📄 qcanvas-h.html
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private: void drawContents( QPainter* ); QCanvas* viewing; QCanvasViewData* d; friend void qt_unview(QCanvas* c);private slots: void cMoving(int,int); void updateContentsSize();};class QM_EXPORT_CANVAS QCanvasPixmap : public QPixmap{public:#ifndef QT_NO_IMAGEIO QCanvasPixmap(const QString& datafilename);#endif QCanvasPixmap(const QImage& image); QCanvasPixmap(const QPixmap&, const QPoint& hotspot); ~QCanvasPixmap(); int offsetX() const { return hotx; } int offsetY() const { return hoty; } void setOffset(int x, int y) { hotx = x; hoty = y; }private: void init(const QImage&); void init(const QPixmap& pixmap, int hx, int hy); friend class QCanvasSprite; friend class QCanvasPixmapArray; friend bool qt_testCollision(const QCanvasSprite* s1, const QCanvasSprite* s2); int hotx,hoty; QImage* collision_mask;};class QM_EXPORT_CANVAS QCanvasPixmapArray{public: QCanvasPixmapArray();#ifndef QT_NO_IMAGEIO QCanvasPixmapArray(const QString& datafilenamepattern, int framecount=0);#endif // this form is deprecated QCanvasPixmapArray(QPtrList<QPixmap>, QPtrList<QPoint> hotspots); QCanvasPixmapArray(QValueList<QPixmap>, QPointArray hotspots = QPointArray() ); ~QCanvasPixmapArray();#ifndef QT_NO_IMAGEIO bool readPixmaps(const QString& datafilenamepattern, int framecount=0); bool readCollisionMasks(const QString& filenamepattern);#endif // deprecated bool operator!(); // Failure check. bool isValid() const; QCanvasPixmap* image(int i) const { return img ? img[i] : 0; } void setImage(int i, QCanvasPixmap* p); uint count() const { return (uint)framecount; }private:#ifndef QT_NO_IMAGEIO bool readPixmaps(const QString& datafilenamepattern, int framecount, bool maskonly);#endif void reset(); int framecount; QCanvasPixmap** img;};class QM_EXPORT_CANVAS QCanvasSprite : public QCanvasItem{public: QCanvasSprite(QCanvasPixmapArray* array, QCanvas* canvas); void setSequence(QCanvasPixmapArray* seq); virtual ~QCanvasSprite(); void move(double x, double y); virtual void move(double x, double y, int frame); void setFrame(int); enum FrameAnimationType { Cycle, Oscillate }; virtual void setFrameAnimation(FrameAnimationType=Cycle, int step=1, int state=0); int frame() const { return frm; } int frameCount() const { return images->count(); } int rtti() const; static int RTTI; bool collidesWith( const QCanvasItem* ) const; QRect boundingRect() const; // is there a reason for these to be protected? Lars//protected: int width() const; int height() const; int leftEdge() const; int topEdge() const; int rightEdge() const; int bottomEdge() const; int leftEdge(int nx) const; int topEdge(int ny) const; int rightEdge(int nx) const; int bottomEdge(int ny) const; QCanvasPixmap* image() const { return images->image(frm); } virtual QCanvasPixmap* imageAdvanced() const; QCanvasPixmap* image(int f) const { return images->image(f); } virtual void advance(int stage);public: void draw(QPainter& painter);private: void addToChunks(); void removeFromChunks(); void changeChunks(); int frm; ushort anim_val; uint anim_state:2; uint anim_type:14; bool collidesWith( const QCanvasSprite*, const QCanvasPolygonalItem*, const QCanvasRectangle*, const QCanvasEllipse*, const QCanvasText* ) const; friend bool qt_testCollision( const QCanvasSprite* s1, const QCanvasSprite* s2 ); QCanvasPixmapArray* images;};class QPolygonalProcessor;class QM_EXPORT_CANVAS QCanvasPolygonalItem : public QCanvasItem{public: QCanvasPolygonalItem(QCanvas* canvas); virtual ~QCanvasPolygonalItem(); bool collidesWith( const QCanvasItem* ) const; virtual void setPen(QPen p); virtual void setBrush(QBrush b); QPen pen() const { return pn; } QBrush brush() const { return br; } virtual QPointArray areaPoints() const=0; virtual QPointArray areaPointsAdvanced() const; QRect boundingRect() const; int rtti() const; static int RTTI;protected: void draw(QPainter &); virtual void drawShape(QPainter &) = 0; bool winding() const; void setWinding(bool);private: void scanPolygon( const QPointArray& pa, int winding, QPolygonalProcessor& process ) const; QPointArray chunks() const; bool collidesWith( const QCanvasSprite*, const QCanvasPolygonalItem*, const QCanvasRectangle*, const QCanvasEllipse*, const QCanvasText* ) const; QBrush br; QPen pn; uint wind:1;};class QM_EXPORT_CANVAS QCanvasRectangle : public QCanvasPolygonalItem{public: QCanvasRectangle(QCanvas* canvas); QCanvasRectangle(const QRect&, QCanvas* canvas); QCanvasRectangle(int x, int y, int width, int height, QCanvas* canvas); ~QCanvasRectangle(); int width() const; int height() const; void setSize(int w, int h); QSize size() const { return QSize(w,h); } QPointArray areaPoints() const; QRect rect() const { return QRect(int(x()),int(y()),w,h); } bool collidesWith( const QCanvasItem* ) const; int rtti() const; static int RTTI;protected: void drawShape(QPainter &); QPointArray chunks() const;private: bool collidesWith( const QCanvasSprite*, const QCanvasPolygonalItem*, const QCanvasRectangle*, const QCanvasEllipse*, const QCanvasText* ) const; int w, h;};class QM_EXPORT_CANVAS QCanvasPolygon : public QCanvasPolygonalItem{public: QCanvasPolygon(QCanvas* canvas); ~QCanvasPolygon(); void setPoints(QPointArray); QPointArray points() const; void moveBy(double dx, double dy); QPointArray areaPoints() const; int rtti() const; static int RTTI;protected: void drawShape(QPainter &); QPointArray poly;};class QM_EXPORT_CANVAS QCanvasSpline : public QCanvasPolygon{public: QCanvasSpline(QCanvas* canvas); ~QCanvasSpline(); void setControlPoints(QPointArray, bool closed=TRUE); QPointArray controlPoints() const; bool closed() const; int rtti() const; static int RTTI;private: void recalcPoly(); QPointArray bez; bool cl;};class QM_EXPORT_CANVAS QCanvasLine : public QCanvasPolygonalItem{public: QCanvasLine(QCanvas* canvas); ~QCanvasLine(); void setPoints(int x1, int y1, int x2, int y2); QPoint startPoint() const { return QPoint(x1,y1); } QPoint endPoint() const { return QPoint(x2,y2); } int rtti() const; static int RTTI; void setPen(QPen p);protected: void drawShape(QPainter &); QPointArray areaPoints() const;private: int x1,y1,x2,y2;};class QM_EXPORT_CANVAS QCanvasEllipse : public QCanvasPolygonalItem{public: QCanvasEllipse( QCanvas* canvas ); QCanvasEllipse( int width, int height, QCanvas* canvas ); QCanvasEllipse( int width, int height, int startangle, int angle, QCanvas* canvas ); ~QCanvasEllipse(); int width() const; int height() const; void setSize(int w, int h); void setAngles(int start, int length); int angleStart() const { return a1; } int angleLength() const { return a2; } QPointArray areaPoints() const; bool collidesWith( const QCanvasItem* ) const; int rtti() const; static int RTTI;protected: void drawShape(QPainter &);private: bool collidesWith( const QCanvasSprite*, const QCanvasPolygonalItem*, const QCanvasRectangle*, const QCanvasEllipse*, const QCanvasText* ) const; int w, h; int a1, a2;};class QCanvasTextExtra;class QM_EXPORT_CANVAS QCanvasText : public QCanvasItem{public: QCanvasText(QCanvas* canvas); QCanvasText(const QString&, QCanvas* canvas); QCanvasText(const QString&, QFont, QCanvas* canvas); virtual ~QCanvasText(); void setText( const QString& ); void setFont( const QFont& ); void setColor( const QColor& ); QString text() const; QFont font() const; QColor color() const; void moveBy(double dx, double dy); int textFlags() const { return flags; } void setTextFlags(int); QRect boundingRect() const; bool collidesWith( const QCanvasItem* ) const; int rtti() const; static int RTTI;protected: virtual void draw(QPainter&);private: void addToChunks(); void removeFromChunks(); void changeChunks(); void setRect(); QRect brect; QString txt; int flags; QFont fnt; QColor col; QCanvasTextExtra* extra; bool collidesWith( const QCanvasSprite*, const QCanvasPolygonalItem*, const QCanvasRectangle*, const QCanvasEllipse*, const QCanvasText* ) const;};#endif // QT_NO_CANVAS#endif // QCANVAS_H</pre><!-- eof --><p><address><hr><div align=center><table width=100% cellspacing=0 border=0><tr><td>Copyright © 2002 <a href="http://www.trolltech.com">Trolltech</a><td><a href="http://www.trolltech.com/trademarks.html">Trademarks</a><td align=right><div align=right>Qt version 3.0.5</div></table></div></address></body></html>
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