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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><!-- /home/reggie/tmp/qt-3.0-reggie-5401/qt-x11-commercial-3.0.5/doc/tutorial.doc:2378 --><html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>t14/gamebrd.cpp Example File</title><style type="text/css"><!--h3.fn,span.fn { margin-left: 1cm; text-indent: -1cm; }a:link { color: #004faf; text-decoration: none }a:visited { color: #672967; text-decoration: none }body { background: #ffffff; color: black; }--></style></head><body><table border="0" cellpadding="0" cellspacing="0" width="100%"><tr bgcolor="#E5E5E5"><td valign=center> <a href="index.html"><font color="#004faf">Home</font></a> | <a href="classes.html"><font color="#004faf">All&nbsp;Classes</font></a> | <a href="mainclasses.html"><font color="#004faf">Main&nbsp;Classes</font></a> | <a href="annotated.html"><font color="#004faf">Annotated</font></a> | <a href="groups.html"><font color="#004faf">Grouped&nbsp;Classes</font></a> | <a href="functions.html"><font color="#004faf">Functions</font></a></td><td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>t14/gamebrd.cpp Example File</h1> <pre>/******************************************************************** Implementation of GameBoard class, Qt tutorial 14******************************************************************/#include "gamebrd.h"#include &lt;<a href="qfont-h.html">qfont.h</a>&gt;#include &lt;<a href="qapplication-h.html">qapplication.h</a>&gt;#include &lt;<a href="qlabel-h.html">qlabel.h</a>&gt;#include &lt;<a href="qaccel-h.html">qaccel.h</a>&gt;#include &lt;<a href="qpushbutton-h.html">qpushbutton.h</a>&gt;#include &lt;<a href="qlcdnumber-h.html">qlcdnumber.h</a>&gt;#include &lt;<a href="qlayout-h.html">qlayout.h</a>&gt;#include &lt;<a href="qvbox-h.html">qvbox.h</a>&gt;#include "lcdrange.h"#include "cannon.h"<a name="f139"></a>GameBoard::GameBoard( <a href="qwidget.html">QWidget</a> *parent, const char *name )        : <a href="qwidget.html">QWidget</a>( parent, name ){    <a href="qpushbutton.html">QPushButton</a> *quit = new <a href="qpushbutton.html">QPushButton</a>( "&amp;Quit", this, "quit" );    quit-&gt;<a href="qwidget.html#setFont">setFont</a>( QFont( "Times", 18, QFont::Bold ) );    <a href="qobject.html#connect">connect</a>( quit, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), qApp, SLOT(<a href="qapplication.html#quit">quit</a>()) );    LCDRange *angle  = new LCDRange( "ANGLE", this, "angle" );    angle-&gt;setRange( 5, 70 );    LCDRange *force  = new LCDRange( "FORCE", this, "force" );    force-&gt;setRange( 10, 50 );    <a href="qvbox.html">QVBox</a> *box = new <a href="qvbox.html">QVBox</a>( this, "cannonFrame" );    box-&gt;<a href="qframe.html#setFrameStyle">setFrameStyle</a>( QFrame::WinPanel | QFrame::Sunken );    cannonField = new CannonField( box, "cannonField" );    <a href="qobject.html#connect">connect</a>( angle, SIGNAL(valueChanged(int)),             cannonField, SLOT(setAngle(int)) );    <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(angleChanged(int)),             angle, SLOT(setValue(int)) );    <a href="qobject.html#connect">connect</a>( force, SIGNAL(valueChanged(int)),             cannonField, SLOT(setForce(int)) );    <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(forceChanged(int)),             force, SLOT(setValue(int)) );    <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(hit()),             this, SLOT(hit()) );    <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(missed()),             this, SLOT(missed()) );    <a href="qpushbutton.html">QPushButton</a> *shoot = new <a href="qpushbutton.html">QPushButton</a>( "&amp;Shoot", this, "shoot" );    shoot-&gt;<a href="qwidget.html#setFont">setFont</a>( QFont( "Times", 18, QFont::Bold ) );    <a href="qobject.html#connect">connect</a>( shoot, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), SLOT(fire()) );    <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(canShoot(bool)),             shoot, SLOT(<a href="qwidget.html#setEnabled">setEnabled</a>(bool)) );    QPushButton *restart        = new <a href="qpushbutton.html">QPushButton</a>( "&amp;New Game", this, "newgame" );    restart-&gt;setFont( QFont( "Times", 18, QFont::Bold ) );    <a href="qobject.html#connect">connect</a>( restart, SIGNAL(clicked()), this, SLOT(newGame()) );    hits = new <a href="qlcdnumber.html">QLCDNumber</a>( 2, this, "hits" );    shotsLeft = new <a href="qlcdnumber.html">QLCDNumber</a>( 2, this, "shotsleft" );    <a href="qlabel.html">QLabel</a> *hitsL = new <a href="qlabel.html">QLabel</a>( "HITS", this, "hitsLabel" );    QLabel *shotsLeftL        = new <a href="qlabel.html">QLabel</a>( "SHOTS LEFT", this, "shotsleftLabel" );    <a href="qaccel.html">QAccel</a> *accel = new <a href="qaccel.html">QAccel</a>( this );    accel-&gt;<a href="qaccel.html#connectItem">connectItem</a>( accel-&gt;<a href="qaccel.html#insertItem">insertItem</a>( Key_Enter ),                        this, SLOT(fire()) );    accel-&gt;<a href="qaccel.html#connectItem">connectItem</a>( accel-&gt;<a href="qaccel.html#insertItem">insertItem</a>( Key_Return ),                        this, SLOT(fire()) );    accel-&gt;<a href="qaccel.html#connectItem">connectItem</a>( accel-&gt;<a href="qaccel.html#insertItem">insertItem</a>( CTRL+Key_Q ),                        qApp, SLOT(<a href="qapplication.html#quit">quit</a>()) );    <a href="qgridlayout.html">QGridLayout</a> *grid = new <a href="qgridlayout.html">QGridLayout</a>( this, 2, 2, 10 );    grid-&gt;<a href="qgridlayout.html#addWidget">addWidget</a>( quit, 0, 0 );    grid-&gt;<a href="qgridlayout.html#addWidget">addWidget</a>( box, 1, 1 );    grid-&gt;<a href="qgridlayout.html#setColStretch">setColStretch</a>( 1, 10 );    <a href="qvboxlayout.html">QVBoxLayout</a> *leftBox = new <a href="qvboxlayout.html">QVBoxLayout</a>;    grid-&gt;<a href="qgridlayout.html#addLayout">addLayout</a>( leftBox, 1, 0 );    leftBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( angle );    leftBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( force );    <a href="qhboxlayout.html">QHBoxLayout</a> *topBox = new <a href="qhboxlayout.html">QHBoxLayout</a>;    grid-&gt;<a href="qgridlayout.html#addLayout">addLayout</a>( topBox, 0, 1 );    topBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( shoot );    topBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( hits );    topBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( hitsL );    topBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( shotsLeft );    topBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( shotsLeftL );    topBox-&gt;<a href="qboxlayout.html#addStretch">addStretch</a>( 1 );    topBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( restart );    angle-&gt;setValue( 60 );    force-&gt;setValue( 25 );    angle-&gt;<a href="qwidget.html#setFocus">setFocus</a>();    newGame();}void <a name="f140"></a>GameBoard::fire(){    if ( cannonField-&gt;gameOver() || cannonField-&gt;isShooting() )        return;    shotsLeft-&gt;<a href="qlcdnumber.html#display">display</a>( shotsLeft-&gt;<a href="qlcdnumber.html#intValue">intValue</a>() - 1 );    cannonField-&gt;shoot();}void <a name="f141"></a>GameBoard::hit(){    hits-&gt;<a href="qlcdnumber.html#display">display</a>( hits-&gt;<a href="qlcdnumber.html#intValue">intValue</a>() + 1 );    if ( shotsLeft-&gt;<a href="qlcdnumber.html#intValue">intValue</a>() == 0 )        cannonField-&gt;setGameOver();    else        cannonField-&gt;newTarget();}void <a name="f142"></a>GameBoard::missed(){    if ( shotsLeft-&gt;<a href="qlcdnumber.html#intValue">intValue</a>() == 0 )        cannonField-&gt;setGameOver();}void <a name="f143"></a>GameBoard::newGame(){    shotsLeft-&gt;<a href="qlcdnumber.html#display">display</a>( 15 );    hits-&gt;<a href="qlcdnumber.html#display">display</a>( 0 );    cannonField-&gt;restartGame();    cannonField-&gt;newTarget();}</pre><!-- eof --><p><address><hr><div align=center><table width=100% cellspacing=0 border=0><tr><td>Copyright &copy; 2002 <a href="http://www.trolltech.com">Trolltech</a><td><a href="http://www.trolltech.com/trademarks.html">Trademarks</a><td align=right><div align=right>Qt version 3.0.5</div></table></div></address></body></html>

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