}</pre><!-- eof --><p><address><hr><div align=center><table width=100% cellspacing=0 border=0><tr><td>Copyright &copy; 2002 <a href="http://www.trolltech.com">Trolltech</a><td><a href="http://www.trolltech.com/trademarks.html">Trademarks</a><td align=right><div align=right>Qt version 3.0.5</div></table></div></address></body></html>

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